modernuo/Projects/UOContent/Spells/Base/SpellState.cs

12 lines
417 B
C#

namespace Server.Spells;
public enum SpellState
{
None = 0,
// We are in the process of casting (that is, waiting GetCastTime() and doing animations). Spell casting may be interupted in this state.
Casting = 1,
// Casting completed, but the full spell sequence isn't. Usually waiting for a target response. Some actions are restricted in this state (using skills for example).
Sequencing = 2
}