mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
## Breaking Change
* Removes `SerializableFieldAttrAttribute` in favor of `SerializedPropertyAttr`.
## Important Change
* Adds `SerializedCommandProperty`
Example:
```cs
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Mobile _completedBy;
```
182 lines
4.9 KiB
C#
182 lines
4.9 KiB
C#
using System;
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using ModernUO.Serialization;
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namespace Server.Items
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{
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[SerializationGenerator(0, false)]
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[Flippable(0x1070, 0x1074)]
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public partial class TrainingDummy : AddonComponent
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{
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private Timer m_Timer;
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private double _minSkill;
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private double _maxSkill;
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[Constructible]
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public TrainingDummy(int itemID = 0x1074) : base(itemID)
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{
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MinSkill = -25.0;
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MaxSkill = +25.0;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Swinging => m_Timer != null;
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public void UpdateItemID()
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{
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var baseItemID = ItemID / 2 * 2;
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ItemID = baseItemID + (Swinging ? 1 : 0);
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}
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public void BeginSwing()
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{
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m_Timer?.Stop();
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m_Timer = new InternalTimer(this);
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m_Timer.Start();
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}
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public void EndSwing()
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{
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m_Timer?.Stop();
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m_Timer = null;
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UpdateItemID();
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}
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public void OnHit()
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{
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UpdateItemID();
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Effects.PlaySound(GetWorldLocation(), Map, Utility.RandomList(0x3A4, 0x3A6, 0x3A9, 0x3AE, 0x3B4, 0x3B6));
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}
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public void Use(Mobile from, BaseWeapon weapon)
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{
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BeginSwing();
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from.Direction = from.GetDirectionTo(GetWorldLocation());
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weapon.PlaySwingAnimation(from);
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from.CheckSkill(weapon.Skill, MinSkill, MaxSkill);
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}
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public override void OnDoubleClick(Mobile from)
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{
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var weapon = from.Weapon as BaseWeapon;
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if (weapon is BaseRanged)
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{
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SendLocalizedMessageTo(from, 501822); // You can't practice ranged weapons on this.
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}
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else if (weapon == null || !from.InRange(GetWorldLocation(), weapon.MaxRange))
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{
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SendLocalizedMessageTo(from, 501816); // You are too far away to do that.
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}
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else if (Swinging)
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{
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SendLocalizedMessageTo(from, 501815); // You have to wait until it stops swinging.
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}
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else if (from.Skills[weapon.Skill].Base >= MaxSkill)
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{
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SendLocalizedMessageTo(
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from,
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501828
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); // Your skill cannot improve any further by simply practicing with a dummy.
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}
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else if (from.Mounted)
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{
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SendLocalizedMessageTo(from, 501829); // You can't practice on this while on a mount.
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}
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else
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{
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Use(from, weapon);
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}
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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UpdateItemID();
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}
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private class InternalTimer : Timer
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{
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private readonly TrainingDummy m_Dummy;
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private bool m_Delay = true;
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public InternalTimer(TrainingDummy dummy) : base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(2.75))
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{
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m_Dummy = dummy;
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}
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protected override void OnTick()
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{
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if (m_Delay)
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{
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m_Dummy.OnHit();
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}
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else
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{
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m_Dummy.EndSwing();
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}
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m_Delay = !m_Delay;
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}
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}
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}
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[SerializationGenerator(0, false)]
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public partial class TrainingDummyEastAddon : BaseAddon
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{
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[Constructible]
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public TrainingDummyEastAddon()
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{
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AddComponent(new TrainingDummy(), 0, 0, 0);
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}
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public override BaseAddonDeed Deed => new TrainingDummyEastDeed();
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}
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[SerializationGenerator(0, false)]
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public partial class TrainingDummyEastDeed : BaseAddonDeed
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{
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[Constructible]
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public TrainingDummyEastDeed()
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{
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}
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public override BaseAddon Addon => new TrainingDummyEastAddon();
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public override int LabelNumber => 1044335; // training dummy (east)
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}
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[SerializationGenerator(0, false)]
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public partial class TrainingDummySouthAddon : BaseAddon
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{
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[Constructible]
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public TrainingDummySouthAddon()
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{
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AddComponent(new TrainingDummy(0x1070), 0, 0, 0);
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}
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public override BaseAddonDeed Deed => new TrainingDummySouthDeed();
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}
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[SerializationGenerator(0, false)]
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public partial class TrainingDummySouthDeed : BaseAddonDeed
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{
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[Constructible]
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public TrainingDummySouthDeed()
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{
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}
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public override BaseAddon Addon => new TrainingDummySouthAddon();
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public override int LabelNumber => 1044336; // training dummy (south)
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}
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}
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