/************************************************************************* * ModernUO * * Copyright 2019-2023 - ModernUO Development Team * * Email: hi@modernuo.com * * File: ProtocolExtension.cs * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ using System.Buffers; namespace Server.Network { public interface IProtocolExtensionsInfo { public int PacketId { get; } } public static class ProtocolExtensions where T : struct, IProtocolExtensionsInfo { private static readonly PacketHandler[] packetHandlers = new PacketHandler[0x100]; private static int packetId; public static unsafe PacketHandler[] Register(T info) { packetId = info.PacketId; IncomingPackets.Register(packetId, 0, false, &DecodeBundledPacket); return packetHandlers; } private static unsafe void DecodeBundledPacket(NetState state, SpanReader reader) { int cmd = reader.ReadByte(); PacketHandler ph = packetHandlers[cmd]; if (ph == null) { return; } var from = state.Mobile; if (ph.InGameOnly) { if (from == null) { state.Disconnect($"Received packet 0x{packetId:X2}x{cmd:X2} before having been attached to a mobile."); return; } if (from.Deleted) { state.Disconnect($"Received packet 0x{packetId:X2}x{cmd:X2} after having been attached to a deleted mobile."); return; } } if (ph.OutOfGameOnly && from?.Deleted == false) { state.Disconnect($"Received packet 0x{packetId:X2}x{cmd:X2} after having been attached to a mobile."); return; } ph.OnReceive(state, reader); } } }