modernuo/Projects/UOContent/Spells/Second/Protection.cs

178 lines
6.2 KiB
C#

using System;
using System.Collections.Generic;
using ModernUO.CodeGeneratedEvents;
using Server.Mobiles;
namespace Server.Spells.Second
{
public class ProtectionSpell : MagerySpell
{
private static readonly SpellInfo _info = new(
"Protection",
"Uus Sanct",
236,
9011,
Reagent.Garlic,
Reagent.Ginseng,
Reagent.SulfurousAsh
);
// TODO: Cleanup periodically if players have logged out for a while
private static readonly Dictionary<Mobile, Tuple<ResistanceMod, DefaultSkillMod>> _table = new();
public ProtectionSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public static Dictionary<Mobile, int> Registry { get; } = new();
public override SpellCircle Circle => SpellCircle.Second;
public override bool CheckCast()
{
if (Core.AOS)
{
return true;
}
if (Registry.ContainsKey(Caster))
{
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
return false;
}
if (Caster.CanBeginAction<DefensiveSpell>())
{
return true;
}
Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
return false;
}
// AOS+ only
public static void Toggle(Mobile caster, Mobile target)
{
/* Players under the protection spell effect can no longer have their spells "disrupted" when hit.
* Players under the protection spell have decreased physical resistance stat value (-15 + (Inscription/20),
* a decreased "resisting spells" skill value by -35 + (Inscription/20),
* and a slower casting speed modifier (technically, a negative "faster cast speed") of 2 points.
* The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
* Reactive Armor, Protection, and Magic Reflection will stay on even after logging out,
* even after dying, until you turn them off by casting them again.
*/
if (_table.Remove(target, out var mods))
{
target.PlaySound(0x1ED);
target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
Registry.Remove(target);
target.RemoveResistanceMod(mods.Item1);
target.RemoveSkillMod(mods.Item2);
BuffInfo.RemoveBuff(target, BuffIcon.Protection);
}
else
{
target.PlaySound(0x1E9);
target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
var physLoss = -15 + (int)(caster.Skills.Inscribe.Value / 20);
var resistLoss = -35 + (int)(caster.Skills.Inscribe.Value / 20);
var physMod = new ResistanceMod(ResistanceType.Physical, "PhysicalResistProtectionSpell", physLoss);
var resistMod = new DefaultSkillMod(SkillName.MagicResist, "MagicResistProtectionSpell", true, resistLoss);
_table[target] = Tuple.Create(physMod, resistMod);
Registry[target] = 1000; // 100.0% protection from disruption
target.AddResistanceMod(physMod);
target.AddSkillMod(resistMod);
var args = $"{physLoss}\t{resistLoss}";
BuffInfo.AddBuff(target, new BuffInfo(BuffIcon.Protection, 1075814, 1075815, args));
}
}
[OnEvent(nameof(PlayerMobile.PlayerDeletedEvent))]
public static void EndProtection(Mobile m)
{
if (!_table.Remove(m, out var mods))
{
return;
}
Registry.Remove(m);
m.RemoveResistanceMod(mods.Item1);
m.RemoveSkillMod(mods.Item2);
BuffInfo.RemoveBuff(m, BuffIcon.Protection);
}
public override void OnCast()
{
if (Core.AOS)
{
if (CheckSequence())
{
Toggle(Caster, Caster);
}
FinishSequence();
}
else
{
if (Registry.ContainsKey(Caster))
{
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
}
else if (!Caster.CanBeginAction<DefensiveSpell>())
{
Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
}
else if (CheckSequence())
{
if (Caster.BeginAction<DefensiveSpell>())
{
double value = (Caster.Skills.EvalInt.Value +
Caster.Skills.Meditation.Value +
Caster.Skills.Inscribe.Value) * 10 / 4;
Registry.Add(Caster, Math.Clamp((int)value, 0, 750)); // 75.0% protection from disruption
new InternalTimer(Caster).Start();
Caster.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
Caster.PlaySound(0x1ED);
}
else
{
Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
}
}
FinishSequence();
}
}
private class InternalTimer : Timer
{
private readonly Mobile m_Caster;
public InternalTimer(Mobile caster) : base(TimeSpan.FromSeconds(0))
{
var val = Math.Clamp(caster.Skills.Magery.Value * 2.0, 15, 240);
m_Caster = caster;
Delay = TimeSpan.FromSeconds(val);
}
protected override void OnTick()
{
Registry.Remove(m_Caster);
DefensiveSpell.Nullify(m_Caster);
}
}
}
}