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Artifacts
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fix: Updates serialization to use v2.0 (#998)
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2022-04-17 08:02:15 -07:00 |
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Bone
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fix: Updates serialization to use v2.0 (#998)
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2022-04-17 08:02:15 -07:00 |
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Chain
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fix: Updates serialization to use v2.0 (#998)
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2022-04-17 08:02:15 -07:00 |
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Cloth
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fix: Adds ReadType/Write(Type) and improves type referencing (#1172)
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2022-10-11 22:17:22 -07:00 |
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DaemonBone
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fix: Updates serialization to use v2.0 (#998)
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2022-04-17 08:02:15 -07:00 |
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Dragon
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fix: Updates serialization to use v2.0 (#998)
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2022-04-17 08:02:15 -07:00 |
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Glasses
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feat: Adds SerializedCommandProperty (#1249)
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2022-11-14 18:24:33 -08:00 |
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Helmets
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feat: Adds leather/metal food, fixes weapons/armors with wrong materials (#1718)
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2024-04-04 19:43:02 -07:00 |
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Leather
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feat: Updates to Serialization Generator v2.2 (#1157)
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2022-09-04 08:45:27 -07:00 |
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Plate
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fix: Updates serialization to use v2.0 (#998)
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2022-04-17 08:02:15 -07:00 |
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Ranger
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fix: Updates serialization to use v2.0 (#998)
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2022-04-17 08:02:15 -07:00 |
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Ring
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fix: Updates serialization to use v2.0 (#998)
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2022-04-17 08:02:15 -07:00 |
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Stone
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fix: Updates serialization to use v2.0 (#998)
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2022-04-17 08:02:15 -07:00 |
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Studded
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fix: Updates serialization to use v2.0 (#998)
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2022-04-17 08:02:15 -07:00 |
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ArmorEnums.cs
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fix: Updates races to properly support gargoyle equipment. (#744)
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2021-08-29 00:43:55 -07:00 |
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BaseArmor.cs
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fix: Fixes Item ID so it doesn't gain from non-identifiable items (#2075)
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2025-01-18 10:58:22 -08:00 |
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BaseArmor.Migrations.cs
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fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items (#1350)
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2023-02-25 00:54:12 -08:00 |