modernuo/Projects/UOContent/Spells/First/MagicArrow.cs
Kamron Batman 9b7fea2c20
fix: Magic NPCs now use spell range (#1870)
### Summary
- Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class.
- Moves TargetRange to the spell itself so it can be used by MageAI.
- Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
2024-08-08 07:05:27 -07:00

74 lines
2 KiB
C#

using System;
using Server.Targeting;
namespace Server.Spells.First
{
public class MagicArrowSpell : MagerySpell, ITargetingSpell<Mobile>
{
private static readonly SpellInfo _info = new(
"Magic Arrow",
"In Por Ylem",
212,
9041,
Reagent.SulfurousAsh
);
public MagicArrowSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override SpellCircle Circle => SpellCircle.First;
public override Type[] DelayedDamageSpellFamilyStacking => AOSNoDelayedDamageStackingSelf;
public override bool DelayedDamage => true;
public void Target(Mobile m)
{
if (CheckHSequence(m))
{
var source = Caster;
SpellHelper.Turn(source, m);
if (Core.SA && HasDelayedDamageContext(m))
{
DoHurtFizzle();
return;
}
SpellHelper.CheckReflect((int)Circle, ref source, ref m);
double damage;
if (Core.AOS)
{
damage = GetNewAosDamage(10, 1, 4, m);
}
else
{
damage = Utility.Random(4, 4);
if (CheckResisted(m))
{
damage *= 0.75;
m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
damage *= GetDamageScalar(m);
}
source.MovingParticles(m, 0x36E4, 5, 0, false, false, 3006, 0, 0);
source.PlaySound(0x1E5);
SpellHelper.Damage(this, m, damage, 0, 100, 0, 0, 0);
}
}
public override void OnCast()
{
Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Harmful);
}
}
}