mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
### Summary - Moves `CharacterCreated` event to UOContent using code generated event _CharacterCreatedEvent_. - Moves `TargetByResourceMacro` event to UOContent using code generated event _TargetByResourceMacro_. - Moves `GameLogin` event to UOContent using code generated event _GameLoginEvent_. - Moves `ServerList` event to UOContent using code generated event _ServerListEvent_. - Streamlines ProfessionInfo > [!IMPORTANT] > **Developer Note** > Custom scripts that use any of these event sinks will need to be updated to use the new code generated events.
29 lines
671 B
C#
29 lines
671 B
C#
using ModernUO.CodeGeneratedEvents;
|
|
|
|
namespace Server.Network;
|
|
|
|
public static partial class GameServer
|
|
{
|
|
public class GameLoginEventArgs
|
|
{
|
|
public GameLoginEventArgs(NetState state, string un, string pw)
|
|
{
|
|
State = state;
|
|
Username = un;
|
|
Password = pw;
|
|
}
|
|
|
|
public NetState State { get; }
|
|
|
|
public string Username { get; }
|
|
|
|
public string Password { get; }
|
|
|
|
public bool Accepted { get; set; }
|
|
|
|
public CityInfo[] CityInfo { get; set; }
|
|
}
|
|
|
|
[GeneratedEvent(nameof(GameServerLoginEvent))]
|
|
public static partial void GameServerLoginEvent(GameLoginEventArgs e);
|
|
}
|