mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
### Summary - Removes `Profiling` - Recommend using Visual Studio Performance Profiler, [dotnet-trace](https://learn.microsoft.com/en-us/dotnet/core/diagnostics/dotnet-trace) or [JetBrains dotTrace](https://www.jetbrains.com/profiler/) - Cleans up the core tick count, sampling, etc.
254 lines
6.9 KiB
C#
254 lines
6.9 KiB
C#
using System;
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using System.Buffers;
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using System.Diagnostics;
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using System.IO;
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namespace Server.Network
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{
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public abstract class Packet
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{
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private const int CompressorBufferSize = 0x10000;
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private readonly int m_Length;
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private byte[] m_CompiledBuffer;
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private int m_CompiledLength;
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private State m_State;
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protected Packet(int packetID)
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{
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PacketID = packetID;
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}
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protected Packet(int packetID, int length)
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{
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PacketID = packetID;
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m_Length = length;
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Stream = PacketWriter.CreateInstance(length); // new PacketWriter( length );
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Stream.Write((byte)packetID);
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}
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public int PacketID { get; }
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public PacketWriter Stream { get; protected set; }
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public void EnsureCapacity(int length)
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{
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Stream = PacketWriter.CreateInstance(length); // new PacketWriter( length );
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Stream.Write((byte)PacketID);
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Stream.Write((short)0);
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}
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public static Packet SetStatic(Packet p)
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{
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p.SetStatic();
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return p;
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}
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public static Packet Acquire(Packet p)
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{
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p.Acquire();
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return p;
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}
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public static void Release(ref Packet p)
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{
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p?.Release();
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p = null;
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}
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public static void Release(Packet p)
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{
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p?.Release();
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}
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public void SetStatic()
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{
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m_State |= State.Static | State.Acquired;
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}
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public void Acquire()
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{
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m_State |= State.Acquired;
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}
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public void OnSend()
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{
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if ((m_State & (State.Acquired | State.Static)) == 0)
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{
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Free();
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}
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}
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private void Free()
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{
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if (m_CompiledBuffer == null)
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{
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return;
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}
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if ((m_State & State.Buffered) != 0)
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{
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ArrayPool<byte>.Shared.Return(m_CompiledBuffer);
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}
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m_State &= ~(State.Static | State.Acquired | State.Buffered);
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m_CompiledBuffer = null;
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}
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public void Release()
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{
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if ((m_State & State.Acquired) != 0)
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{
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Free();
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}
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}
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private readonly object _object = new();
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public byte[] Compile(bool compress, out int length)
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{
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lock (_object)
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{
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if (m_CompiledBuffer == null)
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{
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if ((m_State & State.Accessed) == 0)
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{
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m_State |= State.Accessed;
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}
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else
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{
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if ((m_State & State.Warned) == 0)
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{
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m_State |= State.Warned;
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try
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{
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using var op = new StreamWriter("net_opt.log", true);
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op.WriteLine("Redundant compile for packet {0}, use Acquire() and Release()", GetType());
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op.WriteLine(new StackTrace());
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}
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catch
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{
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// ignored
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}
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}
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m_CompiledBuffer = Array.Empty<byte>();
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m_CompiledLength = 0;
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length = m_CompiledLength;
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return m_CompiledBuffer;
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}
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InternalCompile(compress);
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}
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length = m_CompiledLength;
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return m_CompiledBuffer;
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}
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}
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private void InternalCompile(bool compress)
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{
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if (m_Length == 0)
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{
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var streamLen = Stream.Length;
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Stream.Seek(1, SeekOrigin.Begin);
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Stream.Write((ushort)streamLen);
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}
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else if (Stream.Length != m_Length)
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{
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var diff = (int)Stream.Length - m_Length;
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Console.WriteLine(
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"Packet: 0x{0:X2}: Bad packet length! ({1}{2} bytes)",
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PacketID,
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diff >= 0 ? "+" : "",
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diff
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);
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}
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var ms = Stream.UnderlyingStream;
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m_CompiledBuffer = ms.GetBuffer();
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var length = (int)ms.Length;
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if (compress)
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{
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var compressorBuffer = ArrayPool<byte>.Shared.Rent(CompressorBufferSize);
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var compressedLength = NetworkCompression.Compress(m_CompiledBuffer.AsSpan(0, length), compressorBuffer);
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if (length <= 0)
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{
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Console.WriteLine(
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"Warning: Compression buffer overflowed on packet 0x{0:X2} ('{1}') (length={2})",
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PacketID,
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GetType().Name,
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length
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);
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using var op = new StreamWriter("compression_overflow.log", true);
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op.WriteLine(
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"{0} Warning: Compression buffer overflowed on packet 0x{1:X2} ('{2}') (length={3})",
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Core.Now,
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PacketID,
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GetType().Name,
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length
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);
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op.WriteLine(new StackTrace());
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ArrayPool<byte>.Shared.Return(compressorBuffer);
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}
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else
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{
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m_CompiledBuffer = compressorBuffer;
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m_CompiledLength = compressedLength;
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}
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}
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else
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{
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m_CompiledLength = length;
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}
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if (m_CompiledLength > 0)
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{
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var old = m_CompiledBuffer;
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if ((m_State & State.Static) != 0)
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{
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m_CompiledBuffer = new byte[m_CompiledLength];
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}
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else
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{
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// Release it later using Release()
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m_CompiledBuffer = ArrayPool<byte>.Shared.Rent(m_CompiledLength);
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m_State |= State.Buffered;
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}
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Buffer.BlockCopy(old, 0, m_CompiledBuffer, 0, m_CompiledLength);
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if (compress)
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{
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ArrayPool<byte>.Shared.Return(old);
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}
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}
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PacketWriter.ReleaseInstance(Stream);
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Stream = null;
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}
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[Flags]
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private enum State
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{
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Inactive = 0x00,
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Static = 0x01,
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Acquired = 0x02,
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Accessed = 0x04,
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Buffered = 0x08,
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Warned = 0x10
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}
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}
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}
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