mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
52 lines
2 KiB
C#
52 lines
2 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2026 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: PacketHandler.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Buffers;
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namespace Server.Network;
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public unsafe class PacketHandler
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{
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private readonly int _length;
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public PacketHandler(
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int packetID, delegate*<NetState, SpanReader, void> onReceive,
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int length = 0, bool inGameOnly = false, bool outGameOnly = false
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) : this(packetID, length, inGameOnly, outGameOnly, onReceive)
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{
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}
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public PacketHandler(int packetID, int length, bool inGameOnly, bool outGameOnly, delegate*<NetState, SpanReader, void> onReceive)
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{
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_length = length;
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PacketID = packetID;
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InGameOnly = inGameOnly;
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OutOfGameOnly = outGameOnly;
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OnReceive = onReceive;
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}
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public int PacketID { get; }
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public virtual int GetLength(NetState ns) => _length;
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public delegate*<NetState, SpanReader, void> OnReceive { get; }
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public delegate*<int, NetState, bool> ThrottleCallback { get; set; }
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public bool InGameOnly { get; }
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public bool OutOfGameOnly { get; }
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}
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