modernuo/Projects/UOContent/Accounting/AccountHandler.cs
Kamron Batman 47e16a03fe
feat: Moves network related events to UOContent using code generation (#1945)
### Summary
- Moves `CharacterCreated` event to UOContent using code generated event _CharacterCreatedEvent_.
- Moves `TargetByResourceMacro` event to UOContent using code generated event _TargetByResourceMacro_.
- Moves `GameLogin` event to UOContent using code generated event _GameLoginEvent_.
- Moves `ServerList` event to UOContent using code generated event _ServerListEvent_.
- Streamlines ProfessionInfo


> [!IMPORTANT]
> **Developer Note**
> Custom scripts that use any of these event sinks will need to be updated to use the new code generated events.
2024-09-06 16:57:10 -07:00

403 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Net;
using ModernUO.CodeGeneratedEvents;
using Server.Accounting;
using Server.Engines.CharacterCreation;
using Server.Engines.Help;
using Server.Logging;
using Server.Network;
using Server.Regions;
namespace Server.Misc;
public static class AccountHandler
{
private static readonly ILogger logger = LogFactory.GetLogger(typeof(AccountHandler));
private static int MaxAccountsPerIP;
private static bool AutoAccountCreation;
private static bool RestrictDeletion = !TestCenter.Enabled;
private static TimeSpan DeleteDelay = TimeSpan.FromDays(7.0);
private static bool PasswordCommandEnabled;
private static Dictionary<IPAddress, int> m_IPTable;
private static char[] m_ForbiddenChars = { '<', '>', ':', '"', '/', '\\', '|', '?', '*' };
public static AccessLevel LockdownLevel { get; set; }
public static Dictionary<IPAddress, int> IPTable
{
get
{
if (m_IPTable == null)
{
m_IPTable = new Dictionary<IPAddress, int>();
foreach (Account a in Accounts.GetAccounts())
{
if (a.LoginIPs.Length > 0)
{
var ip = a.LoginIPs[0];
m_IPTable[ip] = (m_IPTable.TryGetValue(ip, out var value) ? value : 0) + 1;
}
}
}
return m_IPTable;
}
}
public static void Configure()
{
MaxAccountsPerIP = ServerConfiguration.GetOrUpdateSetting("accountHandler.maxAccountsPerIP", 1);
AutoAccountCreation = ServerConfiguration.GetOrUpdateSetting("accountHandler.enableAutoAccountCreation", true);
PasswordCommandEnabled = ServerConfiguration.GetOrUpdateSetting(
"accountHandler.enablePlayerPasswordCommand",
false
);
if (PasswordCommandEnabled)
{
CommandSystem.Register("Password", AccessLevel.Player, Password_OnCommand);
}
}
public static void Initialize()
{
EventSink.AccountLogin += EventSink_AccountLogin;
}
[Usage("Password <newPassword> <repeatPassword>")]
[Description(
"Changes the password of the commanding players account. Requires the same C-class IP address as the account's creator."
)]
public static void Password_OnCommand(CommandEventArgs e)
{
var from = e.Mobile;
if (from.Account is not Account acct)
{
return;
}
var accessList = acct.LoginIPs;
if (accessList.Length == 0)
{
return;
}
var ns = from.NetState;
if (ns == null)
{
return;
}
if (e.Length == 0)
{
from.SendMessage("You must specify the new password.");
return;
}
if (e.Length == 1)
{
from.SendMessage("To prevent potential typing mistakes, you must type the password twice. Use the format:");
from.SendMessage("Password \"(newPassword)\" \"(repeated)\"");
return;
}
var pass = e.GetString(0);
var pass2 = e.GetString(1);
if (pass != pass2)
{
from.SendMessage("The passwords do not match.");
return;
}
var isSafe = true;
for (var i = 0; isSafe && i < pass.Length; ++i)
{
isSafe = pass[i] >= 0x20 && pass[i] < 0x7F;
}
if (!isSafe)
{
from.SendMessage("That is not a valid password.");
return;
}
try
{
var ipAddress = ns.Address;
if (accessList[0].MatchClassC(ipAddress))
{
acct.SetPassword(pass);
from.SendMessage("The password to your account has changed.");
}
else
{
var entry = PageQueue.GetEntry(from);
if (entry != null)
{
if (entry.Message.StartsWithOrdinal("[Automated: Change Password]"))
{
from.SendMessage("You already have a password change request in the help system queue.");
}
else
{
from.SendMessage("Your IP address does not match that which created this account.");
}
}
else if (PageQueue.CheckAllowedToPage(from))
{
from.SendMessage(
"Your IP address does not match that which created this account. A page has been entered into the help system on your behalf."
);
/* The next available Counselor/Game Master will respond as soon as possible.
* Please check your Journal for messages every few minutes.
*/
from.SendLocalizedMessage(501234, "", 0x35);
PageQueue.Enqueue(
new PageEntry(
from,
$"[Automated: Change Password]<br>Desired password: {pass}<br>Current IP address: {ipAddress}<br>Account IP address: {accessList[0]}",
PageType.Account
)
);
}
}
}
catch
{
// ignored
}
}
public static void DeleteRequest(NetState state, int index)
{
if (state.Account is not Account acct)
{
state.Disconnect("Attempted to delete a character but the account could not be found.");
return;
}
DeleteResultType res;
if (index < 0 || index >= acct.Length)
{
res = DeleteResultType.BadRequest;
}
else
{
var m = acct[index];
if (m == null)
{
res = DeleteResultType.CharNotExist;
}
else if (m.NetState != null)
{
res = DeleteResultType.CharBeingPlayed;
}
else if (acct.AccessLevel == AccessLevel.Player && RestrictDeletion && Core.Now < m.Created + DeleteDelay)
{
res = DeleteResultType.CharTooYoung;
}
// Don't need to check current location, if netstate is null, they're logged out
else if (
m.AccessLevel == AccessLevel.Player &&
Region.Find(m.LogoutLocation, m.LogoutMap).IsPartOf<JailRegion>()
)
{
res = DeleteResultType.BadRequest;
}
else
{
state.LogInfo($"Deleting character {index} ({m.Serial})");
acct.Comments.Add(new AccountComment("System", $"Character #{index + 1} {m} deleted by {state}"));
m.Delete();
state.SendCharacterListUpdate(acct);
return;
}
}
state.SendCharacterDeleteResult(res);
state.SendCharacterListUpdate(acct);
}
public static bool CanCreate(IPAddress ip) =>
!IPTable.TryGetValue(ip, out var result) || result < MaxAccountsPerIP;
private static bool IsForbiddenChar(char c)
{
for (var i = 0; i < m_ForbiddenChars.Length; ++i)
{
if (c == m_ForbiddenChars[i])
{
return true;
}
}
return false;
}
private static Account CreateAccount(NetState state, string un, string pw)
{
if (un.Length == 0 || pw.Length == 0)
{
return null;
}
var isSafe = !(un.StartsWithOrdinal(" ") ||
un.EndsWithOrdinal(" ") ||
un.EndsWithOrdinal("."));
for (var i = 0; isSafe && i < un.Length; ++i)
{
isSafe = un[i] >= 0x20 && un[i] < 0x7F && !IsForbiddenChar(un[i]);
}
for (var i = 0; isSafe && i < pw.Length; ++i)
{
isSafe = pw[i] >= 0x20 && pw[i] < 0x7F;
}
if (!isSafe)
{
return null;
}
if (!CanCreate(state.Address))
{
logger.Information(
$"Login: {{NetState}} Account '{{Username}}' not created, ip already has {{AccountCount}} account{(MaxAccountsPerIP == 1 ? "" : "s")}.",
state,
un,
MaxAccountsPerIP
);
return null;
}
logger.Information("Login: {NetState}: Creating new account '{Username}'", state, un);
var a = new Account(un, pw);
return a;
}
public static void EventSink_AccountLogin(AccountLoginEventArgs e)
{
var un = e.Username;
var pw = e.Password;
e.Accepted = false;
if (Accounts.GetAccount(un) is not Account acct)
{
// To prevent someone from making an account of just '' or a bunch of meaningless spaces
if (AutoAccountCreation && !string.IsNullOrWhiteSpace(un))
{
e.State.Account = acct = CreateAccount(e.State, un, pw);
e.Accepted = acct?.CheckAccess(e.State) ?? false;
if (!e.Accepted)
{
e.RejectReason = ALRReason.BadComm;
}
}
else
{
logger.Information("Login: {NetState} Invalid username '{Username}'", e.State, un);
e.RejectReason = ALRReason.Invalid;
}
}
else if (!acct.HasAccess(e.State))
{
logger.Information("Login: {NetState} Access denied for '{Username}'", e.State, un);
e.RejectReason = LockdownLevel > AccessLevel.Player ? ALRReason.BadComm : ALRReason.BadPass;
}
else if (!acct.CheckPassword(pw))
{
logger.Information("Login: {NetState} Invalid password for '{Username}'", e.State, un);
e.RejectReason = ALRReason.BadPass;
}
else if (acct.Banned)
{
logger.Information("Login: {NetState} Banned account '{Username}'", e.State, un);
e.RejectReason = ALRReason.Blocked;
}
else
{
logger.Information("Login: {NetState} Valid credentials for '{Username}'", e.State, un);
e.State.Account = acct;
e.Accepted = true;
acct.LogAccess(e.State);
}
}
[OnEvent(nameof(GameServer.GameServerLoginEvent))]
public static void OnGameServerLogin(GameServer.GameLoginEventArgs e)
{
var un = e.Username;
var pw = e.Password;
if (Accounts.GetAccount(un) is not Account acct)
{
e.Accepted = false;
}
else if (!acct.HasAccess(e.State))
{
logger.Information("Login: {NetState} Access denied for '{Username}'", e.State, un);
e.Accepted = false;
}
else if (!acct.CheckPassword(pw))
{
logger.Information("Login: {NetState} Invalid password for '{Username}'", e.State, un);
e.Accepted = false;
}
else if (acct.Banned)
{
logger.Information("Login: {NetState} Banned account '{Username}'", e.State, un);
e.Accepted = false;
}
else
{
acct.LogAccess(e.State);
logger.Information("Login: {NetState} Account '{Username}' at character list", e.State, un);
e.State.Account = acct;
e.Accepted = true;
e.CityInfo = CharacterCreation.GetStartingCities();
}
}
public static bool CheckAccount(Mobile mobCheck, Mobile accCheck)
{
if (accCheck?.Account is Account a)
{
for (var i = 0; i < a.Length; ++i)
{
if (a[i] == mobCheck)
{
return true;
}
}
}
return false;
}
}