using System; using System.Collections.Generic; using Server.Guilds; namespace Server; public static class SerializationExtensions { public static T ReadEntity(this IGenericReader reader) where T : class, ISerializable { Serial serial = reader.ReadSerial(); var typeT = typeof(T); T entity; // Add to this list when creating new serializable types if (typeof(BaseGuild).IsAssignableFrom(typeT)) { entity = World.FindGuild(serial) as T; // If we check for `entity.Deleted` here during deserialization then all guilds are deleted because // Deleted -> Disbanded -> No leader, which is the case before deserialization. // TODO: Use a deleted flag instead, and actively check for dibanded guilds properly. } else { entity = World.FindEntity(serial) as T; if (entity?.Deleted == false) { return entity; } } return entity?.Created <= reader.LastSerialized ? entity : null; } public static List ReadEntityList(this IGenericReader reader) where T : class, ISerializable { var count = reader.ReadInt(); var list = new List(count); for (var i = 0; i < count; ++i) { var entity = reader.ReadEntity(); if (entity != null) { list.Add(entity); } } return list; } public static HashSet ReadEntitySet(this IGenericReader reader) where T : class, ISerializable { var count = reader.ReadInt(); var set = new HashSet(count); for (var i = 0; i < count; ++i) { var entity = reader.ReadEntity(); if (entity != null) { set.Add(entity); } } return set; } public static void Write(this IGenericWriter writer, ISerializable value) { writer.Write(value?.Deleted != false ? Serial.MinusOne : value.Serial); } public static void Write(this IGenericWriter writer, ICollection coll) where T : class, ISerializable { writer.Write(coll.Count); foreach (var entry in coll) { writer.Write(entry); } } public static void Write( this IGenericWriter writer, ICollection coll, Action action ) where T : class, ISerializable { if (coll == null) { writer.Write(0); return; } writer.Write(coll.Count); foreach (var entry in coll) { action(writer, entry); } } public static void Write(this IGenericWriter writer, Poison p) { if (p == null) { writer.Write(false); } else { writer.Write(true); writer.Write((byte)p.Level); } } public static Poison ReadPoison(this IGenericReader reader) => reader.ReadBool() ? Poison.GetPoison(reader.ReadByte()) : null; }