using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using ModernUO.CodeGeneratedEvents; using Server.Collections; using Server.Logging; using Server.Mobiles; using Server.Spells.Ninjitsu; namespace Server.Misc; public enum DFAlgorithm { Standard, PainSpike } public static class StaminaSystem { private static readonly ILogger logger = LogFactory.GetLogger(typeof(StaminaSystem)); private static readonly TimeSpan ResetDuration = TimeSpan.FromHours(4); private static readonly Dictionary _etherealMountStepCounters = []; private static readonly Dictionary _stepsTaken = []; private static readonly HashSet _resetHash = []; // TODO: This exploits single thread processing and is not thread safe! public static DFAlgorithm DFA { get; set; } public static int StonesOverweightAllowance { get; set; } public static bool CannotMoveWhenFatigued { get; set; } public static int StonesPerOverweightLoss { get; set; } public static int BaseOverweightLoss { get; set; } public static double AdditionalLossWhenBelow { get; set; } public static bool EnableMountStamina { get; set; } public static bool UseMountStaminaOnlyWhenOverloaded { get; set; } // Pub 46 (UOML+) public static bool GlobalEtherealMountStamina { get; set; } public static void Configure() { CannotMoveWhenFatigued = ServerConfiguration.GetOrUpdateSetting("stamina.cannotMoveWhenFatigued", !Core.AOS); StonesPerOverweightLoss = ServerConfiguration.GetOrUpdateSetting("stamina.stonesPerOverweightLoss", 25); StonesOverweightAllowance = ServerConfiguration.GetOrUpdateSetting("stamina.stonesOverweightAllowance", 4); BaseOverweightLoss = ServerConfiguration.GetOrUpdateSetting("stamina.baseOverweightLoss", 5); AdditionalLossWhenBelow = ServerConfiguration.GetOrUpdateSetting("stamina.additionalLossWhenBelow", 0.10); EnableMountStamina = ServerConfiguration.GetOrUpdateSetting("stamina.enableMountStamina", true); UseMountStaminaOnlyWhenOverloaded = ServerConfiguration.GetSetting("stamina.useMountStaminaOnlyWhenOverloaded", Core.SA); GlobalEtherealMountStamina = ServerConfiguration.GetSetting("stamina.globalEtherealMountStamina", Core.ML); } public static void Initialize() { EventSink.Movement += EventSink_Movement; EventSink.Logout += Logout; // Credit idle time using var queue = PooledRefQueue.Create(); foreach (var m in _stepsTaken.Keys) { // We cannot remove since we are iterating. ref var stepsTaken = ref RegenSteps(m, out var exists, removeOnInvalidation: false); if (exists && stepsTaken.Steps <= 0) { queue.Enqueue(m); } } while (queue.Count > 0) { _stepsTaken.Remove(queue.Dequeue()); } } [OnEvent(nameof(PlayerMobile.PlayerDeletedEvent))] public static void OnPlayerDeleted(Mobile m) { RemoveEntry(m as IHasSteps); } [OnEvent(nameof(PlayerMobile.PlayerLoginEvent))] public static void OnLogin(PlayerMobile pm) { bool exists; if (EnableMountStamina) { // Start idle for mount ref var stepsTaken = ref GetStepsTaken(pm.Mount, out exists); if (exists) { if (stepsTaken.Steps <= 0 || Core.Now >= stepsTaken.IdleStartTime + ResetDuration) { _stepsTaken.Remove(pm.Mount); } else { stepsTaken.IdleStartTime = Core.Now; } } _resetHash.Remove(pm.Mount); } ref var regenStepsTaken = ref RegenSteps(pm, out exists); if (exists) { regenStepsTaken.IdleStartTime = Core.Now; } } private static void Logout(Mobile m) { if (_stepsTaken == null || _stepsTaken.Count == 0) { return; } if (EnableMountStamina) { // Regain mount idle time ref var stepsTaken = ref RegenSteps(m.Mount, out var exists); if (exists) { stepsTaken.IdleStartTime = Core.Now; _resetHash.Add(m.Mount); } } if (m is PlayerMobile pm) { ref var stepsTaken = ref RegenSteps(pm, out var exists); if (exists) { stepsTaken.IdleStartTime = Core.Now; } } } private static bool IsEthereal(IHasSteps m, out PlayerMobile pm) { if (m is not EtherealMount and not VirtualMountItem) { pm = null; return false; } pm = ((IMount)m).Rider as PlayerMobile; return pm != null; } public static void RemoveEntry(IHasSteps m) { if (m == null) { return; } if (GlobalEtherealMountStamina && IsEthereal(m, out var pm)) { _etherealMountStepCounters.Remove(pm); } _stepsTaken.Remove(m); } public static void OnDismount(IMount mount) { if (!EnableMountStamina) { return; } if (RegenSteps(mount)) { _resetHash.Add(mount); return; } _resetHash.Remove(mount); } private static ref StepsTaken GetStepsTaken(IHasSteps m, out bool exists) { if (m == null) { exists = false; return ref Unsafe.NullRef(); } if (GlobalEtherealMountStamina && IsEthereal(m, out var pm)) { ref var stepsCounter = ref CollectionsMarshal.GetValueRefOrNullRef(_etherealMountStepCounters, pm); if (Unsafe.IsNullRef(ref stepsCounter)) { exists = false; return ref Unsafe.NullRef(); } m = stepsCounter; } ref var stepsTaken = ref CollectionsMarshal.GetValueRefOrNullRef(_stepsTaken, m); exists = !Unsafe.IsNullRef(ref stepsTaken); return ref stepsTaken; } private static ref StepsTaken GetOrCreateStepsTaken(IHasSteps m, out bool created) { if (GlobalEtherealMountStamina && IsEthereal(m, out var pm)) { ref var stepsCounter = ref CollectionsMarshal.GetValueRefOrAddDefault(_etherealMountStepCounters, pm, out var stepsCounterExists); if (!stepsCounterExists) { stepsCounter = new EtherealMountStepCounter(); } m = stepsCounter; } ref var stepsTaken = ref CollectionsMarshal.GetValueRefOrAddDefault(_stepsTaken, m, out var exists); created = !exists; if (created) { stepsTaken.Entity = m; } return ref stepsTaken; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool RegenSteps(IHasSteps m, int amount = 0, bool removeOnInvalidation = true) { RegenSteps(m, out var exists, amount, removeOnInvalidation); return exists; } // Triggered on logout, dismount, and world load private static ref StepsTaken RegenSteps(IHasSteps m, out bool exists, int amount = 0, bool removeOnInvalidation = true) { if (m == null) { exists = false; return ref Unsafe.NullRef(); } ref var stepsTaken = ref GetStepsTaken(m, out exists); if (!exists) { return ref Unsafe.NullRef(); } exists = RegenSteps(ref stepsTaken, amount, removeOnInvalidation); return ref stepsTaken; } private static bool RegenSteps(ref StepsTaken stepsTaken, int amount = 0, bool removeOnInvalidation = true) { var entity = stepsTaken.Entity; var stepsGained = (int)((Core.Now - stepsTaken.IdleStartTime) / entity.IdleTimePerStepsGain * entity.StepsGainedPerIdleTime); stepsTaken.Steps -= stepsGained + amount; if (stepsTaken.Steps <= 0) { if (removeOnInvalidation) { RemoveEntry(entity); return false; } stepsTaken.Steps = 0; } return true; } public static void FatigueOnDamage(Mobile m, int damage) { var fatigue = DFA switch { DFAlgorithm.Standard => damage * (100.0 / m.Hits) * ((double)m.Stam / 100) - 5.0, DFAlgorithm.PainSpike => damage * (100.0 / m.Hits + (50.0 + m.Stam) / 100 - 1.0) - 5.0, _ => 0.0 }; if (fatigue > 0) { m.Stam -= (int)fatigue; } } public static int GetMaxWeight(Mobile m) => m.MaxWeight; public static void EventSink_Movement(MovementEventArgs e) { var from = e.Mobile; if (!from.Player || !from.Alive || from.AccessLevel > AccessLevel.Player) { return; } var maxWeight = GetMaxWeight(from) + StonesOverweightAllowance; var overweight = Mobile.BodyWeight + from.TotalWeight - maxWeight; if (EnableMountStamina && from.Mount != null) { ProcessMountMovement(from.Mount, overweight, e); } else { ProcessPlayerMovement(overweight, e); } DeathStrike.AddStep(from); } private static void ProcessPlayerMovement(int overweight, MovementEventArgs e) { var from = e.Mobile; var running = (e.Direction & Direction.Running) != 0; if (overweight > 0) { var stamLoss = GetStamLoss(from, overweight, running); from.Stam -= stamLoss; if (from.Stam <= 0) { // You are too fatigued to move, because you are carrying too much weight! from.SendLocalizedMessage(500109); e.Blocked = true; return; } } if (!running) { return; } if (AdditionalLossWhenBelow > 0 && from.Stam / Math.Max(from.StamMax, 1.0) < AdditionalLossWhenBelow) { --from.Stam; } if (CannotMoveWhenFatigued && from.Stam <= 0) { from.SendLocalizedMessage(500110); // You are too fatigued to move. e.Blocked = true; return; } if (from is PlayerMobile pm) { ref StepsTaken stepsTaken = ref GetOrCreateStepsTaken(pm, out var created); if (!created) { RegenSteps(ref stepsTaken, removeOnInvalidation: false); } var steps = ++stepsTaken.Steps; // 3x steps if mounted is used when EnableMountStamina is false var maxSteps = pm.StepsMax * (from.Mount != null ? 3 : 1); if (steps > maxSteps) { --pm.Stam; stepsTaken.Steps = 0; } stepsTaken.IdleStartTime = Core.Now; } } private static void ProcessMountMovement(IMount mount, int overweight, MovementEventArgs e) { var from = e.Mobile; var maxSteps = mount.StepsMax; var running = (e.Direction & Direction.Running) != 0; var stamLoss = overweight > 0 ? GetStamLoss(from, overweight, running) : 0; if (stamLoss <= 0 && (!running || UseMountStaminaOnlyWhenOverloaded)) { return; } ref var stepsTaken = ref GetOrCreateStepsTaken(mount, out var created); if (!created) { RegenSteps(ref stepsTaken, removeOnInvalidation: false); } stepsTaken.Steps += stamLoss + 1; stepsTaken.IdleStartTime = Core.Now; if (stepsTaken.Steps > maxSteps) { stepsTaken.Steps = maxSteps; from.SendLocalizedMessage(500108); // Your mount is too fatigued to move. e.Blocked = true; } } public static int GetStamLoss(Mobile from, int overWeight, bool running) { var loss = BaseOverweightLoss + overWeight / StonesPerOverweightLoss; if (from.Mounted) { loss /= 3; } if (running) { loss *= 2; } return loss; } public static bool IsOverloaded(Mobile m) { if (!m.Player || !m.Alive || m.AccessLevel > AccessLevel.Player) { return false; } return Mobile.BodyWeight + m.TotalWeight > GetMaxWeight(m) + StonesOverweightAllowance; } private struct StepsTaken { public IHasSteps Entity; public int Steps; public DateTime IdleStartTime; } private class ResetTimer : Timer { private static readonly TimeSpan _checkDuration = TimeSpan.FromHours(1); private DateTime _nextCheck; public ResetTimer() : base(TimeSpan.FromMinutes(5), TimeSpan.FromMinutes(5)) => _nextCheck = Core.Now; public static void Initialize() { new ResetTimer().Start(); } ~ResetTimer() { StaminaSystem.logger.Error($"{nameof(ResetTimer)} is no longer running!"); } protected override void OnTick() { if (Core.Now < _nextCheck) { return; } if (_resetHash.Count > 0) { using var queue = PooledRefQueue.Create(); ref StepsTaken stepsTaken = ref Unsafe.NullRef(); foreach (var m in _resetHash) { stepsTaken = ref GetStepsTaken(m, out var exists); if (!exists || Core.Now >= stepsTaken.IdleStartTime + ResetDuration) { queue.Enqueue(m); } } if (_resetHash.Count == queue.Count) { _resetHash.Clear(); } else { while (queue.Count > 0) { _resetHash.Remove(queue.Dequeue()); } } } _nextCheck = Core.Now + _checkDuration; } } // Placeholder for a special case where Ethereal mount steps are global to the player private class EtherealMountStepCounter : IHasSteps { // The properties are not actually used public int StepsMax => 3840; public int StepsGainedPerIdleTime => 1; public TimeSpan IdleTimePerStepsGain => TimeSpan.FromSeconds(1); } }