modernuo/Projects/UOContent/Network/EntityPackets.cs
Kamron Batman 977fdc2c5a
fix: Removes GetObjectsInRange and fixes boat planks closing (#1579)
## BREAKING CHANGE

- Deletes `map.GetObjectsInRange` and `map.GetObejctsInBounds`

### Notes

Developers are expected to enumerate mobiles and items separately now using `map.GetMobilesInRange` and `map.GetItemsInRange`. This helps keep the code streamlined so we don't have to maintain multiple copies of ref struct enumerators that do the same thing.


### Fixes

- [X] Fixes bug with planks closing
- [X] Fixes issue with iterating items/mobiles from a null map
2023-11-03 13:45:18 -07:00

53 lines
2.3 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2023 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: EntityPackets.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace Server.Network
{
public static class EntityPackets
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SendBatchEntities(this NetState ns, IReadOnlyCollection<IEntity> entities) =>
ns.SendBatchEntities(entities, entities.Count);
public static void SendBatchEntities(this NetState ns, IEnumerable<IEntity> entities, int estimatedCount)
{
if (ns?.HighSeas != true || ns.CannotSendPackets())
{
return;
}
var minLength = PacketContainerBuilder.MinPacketLength
+ OutgoingEntityPackets.MaxWorldEntityPacketLength
* estimatedCount;
using var builder = new PacketContainerBuilder(stackalloc byte[minLength]);
Span<byte> buffer = builder.GetSpan(OutgoingEntityPackets.MaxWorldEntityPacketLength);
foreach (var entity in entities)
{
buffer.InitializePacket();
var bytesWritten = OutgoingEntityPackets.CreateWorldEntity(buffer, entity, true);
builder.Advance(bytesWritten);
}
ns.Send(builder.Finalize());
}
}
}