modernuo/Projects/UOContent/Network/Packets/IncomingExtendedCommandPackets.cs
Kamron Batman 47e16a03fe
feat: Moves network related events to UOContent using code generation (#1945)
### Summary
- Moves `CharacterCreated` event to UOContent using code generated event _CharacterCreatedEvent_.
- Moves `TargetByResourceMacro` event to UOContent using code generated event _TargetByResourceMacro_.
- Moves `GameLogin` event to UOContent using code generated event _GameLoginEvent_.
- Moves `ServerList` event to UOContent using code generated event _ServerListEvent_.
- Streamlines ProfessionInfo


> [!IMPORTANT]
> **Developer Note**
> Custom scripts that use any of these event sinks will need to be updated to use the new code generated events.
2024-09-06 16:57:10 -07:00

448 lines
13 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: IncomingExtendedCommandPackets.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using System.Runtime.CompilerServices;
using ModernUO.CodeGeneratedEvents;
using Server.Items;
using Server.Mobiles;
namespace Server.Network;
public static partial class IncomingExtendedCommandPackets
{
private static readonly PacketHandler[] _extendedHandlers = new PacketHandler[0x100];
// TODO: Change to outside configuration
public static int[] ValidAnimations { get; } =
{
6, 21, 32, 33,
100, 101, 102, 103,
104, 105, 106, 107,
108, 109, 110, 111,
112, 113, 114, 115,
116, 117, 118, 119,
120, 121, 123, 124,
125, 126, 127, 128
};
public static unsafe void Configure()
{
IncomingPackets.Register(0xBF, 0, true, &ExtendedCommand);
RegisterExtended(0x05, false, &ScreenSize);
RegisterExtended(0x06, true, &PartyMessage);
RegisterExtended(0x09, true, &DisarmRequest);
RegisterExtended(0x0A, true, &StunRequest);
RegisterExtended(0x0B, false, &Language);
RegisterExtended(0x0C, true, &CloseStatus);
RegisterExtended(0x0E, true, &Animate);
RegisterExtended(0x0F, false, &Empty); // What's this?
RegisterExtended(0x10, true, &QueryProperties);
RegisterExtended(0x1A, true, &StatLockChange);
RegisterExtended(0x1C, true, &CastSpell);
RegisterExtended(0x24, false, &UnhandledBF);
RegisterExtended(0x2C, true, &BandageTarget);
RegisterExtended(0x2D, true, &TargetedSpell);
RegisterExtended(0x2E, true, &TargetedSkillUse);
RegisterExtended(0x30, true, &TargetByResourceMacro);
RegisterExtended(0x32, true, &ToggleFlying);
}
private static void UnhandledBF(NetState state, SpanReader reader)
{
}
public static void Empty(NetState state, SpanReader reader)
{
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe void RegisterExtended(
int packetID, bool ingame, delegate*<NetState, SpanReader, void> onReceive
) => RegisterExtended(packetID, ingame, false, onReceive);
public static unsafe void RegisterExtended(
int packetID, bool ingame, bool outgame, delegate*<NetState, SpanReader, void> onReceive
)
{
if (packetID is >= 0 and < 0x100)
{
_extendedHandlers[packetID] = new PacketHandler(packetID, onReceive, inGameOnly: ingame, outGameOnly: outgame);
}
}
public static PacketHandler GetExtendedHandler(int packetID) =>
packetID is >= 0 and < 0x100 ? _extendedHandlers[packetID] : null;
public static void RemoveExtendedHandler(int packetID)
{
if (packetID is >= 0 and < 0x100)
{
_extendedHandlers[packetID] = null;
}
}
public static unsafe void ExtendedCommand(NetState state, SpanReader reader)
{
int packetId = reader.ReadUInt16();
var ph = GetExtendedHandler(packetId);
if (ph == null)
{
state.Trace(reader.Buffer);
return;
}
var from = state.Mobile;
if (ph.InGameOnly)
{
if (from == null)
{
state.Disconnect($"Received packet 0x{packetId:X2} before having been attached to a mobile.");
return;
}
if (from.Deleted)
{
state.Disconnect($"Received packet 0x{packetId:X2} after having been attached to a deleted mobile.");
return;
}
}
if (ph.OutOfGameOnly && from?.Deleted == false)
{
state.Disconnect($"Received packet 0x{packetId:X2} after having been attached to a mobile.");
return;
}
ph.OnReceive(state, reader);
}
public static void ScreenSize(NetState state, SpanReader reader)
{
var width = reader.ReadInt32();
var unk = reader.ReadInt32();
}
public static void PartyMessage(NetState state, SpanReader reader)
{
if (state.Mobile == null)
{
return;
}
switch (reader.ReadByte())
{
case 0x01:
{
PartyMessage_AddMember(state, reader);
break;
}
case 0x02:
{
PartyMessage_RemoveMember(state, reader);
break;
}
case 0x03:
{
PartyMessage_PrivateMessage(state, reader);
break;
}
case 0x04:
{
PartyMessage_PublicMessage(state, reader);
break;
}
case 0x06:
{
PartyMessage_SetCanLoot(state, reader);
break;
}
case 0x08:
{
PartyMessage_Accept(state, reader);
break;
}
case 0x09:
{
PartyMessage_Decline(state, reader);
break;
}
default:
{
state.Trace(reader.Buffer);
break;
}
}
}
public static void PartyMessage_AddMember(NetState state, SpanReader reader)
{
PartyCommands.Handler?.OnAdd(state.Mobile);
}
public static void PartyMessage_RemoveMember(NetState state, SpanReader reader)
{
PartyCommands.Handler?.OnRemove(state.Mobile, World.FindMobile((Serial)reader.ReadUInt32()));
}
public static void PartyMessage_PrivateMessage(NetState state, SpanReader reader)
{
PartyCommands.Handler?.OnPrivateMessage(
state.Mobile,
World.FindMobile((Serial)reader.ReadUInt32()),
reader.ReadBigUniSafe()
);
}
public static void PartyMessage_PublicMessage(NetState state, SpanReader reader)
{
PartyCommands.Handler?.OnPublicMessage(state.Mobile, reader.ReadBigUniSafe());
}
public static void PartyMessage_SetCanLoot(NetState state, SpanReader reader)
{
PartyCommands.Handler?.OnSetCanLoot(state.Mobile, reader.ReadBoolean());
}
public static void PartyMessage_Accept(NetState state, SpanReader reader)
{
PartyCommands.Handler?.OnAccept(state.Mobile, World.FindMobile((Serial)reader.ReadUInt32()));
}
public static void PartyMessage_Decline(NetState state, SpanReader reader)
{
PartyCommands.Handler?.OnDecline(state.Mobile, World.FindMobile((Serial)reader.ReadUInt32()));
}
public static void Animate(NetState state, SpanReader reader)
{
var from = state.Mobile;
if (from == null)
{
return;
}
var action = reader.ReadInt32();
var ok = false;
for (var i = 0; !ok && i < ValidAnimations.Length; ++i)
{
ok = action == ValidAnimations[i];
}
if (ok && from.Alive && from.Body.IsHuman && !from.Mounted)
{
from.Animate(action, 7, 1, true, false, 0);
}
}
public static void CastSpell(NetState state, SpanReader reader)
{
var from = state.Mobile;
if (from == null)
{
return;
}
Item spellbook = reader.ReadInt16() == 1 ? World.FindItem((Serial)reader.ReadUInt32()) : null;
var spellID = reader.ReadInt16() - 1;
Spellbook.CastSpellRequest(from, spellID, spellbook);
}
public static void ToggleFlying(NetState state, SpanReader reader)
{
state.Mobile?.ToggleFlying();
}
public static void StunRequest(NetState state, SpanReader reader)
{
var from = state.Mobile;
if (from == null)
{
return;
}
Fists.StunRequest(from);
}
public static void DisarmRequest(NetState state, SpanReader reader)
{
var from = state.Mobile;
if (from == null)
{
return;
}
Fists.DisarmRequest(from);
}
public static void StatLockChange(NetState state, SpanReader reader)
{
var from = state.Mobile;
if (from == null)
{
return;
}
int stat = reader.ReadByte();
int lockValue = reader.ReadByte();
if (lockValue > 2)
{
lockValue = 0;
}
switch (stat)
{
case 0:
{
from.StrLock = (StatLockType)lockValue;
break;
}
case 1:
{
from.DexLock = (StatLockType)lockValue;
break;
}
case 2:
{
from.IntLock = (StatLockType)lockValue;
break;
}
}
}
public static void CloseStatus(NetState state, SpanReader reader)
{
var serial = (Serial)reader.ReadUInt32();
}
public static void Language(NetState state, SpanReader reader)
{
var from = state.Mobile;
if (from == null)
{
return;
}
from.Language = reader.ReadAscii(4);
}
public static void QueryProperties(NetState state, SpanReader reader)
{
if (!ObjectPropertyList.Enabled)
{
return;
}
var from = state.Mobile;
Serial s = (Serial)reader.ReadUInt32();
if (s.IsMobile)
{
var m = World.FindMobile(s);
if (m != null && from.CanSee(m) && Utility.InUpdateRange(from.Location, m.Location))
{
m.SendPropertiesTo(state);
}
}
else if (s.IsItem)
{
var item = World.FindItem(s);
if (item?.Deleted == false && from.CanSee(item) &&
Utility.InUpdateRange(from.Location, item.GetWorldLocation()))
{
item.SendPropertiesTo(state);
}
}
}
public static void BandageTarget(NetState state, SpanReader reader)
{
var from = state.Mobile;
if (from == null)
{
return;
}
if (from.AccessLevel >= AccessLevel.Counselor || Core.TickCount - from.NextActionTime >= 0)
{
var bandage = World.FindItem((Serial)reader.ReadUInt32());
if (bandage == null)
{
return;
}
var target = World.FindMobile((Serial)reader.ReadUInt32());
if (target == null)
{
return;
}
Bandage.BandageTargetRequest(from, bandage, target);
from.NextActionTime = Core.TickCount + Mobile.ActionDelay;
}
else
{
from.SendActionMessage();
}
}
public static void TargetedSpell(NetState state, SpanReader reader)
{
var spellId = (short)(reader.ReadInt16() - 1); // zero based;
Spellbook.TargetedSpell(state.Mobile, World.FindEntity((Serial)reader.ReadUInt32()), spellId);
}
public static void TargetedSkillUse(NetState state, SpanReader reader)
{
var skillId = reader.ReadInt16();
PlayerMobile.TargetedSkillUse(state.Mobile, World.FindEntity((Serial)reader.ReadUInt32()), skillId);
}
[GeneratedEvent("TargetByResourceMacro")]
public static partial void InvokeTargetByResourceMacro(Mobile m, Item item, short resourceType);
public static void TargetByResourceMacro(NetState state, SpanReader reader)
{
var serial = (Serial)reader.ReadUInt32();
if (serial.IsItem)
{
InvokeTargetByResourceMacro(state.Mobile, World.FindItem(serial), reader.ReadInt16());
}
}
}