mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
## Breaking Change
* Removes `SerializableFieldAttrAttribute` in favor of `SerializedPropertyAttr`.
## Important Change
* Adds `SerializedCommandProperty`
Example:
```cs
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Mobile _completedBy;
```
234 lines
6 KiB
C#
234 lines
6 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Engines.Craft;
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using Server.Network;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public abstract partial class LockableContainer : TrappableContainer, ILockable, ILockpickable, ICraftable, IShipwreckedItem
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{
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public LockableContainer(int itemID) : base(itemID) => MaxLockLevel = 100;
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public override bool TrapOnOpen => !_trapOnLockpick;
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public override bool DisplaysContent => !_locked;
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public int OnCraft(
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int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
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CraftItem craftItem, int resHue
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)
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{
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if (from.CheckSkill(SkillName.Tinkering, -5.0, 15.0))
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{
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from.SendLocalizedMessage(500636); // Your tinker skill was sufficient to make the item lockable.
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var key = new Key(KeyType.Copper, Key.RandomValue());
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_keyValue = key.KeyValue;
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DropItem(key);
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var tinkering = from.Skills.Tinkering.Value;
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var level = (int)(tinkering * 0.8);
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_requiredSkill = Math.Min(level - 4, 95);
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_maxLockLevel = Math.Min(level + 35, 95);
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// Lock level of 0 means it is not pickable, so change it to -1
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_lockLevel = level == 14 ? -1 : Math.Min(level - 14, 95);
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}
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else
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{
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from.SendLocalizedMessage(500637); // Your tinker skill was insufficient to make the item lockable.
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}
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return 1;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile Picker { get; set; }
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _isShipwreckedItem;
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _trapOnLockpick;
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[SerializableField(2)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _requiredSkill;
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[SerializableField(3)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _maxLockLevel;
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[SerializableField(4)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private uint _keyValue;
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[SerializableField(5)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _lockLevel;
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[SerializableProperty(6)]
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[CommandProperty(AccessLevel.GameMaster)]
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public virtual bool Locked
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{
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get => _locked;
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set
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{
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_locked = value;
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if (_locked)
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{
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Picker = null;
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}
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InvalidateProperties();
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this.MarkDirty();
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}
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}
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public virtual void LockPick(Mobile from)
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{
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Locked = false;
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Picker = from;
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if (_trapOnLockpick && ExecuteTrap(from))
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{
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_trapOnLockpick = false;
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}
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}
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public override bool CheckContentDisplay(Mobile from) => !_locked && base.CheckContentDisplay(from);
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public override bool TryDropItem(Mobile from, Item dropped, bool sendFullMessage)
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{
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if (from.AccessLevel < AccessLevel.GameMaster && _locked)
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{
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from.SendLocalizedMessage(501747); // It appears to be locked.
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return false;
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}
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return base.TryDropItem(from, dropped, sendFullMessage);
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}
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public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
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{
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if (from.AccessLevel < AccessLevel.GameMaster && _locked)
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{
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from.SendLocalizedMessage(501747); // It appears to be locked.
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return false;
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}
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return base.OnDragDropInto(from, item, p);
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}
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public override bool CheckLift(Mobile from, Item item, ref LRReason reject) =>
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base.CheckLift(from, item, ref reject) &&
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(item == this || from.AccessLevel >= AccessLevel.GameMaster || !_locked);
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public override bool CheckItemUse(Mobile from, Item item)
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{
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if (!base.CheckItemUse(from, item))
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{
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return false;
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}
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if (item != this && from.AccessLevel < AccessLevel.GameMaster && _locked)
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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return false;
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}
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return true;
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}
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public virtual bool CheckLocked(Mobile from)
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{
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if (!_locked)
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{
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return false;
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}
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var inaccessible = from.AccessLevel < AccessLevel.GameMaster;
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int number = inaccessible
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? 501747 // It appears to be locked.
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: 502502; // That is locked, but you open it with your godly powers.
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from.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number);
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return inaccessible;
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}
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public override void OnTelekinesis(Mobile from)
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{
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if (CheckLocked(from))
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{
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Effects.SendLocationParticles(
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EffectItem.Create(Location, Map, EffectItem.DefaultDuration),
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0x376A,
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9,
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32,
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5022
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);
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Effects.PlaySound(Location, Map, 0x1F5);
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return;
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}
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base.OnTelekinesis(from);
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}
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public override void OnDoubleClickSecureTrade(Mobile from)
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{
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if (CheckLocked(from))
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{
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return;
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}
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base.OnDoubleClickSecureTrade(from);
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}
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public override void Open(Mobile from)
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{
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if (CheckLocked(from))
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{
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return;
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}
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base.Open(from);
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}
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public override void OnSnoop(Mobile from)
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{
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if (CheckLocked(from))
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{
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return;
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}
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base.OnSnoop(from);
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}
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public override void AddNameProperties(IPropertyList list)
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{
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base.AddNameProperties(list);
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if (_isShipwreckedItem)
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{
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list.Add(1041645); // recovered from a shipwreck
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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if (_isShipwreckedItem)
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{
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LabelTo(from, 1041645); // recovered from a shipwreck
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}
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}
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}
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