mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
### Summary - Moves `CharacterCreated` event to UOContent using code generated event _CharacterCreatedEvent_. - Moves `TargetByResourceMacro` event to UOContent using code generated event _TargetByResourceMacro_. - Moves `GameLogin` event to UOContent using code generated event _GameLoginEvent_. - Moves `ServerList` event to UOContent using code generated event _ServerListEvent_. - Streamlines ProfessionInfo > [!IMPORTANT] > **Developer Note** > Custom scripts that use any of these event sinks will need to be updated to use the new code generated events.
448 lines
13 KiB
C#
448 lines
13 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2024 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: IncomingExtendedCommandPackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Buffers;
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using System.Runtime.CompilerServices;
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using ModernUO.CodeGeneratedEvents;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Network;
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public static partial class IncomingExtendedCommandPackets
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{
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private static readonly PacketHandler[] _extendedHandlers = new PacketHandler[0x100];
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// TODO: Change to outside configuration
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public static int[] ValidAnimations { get; } =
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{
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6, 21, 32, 33,
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100, 101, 102, 103,
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104, 105, 106, 107,
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108, 109, 110, 111,
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112, 113, 114, 115,
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116, 117, 118, 119,
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120, 121, 123, 124,
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125, 126, 127, 128
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};
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public static unsafe void Configure()
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{
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IncomingPackets.Register(0xBF, 0, true, &ExtendedCommand);
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RegisterExtended(0x05, false, &ScreenSize);
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RegisterExtended(0x06, true, &PartyMessage);
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RegisterExtended(0x09, true, &DisarmRequest);
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RegisterExtended(0x0A, true, &StunRequest);
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RegisterExtended(0x0B, false, &Language);
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RegisterExtended(0x0C, true, &CloseStatus);
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RegisterExtended(0x0E, true, &Animate);
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RegisterExtended(0x0F, false, &Empty); // What's this?
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RegisterExtended(0x10, true, &QueryProperties);
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RegisterExtended(0x1A, true, &StatLockChange);
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RegisterExtended(0x1C, true, &CastSpell);
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RegisterExtended(0x24, false, &UnhandledBF);
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RegisterExtended(0x2C, true, &BandageTarget);
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RegisterExtended(0x2D, true, &TargetedSpell);
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RegisterExtended(0x2E, true, &TargetedSkillUse);
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RegisterExtended(0x30, true, &TargetByResourceMacro);
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RegisterExtended(0x32, true, &ToggleFlying);
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}
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private static void UnhandledBF(NetState state, SpanReader reader)
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{
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}
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public static void Empty(NetState state, SpanReader reader)
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{
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe void RegisterExtended(
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int packetID, bool ingame, delegate*<NetState, SpanReader, void> onReceive
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) => RegisterExtended(packetID, ingame, false, onReceive);
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public static unsafe void RegisterExtended(
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int packetID, bool ingame, bool outgame, delegate*<NetState, SpanReader, void> onReceive
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)
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{
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if (packetID is >= 0 and < 0x100)
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{
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_extendedHandlers[packetID] = new PacketHandler(packetID, onReceive, inGameOnly: ingame, outGameOnly: outgame);
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}
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}
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public static PacketHandler GetExtendedHandler(int packetID) =>
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packetID is >= 0 and < 0x100 ? _extendedHandlers[packetID] : null;
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public static void RemoveExtendedHandler(int packetID)
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{
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if (packetID is >= 0 and < 0x100)
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{
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_extendedHandlers[packetID] = null;
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}
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}
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public static unsafe void ExtendedCommand(NetState state, SpanReader reader)
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{
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int packetId = reader.ReadUInt16();
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var ph = GetExtendedHandler(packetId);
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if (ph == null)
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{
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state.Trace(reader.Buffer);
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return;
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}
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var from = state.Mobile;
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if (ph.InGameOnly)
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{
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if (from == null)
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{
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state.Disconnect($"Received packet 0x{packetId:X2} before having been attached to a mobile.");
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return;
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}
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if (from.Deleted)
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{
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state.Disconnect($"Received packet 0x{packetId:X2} after having been attached to a deleted mobile.");
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return;
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}
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}
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if (ph.OutOfGameOnly && from?.Deleted == false)
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{
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state.Disconnect($"Received packet 0x{packetId:X2} after having been attached to a mobile.");
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return;
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}
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ph.OnReceive(state, reader);
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}
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public static void ScreenSize(NetState state, SpanReader reader)
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{
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var width = reader.ReadInt32();
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var unk = reader.ReadInt32();
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}
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public static void PartyMessage(NetState state, SpanReader reader)
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{
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if (state.Mobile == null)
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{
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return;
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}
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switch (reader.ReadByte())
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{
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case 0x01:
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{
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PartyMessage_AddMember(state, reader);
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break;
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}
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case 0x02:
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{
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PartyMessage_RemoveMember(state, reader);
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break;
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}
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case 0x03:
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{
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PartyMessage_PrivateMessage(state, reader);
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break;
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}
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case 0x04:
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{
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PartyMessage_PublicMessage(state, reader);
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break;
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}
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case 0x06:
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{
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PartyMessage_SetCanLoot(state, reader);
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break;
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}
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case 0x08:
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{
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PartyMessage_Accept(state, reader);
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break;
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}
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case 0x09:
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{
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PartyMessage_Decline(state, reader);
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break;
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}
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default:
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{
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state.Trace(reader.Buffer);
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break;
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}
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}
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}
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public static void PartyMessage_AddMember(NetState state, SpanReader reader)
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{
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PartyCommands.Handler?.OnAdd(state.Mobile);
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}
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public static void PartyMessage_RemoveMember(NetState state, SpanReader reader)
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{
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PartyCommands.Handler?.OnRemove(state.Mobile, World.FindMobile((Serial)reader.ReadUInt32()));
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}
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public static void PartyMessage_PrivateMessage(NetState state, SpanReader reader)
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{
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PartyCommands.Handler?.OnPrivateMessage(
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state.Mobile,
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World.FindMobile((Serial)reader.ReadUInt32()),
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reader.ReadBigUniSafe()
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);
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}
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public static void PartyMessage_PublicMessage(NetState state, SpanReader reader)
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{
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PartyCommands.Handler?.OnPublicMessage(state.Mobile, reader.ReadBigUniSafe());
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}
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public static void PartyMessage_SetCanLoot(NetState state, SpanReader reader)
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{
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PartyCommands.Handler?.OnSetCanLoot(state.Mobile, reader.ReadBoolean());
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}
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public static void PartyMessage_Accept(NetState state, SpanReader reader)
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{
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PartyCommands.Handler?.OnAccept(state.Mobile, World.FindMobile((Serial)reader.ReadUInt32()));
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}
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public static void PartyMessage_Decline(NetState state, SpanReader reader)
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{
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PartyCommands.Handler?.OnDecline(state.Mobile, World.FindMobile((Serial)reader.ReadUInt32()));
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}
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public static void Animate(NetState state, SpanReader reader)
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{
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var from = state.Mobile;
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if (from == null)
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{
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return;
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}
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var action = reader.ReadInt32();
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var ok = false;
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for (var i = 0; !ok && i < ValidAnimations.Length; ++i)
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{
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ok = action == ValidAnimations[i];
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}
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if (ok && from.Alive && from.Body.IsHuman && !from.Mounted)
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{
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from.Animate(action, 7, 1, true, false, 0);
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}
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}
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public static void CastSpell(NetState state, SpanReader reader)
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{
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var from = state.Mobile;
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if (from == null)
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{
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return;
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}
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Item spellbook = reader.ReadInt16() == 1 ? World.FindItem((Serial)reader.ReadUInt32()) : null;
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var spellID = reader.ReadInt16() - 1;
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Spellbook.CastSpellRequest(from, spellID, spellbook);
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}
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public static void ToggleFlying(NetState state, SpanReader reader)
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{
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state.Mobile?.ToggleFlying();
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}
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public static void StunRequest(NetState state, SpanReader reader)
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{
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var from = state.Mobile;
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if (from == null)
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{
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return;
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}
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Fists.StunRequest(from);
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}
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public static void DisarmRequest(NetState state, SpanReader reader)
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{
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var from = state.Mobile;
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if (from == null)
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{
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return;
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}
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Fists.DisarmRequest(from);
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}
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public static void StatLockChange(NetState state, SpanReader reader)
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{
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var from = state.Mobile;
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if (from == null)
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{
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return;
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}
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int stat = reader.ReadByte();
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int lockValue = reader.ReadByte();
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if (lockValue > 2)
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{
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lockValue = 0;
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}
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switch (stat)
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{
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case 0:
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{
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from.StrLock = (StatLockType)lockValue;
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break;
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}
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case 1:
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{
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from.DexLock = (StatLockType)lockValue;
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break;
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}
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case 2:
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{
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from.IntLock = (StatLockType)lockValue;
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break;
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}
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}
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}
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public static void CloseStatus(NetState state, SpanReader reader)
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{
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var serial = (Serial)reader.ReadUInt32();
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}
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public static void Language(NetState state, SpanReader reader)
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{
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var from = state.Mobile;
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if (from == null)
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{
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return;
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}
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from.Language = reader.ReadAscii(4);
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}
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public static void QueryProperties(NetState state, SpanReader reader)
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{
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if (!ObjectPropertyList.Enabled)
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{
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return;
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}
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var from = state.Mobile;
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Serial s = (Serial)reader.ReadUInt32();
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if (s.IsMobile)
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{
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var m = World.FindMobile(s);
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if (m != null && from.CanSee(m) && Utility.InUpdateRange(from.Location, m.Location))
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{
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m.SendPropertiesTo(state);
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}
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}
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else if (s.IsItem)
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{
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var item = World.FindItem(s);
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if (item?.Deleted == false && from.CanSee(item) &&
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Utility.InUpdateRange(from.Location, item.GetWorldLocation()))
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{
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item.SendPropertiesTo(state);
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}
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}
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}
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public static void BandageTarget(NetState state, SpanReader reader)
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{
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var from = state.Mobile;
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if (from == null)
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{
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return;
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}
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if (from.AccessLevel >= AccessLevel.Counselor || Core.TickCount - from.NextActionTime >= 0)
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{
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var bandage = World.FindItem((Serial)reader.ReadUInt32());
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if (bandage == null)
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{
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return;
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}
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var target = World.FindMobile((Serial)reader.ReadUInt32());
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if (target == null)
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{
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return;
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}
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Bandage.BandageTargetRequest(from, bandage, target);
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from.NextActionTime = Core.TickCount + Mobile.ActionDelay;
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}
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else
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{
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from.SendActionMessage();
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}
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}
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public static void TargetedSpell(NetState state, SpanReader reader)
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{
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var spellId = (short)(reader.ReadInt16() - 1); // zero based;
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Spellbook.TargetedSpell(state.Mobile, World.FindEntity((Serial)reader.ReadUInt32()), spellId);
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}
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public static void TargetedSkillUse(NetState state, SpanReader reader)
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{
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var skillId = reader.ReadInt16();
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PlayerMobile.TargetedSkillUse(state.Mobile, World.FindEntity((Serial)reader.ReadUInt32()), skillId);
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}
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[GeneratedEvent("TargetByResourceMacro")]
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public static partial void InvokeTargetByResourceMacro(Mobile m, Item item, short resourceType);
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public static void TargetByResourceMacro(NetState state, SpanReader reader)
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{
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var serial = (Serial)reader.ReadUInt32();
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if (serial.IsItem)
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{
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InvokeTargetByResourceMacro(state.Mobile, World.FindItem(serial), reader.ReadInt16());
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}
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}
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}
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