mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
### Summary - Fixes various exploits that can crash the shard when the client misbehaves. - Clients will now be disconnected if they send packets that are marked as out of game only (new flag), while they are in-game. > [!Note] > **Developer Note** > Added an `OutOfGameOnly` which should be used to flag packets as only available out of the game. > This is the opposite of, yet not the converse to `InGameOnly`.
28 lines
1.4 KiB
C#
28 lines
1.4 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2023 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: ContainerGridPacketHandler.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Buffers;
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namespace Server.Network;
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public unsafe class ContainerGridPacketHandler : PacketHandler
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{
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public ContainerGridPacketHandler(int packetID, int length, delegate*<NetState, SpanReader, void> onReceive)
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: base(packetID, length, true, false, onReceive)
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{
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}
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public override int GetLength(NetState ns) => base.GetLength(ns) + (ns.ContainerGridLines ? 1 : 0);
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}
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