modernuo/Projects/UOContent/Misc/Geometry.cs
2021-12-24 15:53:59 -08:00

257 lines
7.2 KiB
C#

using System;
namespace Server.Misc
{
public delegate void DoEffect_Callback(Point3D p, Map map);
public static class Geometry
{
public static void Swap<T>(ref T a, ref T b)
{
var temp = a;
a = b;
b = temp;
}
public static double RadiansToDegrees(double angle) => angle * (180.0 / Math.PI);
public static double DegreesToRadians(double angle) => angle * (Math.PI / 180.0);
public static Point2D ArcPoint(Point3D loc, int radius, int angle)
{
int sideA, sideB;
angle = Math.Clamp(angle, 0, 90);
sideA = (int)Math.Round(radius * Math.Sin(DegreesToRadians(angle)));
sideB = (int)Math.Round(radius * Math.Cos(DegreesToRadians(angle)));
return new Point2D(loc.X - sideB, loc.Y - sideA);
}
public static void Circle2D(Point3D loc, Map map, int radius, DoEffect_Callback effect)
{
Circle2D(loc, map, radius, effect, 0, 360);
}
public static void Circle2D(Point3D loc, Map map, int radius, DoEffect_Callback effect, int angleStart, int angleEnd)
{
if (angleStart is < 0 or > 360)
{
angleStart = 0;
}
if (angleEnd is > 360 or < 0)
{
angleEnd = 360;
}
if (angleStart == angleEnd)
{
return;
}
var opposite = angleStart > angleEnd;
var startQuadrant = angleStart / 90;
var endQuadrant = angleEnd / 90;
var start = ArcPoint(loc, radius, angleStart % 90);
var end = ArcPoint(loc, radius, angleEnd % 90);
if (opposite)
{
Swap(ref start, ref end);
Swap(ref startQuadrant, ref endQuadrant);
}
var startPoint = new CirclePoint(start, angleStart, startQuadrant);
var endPoint = new CirclePoint(end, angleEnd, endQuadrant);
var error = -radius;
var x = radius;
var y = 0;
while (x > y)
{
plot4points(loc, map, x, y, startPoint, endPoint, effect, opposite);
plot4points(loc, map, y, x, startPoint, endPoint, effect, opposite);
error += y * 2 + 1;
++y;
if (error >= 0)
{
--x;
error -= x * 2;
}
}
plot4points(loc, map, x, y, startPoint, endPoint, effect, opposite);
}
public static void plot4points(
Point3D loc, Map map, int x, int y, CirclePoint start, CirclePoint end,
DoEffect_Callback effect, bool opposite
)
{
var pointA = new Point2D(loc.X - x, loc.Y - y);
var pointB = new Point2D(loc.X - y, loc.Y - x);
var quadrant = 2;
if (x == 0 && start.Quadrant == 3)
{
quadrant = 3;
}
if (WithinCircleBounds(quadrant == 3 ? pointB : pointA, quadrant, loc, start, end, opposite))
{
effect(new Point3D(loc.X + x, loc.Y + y, loc.Z), map);
}
quadrant = 3;
if (y == 0 && start.Quadrant == 0)
{
quadrant = 0;
}
if (x != 0 && WithinCircleBounds(quadrant == 0 ? pointA : pointB, quadrant, loc, start, end, opposite))
{
effect(new Point3D(loc.X - x, loc.Y + y, loc.Z), map);
}
if (y != 0 && WithinCircleBounds(pointB, 1, loc, start, end, opposite))
{
effect(new Point3D(loc.X + x, loc.Y - y, loc.Z), map);
}
if (x != 0 && y != 0 && WithinCircleBounds(pointA, 0, loc, start, end, opposite))
{
effect(new Point3D(loc.X - x, loc.Y - y, loc.Z), map);
}
}
public static bool WithinCircleBounds(
Point2D pointLoc, int pointQuadrant, Point3D center, CirclePoint start,
CirclePoint end, bool opposite
)
{
if (start.Angle == 0 && end.Angle == 360)
{
return true;
}
var startX = start.Point.X;
var startY = start.Point.Y;
var endX = end.Point.X;
var endY = end.Point.Y;
var x = pointLoc.X;
var y = pointLoc.Y;
if (pointQuadrant < start.Quadrant || pointQuadrant > end.Quadrant)
{
return opposite;
}
if (pointQuadrant > start.Quadrant && pointQuadrant < end.Quadrant)
{
return !opposite;
}
var withinBounds = true;
if (start.Quadrant == end.Quadrant)
{
if (startX == endX && (x > startX || y > startY || y < endY))
{
withinBounds = false;
}
else if (startY == endY && (y < startY || x < startX || x > endX))
{
withinBounds = false;
}
else if (x < startX || x > endX || y > startY || y < endY)
{
withinBounds = false;
}
}
else if (pointQuadrant == start.Quadrant && (x < startX || y > startY))
{
withinBounds = false;
}
else if (pointQuadrant == end.Quadrant && (x > endX || y < endY))
{
withinBounds = false;
}
return opposite ? !withinBounds : withinBounds;
}
public static void Line2D(Point3D start, Point3D end, Map map, DoEffect_Callback effect)
{
var steep = (end.Y - start.Y).Abs() > (end.X - start.X).Abs();
var x0 = start.X;
var x1 = end.X;
var y0 = start.Y;
var y1 = end.Y;
if (steep)
{
Swap(ref x0, ref y0);
Swap(ref x1, ref y1);
}
if (x0 > x1)
{
Swap(ref x0, ref x1);
Swap(ref y0, ref y1);
}
var deltax = x1 - x0;
var deltay = (y1 - y0).Abs();
var error = deltax / 2;
var ystep = y0 < y1 ? 1 : -1;
var y = y0;
for (var x = x0; x <= x1; x++)
{
if (steep)
{
effect(new Point3D(y, x, start.Z), map);
}
else
{
effect(new Point3D(x, y, start.Z), map);
}
error -= deltay;
if (error < 0)
{
y += ystep;
error += deltax;
}
}
}
public class CirclePoint
{
public CirclePoint(Point2D point, int angle, int quadrant)
{
Point = point;
Angle = angle;
Quadrant = quadrant;
}
public Point2D Point { get; }
public int Angle { get; }
public int Quadrant { get; }
}
}
}