using System; using System.Collections.Generic; namespace Server.Multis { public static class DynamicDecay { private static readonly Dictionary m_Stages; static DynamicDecay() { m_Stages = new Dictionary(); Register(DecayLevel.LikeNew, TimeSpan.FromHours(1), TimeSpan.FromHours(1)); Register(DecayLevel.Slightly, TimeSpan.FromDays(1), TimeSpan.FromDays(2)); Register(DecayLevel.Somewhat, TimeSpan.FromDays(1), TimeSpan.FromDays(2)); Register(DecayLevel.Fairly, TimeSpan.FromDays(1), TimeSpan.FromDays(2)); Register(DecayLevel.Greatly, TimeSpan.FromDays(1), TimeSpan.FromDays(2)); Register(DecayLevel.IDOC, TimeSpan.FromHours(12), TimeSpan.FromHours(24)); } public static bool Enabled => Core.ML; public static void Register(DecayLevel level, TimeSpan min, TimeSpan max) { m_Stages[level] = new DecayStageInfo(min, max); } public static bool Decays(DecayLevel level) => m_Stages.ContainsKey(level); public static TimeSpan GetRandomDuration(DecayLevel level) { if (!m_Stages.TryGetValue(level, out var info)) { return TimeSpan.Zero; } var min = info.MinDuration.Ticks; var max = info.MaxDuration.Ticks; return TimeSpan.FromTicks(min + (long)(Utility.RandomDouble() * (max - min))); } } public class DecayStageInfo { public DecayStageInfo(TimeSpan min, TimeSpan max) { MinDuration = min; MaxDuration = max; } public TimeSpan MinDuration { get; } public TimeSpan MaxDuration { get; } } }