modernuo/Projects/UOContent/Items/Containers/LockableContainer.cs
Kamron Batman 936000ecf7
feat: Adds SerializedCommandProperty (#1249)
## Breaking Change
* Removes `SerializableFieldAttrAttribute` in favor of `SerializedPropertyAttr`.

## Important Change
* Adds `SerializedCommandProperty`

Example:
```cs
    [InvalidateProperties]
    [SerializableField(0)]
    [SerializedCommandProperty(AccessLevel.GameMaster)]
    private Mobile _completedBy;
```
2022-11-14 18:24:33 -08:00

234 lines
6 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Engines.Craft;
using Server.Network;
namespace Server.Items;
[SerializationGenerator(0, false)]
public abstract partial class LockableContainer : TrappableContainer, ILockable, ILockpickable, ICraftable, IShipwreckedItem
{
public LockableContainer(int itemID) : base(itemID) => MaxLockLevel = 100;
public override bool TrapOnOpen => !_trapOnLockpick;
public override bool DisplaysContent => !_locked;
public int OnCraft(
int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
CraftItem craftItem, int resHue
)
{
if (from.CheckSkill(SkillName.Tinkering, -5.0, 15.0))
{
from.SendLocalizedMessage(500636); // Your tinker skill was sufficient to make the item lockable.
var key = new Key(KeyType.Copper, Key.RandomValue());
_keyValue = key.KeyValue;
DropItem(key);
var tinkering = from.Skills.Tinkering.Value;
var level = (int)(tinkering * 0.8);
_requiredSkill = Math.Min(level - 4, 95);
_maxLockLevel = Math.Min(level + 35, 95);
// Lock level of 0 means it is not pickable, so change it to -1
_lockLevel = level == 14 ? -1 : Math.Min(level - 14, 95);
}
else
{
from.SendLocalizedMessage(500637); // Your tinker skill was insufficient to make the item lockable.
}
return 1;
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Picker { get; set; }
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _isShipwreckedItem;
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _trapOnLockpick;
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _requiredSkill;
[SerializableField(3)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _maxLockLevel;
[SerializableField(4)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private uint _keyValue;
[SerializableField(5)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _lockLevel;
[SerializableProperty(6)]
[CommandProperty(AccessLevel.GameMaster)]
public virtual bool Locked
{
get => _locked;
set
{
_locked = value;
if (_locked)
{
Picker = null;
}
InvalidateProperties();
this.MarkDirty();
}
}
public virtual void LockPick(Mobile from)
{
Locked = false;
Picker = from;
if (_trapOnLockpick && ExecuteTrap(from))
{
_trapOnLockpick = false;
}
}
public override bool CheckContentDisplay(Mobile from) => !_locked && base.CheckContentDisplay(from);
public override bool TryDropItem(Mobile from, Item dropped, bool sendFullMessage)
{
if (from.AccessLevel < AccessLevel.GameMaster && _locked)
{
from.SendLocalizedMessage(501747); // It appears to be locked.
return false;
}
return base.TryDropItem(from, dropped, sendFullMessage);
}
public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
{
if (from.AccessLevel < AccessLevel.GameMaster && _locked)
{
from.SendLocalizedMessage(501747); // It appears to be locked.
return false;
}
return base.OnDragDropInto(from, item, p);
}
public override bool CheckLift(Mobile from, Item item, ref LRReason reject) =>
base.CheckLift(from, item, ref reject) &&
(item == this || from.AccessLevel >= AccessLevel.GameMaster || !_locked);
public override bool CheckItemUse(Mobile from, Item item)
{
if (!base.CheckItemUse(from, item))
{
return false;
}
if (item != this && from.AccessLevel < AccessLevel.GameMaster && _locked)
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return false;
}
return true;
}
public virtual bool CheckLocked(Mobile from)
{
if (!_locked)
{
return false;
}
var inaccessible = from.AccessLevel < AccessLevel.GameMaster;
int number = inaccessible
? 501747 // It appears to be locked.
: 502502; // That is locked, but you open it with your godly powers.
from.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number);
return inaccessible;
}
public override void OnTelekinesis(Mobile from)
{
if (CheckLocked(from))
{
Effects.SendLocationParticles(
EffectItem.Create(Location, Map, EffectItem.DefaultDuration),
0x376A,
9,
32,
5022
);
Effects.PlaySound(Location, Map, 0x1F5);
return;
}
base.OnTelekinesis(from);
}
public override void OnDoubleClickSecureTrade(Mobile from)
{
if (CheckLocked(from))
{
return;
}
base.OnDoubleClickSecureTrade(from);
}
public override void Open(Mobile from)
{
if (CheckLocked(from))
{
return;
}
base.Open(from);
}
public override void OnSnoop(Mobile from)
{
if (CheckLocked(from))
{
return;
}
base.OnSnoop(from);
}
public override void AddNameProperties(IPropertyList list)
{
base.AddNameProperties(list);
if (_isShipwreckedItem)
{
list.Add(1041645); // recovered from a shipwreck
}
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
if (_isShipwreckedItem)
{
LabelTo(from, 1041645); // recovered from a shipwreck
}
}
}