modernuo/Projects/Server/Timer
Kamron Batman e3cba66284
feat: Adds dynamic thread idle to address CPU usage (#2370)
## Summary
- **Timer-aware idle sleep**: Exposes `Timer.MillisecondsUntilNextTick()` to calculate remaining ms until the next timer wheel tick (0–8ms). The game loop sleeps for that duration minus a 1ms safety margin, instead of spinning at 100% CPU.
- **I/O completion wakeup**: Replaces `Thread.Sleep` with `NetState.WaitForCompletion()`, which uses platform-native completion notification (RIO `RIONotify` on Windows, `eventfd` on Linux, `kevent` timeout on macOS) to wake immediately when network data arrives during sleep.
- **Always-on**: Removes the debug-only `core.enableIdleCPU` config gate. The sleep is self-regulating — under load, `MillisecondsUntilNextTick` returns 0 so no sleep occurs (zero overhead). On idle, CPU drops from ~100% to ~1%.
- **CPS calculation cleanup**: Replaces the 128-element ring buffer with an EMA (exponential moving average) for `CyclesPerSecond`/`AverageCPS` — fewer allocations, no LINQ `.Average()` call each sample.
- **IORingGroup 1.0.6**: Adds `WaitForCompletion(int timeoutMs)` to the `IIORingGroup` interface with platform implementations:
  - **Windows**: `RIONotify` arms the CQ event, `WaitForSingleObject` with timeout
  - **Linux**: `eventfd` registered with io_uring, `poll()` with timeout
  - **macOS**: `kevent()` with timeout

## Test plan
- [ ] Build succeeds on all platforms (`dotnet build`)
- [ ] Empty server: verify CPU usage drops from ~100% to ~1% idle
- [ ] Loaded server: verify no added latency — `MillisecondsUntilNextTick` returns 0 when timers are firing, sleep is skipped
- [ ] Connect a client during idle — verify connection accepted within one timer tick (~8ms)
- [ ] Verify `[admin` gump shows reasonable CPS values (EMA convergence)
2026-03-13 23:53:49 -07:00
..
Timer.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Timer.DelayCall.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Timer.DelayStateCall.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Timer.Pool.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Timer.TimerWheel.cs feat: Adds dynamic thread idle to address CPU usage (#2370) 2026-03-13 23:53:49 -07:00
TimerExecutionToken.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00