modernuo/Projects/UOContent/Multis/Deeds.cs
Kamron Batman 0925a2d435
fix: Cleans up Point checks and removes statics (#966)
- [X] Removes static freezing/unfreezing. Use other tools for this.
- [X] Cleans up IPoint3D allocations
- [X] Removes IPoint3D constructors since the compiler may not optimize the constructor path and allow allocations.


Note: Instead of `new Point3D(m)`, do something like `new Point3D(m.Location)`. Sorry for the inconvenience. In the long run this will prevent abuse of hot paths that will cause performance issues.
2022-03-20 23:15:59 -07:00

839 lines
23 KiB
C#

using Server.Regions;
using Server.Targeting;
namespace Server.Multis.Deeds
{
public class HousePlacementTarget : MultiTarget
{
private readonly HouseDeed m_Deed;
public HousePlacementTarget(HouseDeed deed) : base(deed.MultiID, deed.Offset) => m_Deed = deed;
protected override void OnTarget(Mobile from, object o)
{
if (o is not IPoint3D ip)
{
return;
}
Point3D p = ip switch
{
Item item => item.GetWorldTop(),
Mobile m => m.Location,
_ => new Point3D(ip)
};
var reg = Region.Find(p, from.Map);
if (from.AccessLevel >= AccessLevel.GameMaster || reg.AllowHousing(from, p))
{
m_Deed.OnPlacement(from, p);
}
else if (reg.IsPartOf<TempNoHousingRegion>())
{
// Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
from.SendLocalizedMessage(501270);
}
else if (reg.IsPartOf<TreasureRegion>() || reg.IsPartOf<HouseRegion>())
{
// The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
from.SendLocalizedMessage(1043287);
}
else if (reg.IsPartOf<HouseRaffleRegion>())
{
from.SendLocalizedMessage(1150493); // You must have a deed for this plot of land in order to build here.
}
else
{
from.SendLocalizedMessage(501265); // Housing can not be created in this area.
}
}
}
public abstract class HouseDeed : Item
{
public HouseDeed(int id, Point3D offset) : base(0x14F0)
{
Weight = 1.0;
LootType = LootType.Newbied;
MultiID = id;
Offset = offset;
}
public HouseDeed(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int MultiID { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Point3D Offset { get; set; }
public abstract Rectangle2D[] Area { get; }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(Offset);
writer.Write(MultiID);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 1:
{
Offset = reader.ReadPoint3D();
goto case 0;
}
case 0:
{
MultiID = reader.ReadInt();
break;
}
}
if (Weight == 0.0)
{
Weight = 1.0;
}
}
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (from.AccessLevel < AccessLevel.GameMaster && BaseHouse.HasAccountHouse(from))
{
from.SendLocalizedMessage(501271); // You already own a house, you may not place another!
}
else
{
/* House placement cancellation could result in a
* 60 second delay in the return of your deed.
*/
from.SendLocalizedMessage(1010433);
from.Target = new HousePlacementTarget(this);
}
}
public abstract BaseHouse GetHouse(Mobile owner);
public void OnPlacement(Mobile from, Point3D p)
{
if (Deleted)
{
return;
}
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (from.AccessLevel < AccessLevel.GameMaster && BaseHouse.HasAccountHouse(from))
{
from.SendLocalizedMessage(501271); // You already own a house, you may not place another!
}
else
{
var center = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
var res = HousePlacement.Check(from, MultiID, center, out var toMove);
switch (res)
{
case HousePlacementResult.Valid:
{
var house = GetHouse(from);
house.MoveToWorld(center, from.Map);
Delete();
for (var i = 0; i < toMove.Count; ++i)
{
object o = toMove[i];
if (o is Mobile mobile)
{
mobile.Location = house.BanLocation;
}
else if (o is Item item)
{
item.Location = house.BanLocation;
}
}
break;
}
case HousePlacementResult.BadItem:
case HousePlacementResult.BadLand:
case HousePlacementResult.BadStatic:
case HousePlacementResult.BadRegionHidden:
{
// The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
from.SendLocalizedMessage(1043287);
break;
}
case HousePlacementResult.NoSurface:
{
from.SendMessage(
"The house could not be created here. Part of the foundation would not be on any surface."
);
break;
}
case HousePlacementResult.BadRegion:
{
from.SendLocalizedMessage(501265); // Housing cannot be created in this area.
break;
}
case HousePlacementResult.BadRegionTemp:
{
// Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
from.SendLocalizedMessage(501270);
break;
}
case HousePlacementResult.BadRegionRaffle:
{
// You must have a deed for this plot of land in order to build here.
from.SendLocalizedMessage(1150493);
break;
}
}
}
}
}
public class StonePlasterHouseDeed : HouseDeed
{
[Constructible]
public StonePlasterHouseDeed() : base(0x64, new Point3D(0, 4, 0))
{
}
public StonePlasterHouseDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041211;
public override Rectangle2D[] Area => SmallOldHouse.AreaArray;
public override BaseHouse GetHouse(Mobile owner) => new SmallOldHouse(owner, 0x64);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class FieldStoneHouseDeed : HouseDeed
{
[Constructible]
public FieldStoneHouseDeed() : base(0x66, new Point3D(0, 4, 0))
{
}
public FieldStoneHouseDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041212;
public override Rectangle2D[] Area => SmallOldHouse.AreaArray;
public override BaseHouse GetHouse(Mobile owner) => new SmallOldHouse(owner, 0x66);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class SmallBrickHouseDeed : HouseDeed
{
[Constructible]
public SmallBrickHouseDeed() : base(0x68, new Point3D(0, 4, 0))
{
}
public SmallBrickHouseDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041213;
public override Rectangle2D[] Area => SmallOldHouse.AreaArray;
public override BaseHouse GetHouse(Mobile owner) => new SmallOldHouse(owner, 0x68);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class WoodHouseDeed : HouseDeed
{
[Constructible]
public WoodHouseDeed() : base(0x6A, new Point3D(0, 4, 0))
{
}
public WoodHouseDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041214;
public override Rectangle2D[] Area => SmallOldHouse.AreaArray;
public override BaseHouse GetHouse(Mobile owner) => new SmallOldHouse(owner, 0x6A);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class WoodPlasterHouseDeed : HouseDeed
{
[Constructible]
public WoodPlasterHouseDeed() : base(0x6C, new Point3D(0, 4, 0))
{
}
public WoodPlasterHouseDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041215;
public override Rectangle2D[] Area => SmallOldHouse.AreaArray;
public override BaseHouse GetHouse(Mobile owner) => new SmallOldHouse(owner, 0x6C);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class ThatchedRoofCottageDeed : HouseDeed
{
[Constructible]
public ThatchedRoofCottageDeed() : base(0x6E, new Point3D(0, 4, 0))
{
}
public ThatchedRoofCottageDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041216;
public override Rectangle2D[] Area => SmallOldHouse.AreaArray;
public override BaseHouse GetHouse(Mobile owner) => new SmallOldHouse(owner, 0x6E);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class BrickHouseDeed : HouseDeed
{
[Constructible]
public BrickHouseDeed() : base(0x74, new Point3D(-1, 7, 0))
{
}
public BrickHouseDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041219;
public override Rectangle2D[] Area => GuildHouse.AreaArray;
public override BaseHouse GetHouse(Mobile owner) => new GuildHouse(owner);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class TwoStoryWoodPlasterHouseDeed : HouseDeed
{
[Constructible]
public TwoStoryWoodPlasterHouseDeed() : base(0x76, new Point3D(-3, 7, 0))
{
}
public TwoStoryWoodPlasterHouseDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041220;
public override Rectangle2D[] Area => TwoStoryHouse.AreaArray;
public override BaseHouse GetHouse(Mobile owner) => new TwoStoryHouse(owner, 0x76);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class TwoStoryStonePlasterHouseDeed : HouseDeed
{
[Constructible]
public TwoStoryStonePlasterHouseDeed() : base(0x78, new Point3D(-3, 7, 0))
{
}
public TwoStoryStonePlasterHouseDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041221;
public override Rectangle2D[] Area => TwoStoryHouse.AreaArray;
public override BaseHouse GetHouse(Mobile owner) => new TwoStoryHouse(owner, 0x78);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class TowerDeed : HouseDeed
{
[Constructible]
public TowerDeed() : base(0x7A, new Point3D(0, 7, 0))
{
}
public TowerDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041222;
public override Rectangle2D[] Area => Tower.AreaArray;
public override BaseHouse GetHouse(Mobile owner) => new Tower(owner);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class KeepDeed : HouseDeed
{
[Constructible]
public KeepDeed() : base(0x7C, new Point3D(0, 11, 0))
{
}
public KeepDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041223;
public override Rectangle2D[] Area => Keep.AreaArray;
public override BaseHouse GetHouse(Mobile owner) => new Keep(owner);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class CastleDeed : HouseDeed
{
[Constructible]
public CastleDeed() : base(0x7E, new Point3D(0, 16, 0))
{
}
public CastleDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041224;
public override Rectangle2D[] Area => Castle.AreaArray;
public override BaseHouse GetHouse(Mobile owner) => new Castle(owner);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class LargePatioDeed : HouseDeed
{
[Constructible]
public LargePatioDeed() : base(0x8C, new Point3D(-4, 7, 0))
{
}
public LargePatioDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041231;
public override Rectangle2D[] Area => LargePatioHouse.AreaArray;
public override BaseHouse GetHouse(Mobile owner) => new LargePatioHouse(owner);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class LargeMarbleDeed : HouseDeed
{
[Constructible]
public LargeMarbleDeed() : base(0x96, new Point3D(-4, 7, 0))
{
}
public LargeMarbleDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041236;
public override Rectangle2D[] Area => LargeMarbleHouse.AreaArray;
public override BaseHouse GetHouse(Mobile owner) => new LargeMarbleHouse(owner);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class SmallTowerDeed : HouseDeed
{
[Constructible]
public SmallTowerDeed() : base(0x98, new Point3D(3, 4, 0))
{
}
public SmallTowerDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041237;
public override Rectangle2D[] Area => SmallTower.AreaArray;
public override BaseHouse GetHouse(Mobile owner) => new SmallTower(owner);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class LogCabinDeed : HouseDeed
{
[Constructible]
public LogCabinDeed() : base(0x9A, new Point3D(1, 6, 0))
{
}
public LogCabinDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041238;
public override Rectangle2D[] Area => LogCabin.AreaArray;
public override BaseHouse GetHouse(Mobile owner) => new LogCabin(owner);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class SandstonePatioDeed : HouseDeed
{
[Constructible]
public SandstonePatioDeed() : base(0x9C, new Point3D(-1, 4, 0))
{
}
public SandstonePatioDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041239;
public override Rectangle2D[] Area => SandStonePatio.AreaArray;
public override BaseHouse GetHouse(Mobile owner) => new SandStonePatio(owner);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class VillaDeed : HouseDeed
{
[Constructible]
public VillaDeed() : base(0x9E, new Point3D(3, 6, 0))
{
}
public VillaDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041240;
public override Rectangle2D[] Area => TwoStoryVilla.AreaArray;
public override BaseHouse GetHouse(Mobile owner) => new TwoStoryVilla(owner);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class StoneWorkshopDeed : HouseDeed
{
[Constructible]
public StoneWorkshopDeed() : base(0xA0, new Point3D(-1, 4, 0))
{
}
public StoneWorkshopDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041241;
public override Rectangle2D[] Area => SmallShop.AreaArray2;
public override BaseHouse GetHouse(Mobile owner) => new SmallShop(owner, 0xA0);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class MarbleWorkshopDeed : HouseDeed
{
[Constructible]
public MarbleWorkshopDeed() : base(0xA2, new Point3D(-1, 4, 0))
{
}
public MarbleWorkshopDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041242;
public override Rectangle2D[] Area => SmallShop.AreaArray1;
public override BaseHouse GetHouse(Mobile owner) => new SmallShop(owner, 0xA2);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}