mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
96 lines
2.9 KiB
C#
96 lines
2.9 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2026 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: EventLoopTasks.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Concurrent;
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using System.Threading;
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namespace Server;
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public sealed class EventLoopContext : SynchronizationContext
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{
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public enum Priority
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{
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Normal,
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High
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}
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private readonly ConcurrentQueue<Action> _queue;
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private readonly ConcurrentQueue<Action> _priorityQueue;
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private readonly Thread _mainThread;
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private readonly int _maxPerFrame;
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public EventLoopContext(int maxPerFrame = 128)
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{
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_maxPerFrame = maxPerFrame;
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_queue = [];
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_priorityQueue = [];
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_mainThread = Thread.CurrentThread;
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}
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public override SynchronizationContext CreateCopy() => new EventLoopContext();
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public void Post(Action d, Priority priority = Priority.Normal) =>
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(priority == Priority.High ? _priorityQueue : _queue).Enqueue(d);
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public override void Post(SendOrPostCallback d, object state) => _queue.Enqueue(() => d(state));
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public override void Send(SendOrPostCallback d, object state)
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{
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if (Thread.CurrentThread == _mainThread)
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{
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d(state);
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return;
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}
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var evt = new AutoResetEvent(false);
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_queue.Enqueue(() =>
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{
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d(state);
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evt.Set();
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});
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evt.WaitOne();
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}
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public void ExecuteTasks()
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{
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if (Thread.CurrentThread != _mainThread)
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{
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throw new Exception("Called EventLoop.ExecuteTasks on incorrect thread!");
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}
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var count = _priorityQueue.Count;
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for (var i = 0; i < count; i++)
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{
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if (_priorityQueue.TryDequeue(out var a))
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{
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a();
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}
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}
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count = Math.Min(_queue.Count, _maxPerFrame);
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for (var i = 0; i < count; i++)
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{
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if (_queue.TryDequeue(out var a))
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{
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a();
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}
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}
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}
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}
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