using Server.Network; namespace Server.Targeting; public abstract class MultiTarget : Target { protected MultiTarget( int multiID, Point3D offset, int range = 10, bool allowGround = true, TargetFlags flags = TargetFlags.None ) : base(range, allowGround, flags) { MultiID = multiID; Offset = offset; } public int MultiID { get; set; } public Point3D Offset { get; set; } public override void SendTargetTo(NetState ns) => ns.SendMultiTargetReq(this); }