mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
178 lines
6.2 KiB
C#
178 lines
6.2 KiB
C#
using System;
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using System.Collections.Generic;
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using ModernUO.CodeGeneratedEvents;
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using Server.Mobiles;
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namespace Server.Spells.Second
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{
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public class ProtectionSpell : MagerySpell
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{
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private static readonly SpellInfo _info = new(
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"Protection",
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"Uus Sanct",
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236,
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9011,
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Reagent.Garlic,
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Reagent.Ginseng,
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Reagent.SulfurousAsh
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);
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// TODO: Cleanup periodically if players have logged out for a while
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private static readonly Dictionary<Mobile, Tuple<ResistanceMod, DefaultSkillMod>> _table = new();
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public ProtectionSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public static Dictionary<Mobile, int> Registry { get; } = new();
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public override SpellCircle Circle => SpellCircle.Second;
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public override bool CheckCast()
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{
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if (Core.AOS)
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{
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return true;
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}
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if (Registry.ContainsKey(Caster))
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{
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Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
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return false;
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}
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if (Caster.CanBeginAction<DefensiveSpell>())
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{
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return true;
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}
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Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
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return false;
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}
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// AOS+ only
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public static void Toggle(Mobile caster, Mobile target)
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{
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/* Players under the protection spell effect can no longer have their spells "disrupted" when hit.
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* Players under the protection spell have decreased physical resistance stat value (-15 + (Inscription/20),
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* a decreased "resisting spells" skill value by -35 + (Inscription/20),
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* and a slower casting speed modifier (technically, a negative "faster cast speed") of 2 points.
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* The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
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* Reactive Armor, Protection, and Magic Reflection will stay on even after logging out,
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* even after dying, until you turn them off by casting them again.
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*/
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if (_table.Remove(target, out var mods))
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{
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target.PlaySound(0x1ED);
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target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
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Registry.Remove(target);
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target.RemoveResistanceMod(mods.Item1);
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target.RemoveSkillMod(mods.Item2);
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BuffInfo.RemoveBuff(target, BuffIcon.Protection);
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}
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else
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{
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target.PlaySound(0x1E9);
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target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
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var physLoss = -15 + (int)(caster.Skills.Inscribe.Value / 20);
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var resistLoss = -35 + (int)(caster.Skills.Inscribe.Value / 20);
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var physMod = new ResistanceMod(ResistanceType.Physical, "PhysicalResistProtectionSpell", physLoss);
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var resistMod = new DefaultSkillMod(SkillName.MagicResist, "MagicResistProtectionSpell", true, resistLoss);
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_table[target] = Tuple.Create(physMod, resistMod);
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Registry[target] = 1000; // 100.0% protection from disruption
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target.AddResistanceMod(physMod);
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target.AddSkillMod(resistMod);
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var args = $"{physLoss}\t{resistLoss}";
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BuffInfo.AddBuff(target, new BuffInfo(BuffIcon.Protection, 1075814, 1075815, args));
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}
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}
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[OnEvent(nameof(PlayerMobile.PlayerDeletedEvent))]
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public static void EndProtection(Mobile m)
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{
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if (!_table.Remove(m, out var mods))
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{
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return;
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}
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Registry.Remove(m);
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m.RemoveResistanceMod(mods.Item1);
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m.RemoveSkillMod(mods.Item2);
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BuffInfo.RemoveBuff(m, BuffIcon.Protection);
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}
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public override void OnCast()
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{
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if (Core.AOS)
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{
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if (CheckSequence())
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{
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Toggle(Caster, Caster);
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}
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FinishSequence();
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}
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else
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{
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if (Registry.ContainsKey(Caster))
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{
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Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
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}
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else if (!Caster.CanBeginAction<DefensiveSpell>())
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{
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Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
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}
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else if (CheckSequence())
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{
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if (Caster.BeginAction<DefensiveSpell>())
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{
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double value = (Caster.Skills.EvalInt.Value +
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Caster.Skills.Meditation.Value +
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Caster.Skills.Inscribe.Value) * 10 / 4;
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Registry.Add(Caster, Math.Clamp((int)value, 0, 750)); // 75.0% protection from disruption
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new InternalTimer(Caster).Start();
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Caster.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
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Caster.PlaySound(0x1ED);
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}
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else
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{
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Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
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}
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}
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FinishSequence();
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}
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}
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private class InternalTimer : Timer
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{
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private readonly Mobile m_Caster;
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public InternalTimer(Mobile caster) : base(TimeSpan.FromSeconds(0))
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{
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var val = Math.Clamp(caster.Skills.Magery.Value * 2.0, 15, 240);
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m_Caster = caster;
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Delay = TimeSpan.FromSeconds(val);
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}
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protected override void OnTick()
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{
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Registry.Remove(m_Caster);
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DefensiveSpell.Nullify(m_Caster);
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}
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}
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}
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}
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