modernuo/Projects/UOContent/Spells/Targeting/SpellTarget.cs
2024-08-20 15:51:33 -07:00

64 lines
2.2 KiB
C#

using Server.Targeting;
namespace Server.Spells;
public class SpellTarget<T> : Target, ISpellTarget<T> where T : class, IPoint3D
{
private static readonly bool _canTargetStatic = typeof(T).IsAssignableFrom(typeof(StaticTarget));
private static readonly bool _canTargetMobile = typeof(T).IsAssignableFrom(typeof(Mobile));
private static readonly bool _canTargetItem = typeof(T).IsAssignableFrom(typeof(Item));
private readonly bool _retryOnLos;
protected readonly ITargetingSpell<T> _spell;
public SpellTarget(
ITargetingSpell<T> spell,
TargetFlags flags,
bool retryOnLos = false
) : this(spell, false, flags, retryOnLos)
{
}
public SpellTarget(
ITargetingSpell<T> spell,
bool allowGround = false,
TargetFlags flags = TargetFlags.None,
bool retryOnLos = false
) : base(spell.TargetRange, allowGround, flags)
{
_spell = spell;
_retryOnLos = retryOnLos;
}
public ITargetingSpell<T> Spell => _spell;
protected override bool CanTarget(Mobile from, StaticTarget staticTarget, ref Point3D loc, ref Map map)
=> base.CanTarget(from, staticTarget, ref loc, ref map) && _canTargetStatic;
protected override bool CanTarget(Mobile from, Mobile mobile, ref Point3D loc, ref Map map) =>
base.CanTarget(from, mobile, ref loc, ref map) && _canTargetMobile;
protected override bool CanTarget(Mobile from, Item item, ref Point3D loc, ref Map map) =>
base.CanTarget(from, item, ref loc, ref map) && _canTargetItem;
protected override void OnCantSeeTarget(Mobile from, object o)
{
from.SendLocalizedMessage(500237); // Target can not be seen.
}
protected override void OnTarget(Mobile from, object o) => _spell.Target(o as T);
protected override void OnTargetOutOfLOS(Mobile from, object o)
{
if (!_retryOnLos)
{
return;
}
from.SendLocalizedMessage(501943); // Target cannot be seen. Try again.
from.Target = new SpellTarget<T>(_spell, AllowGround, Flags, true);
from.Target.BeginTimeout(from, TimeoutTime - Core.TickCount);
}
protected override void OnTargetFinish(Mobile from) => _spell?.FinishSequence();
}