modernuo/Projects/Server/TileMatrix/TileMatrix.cs
Kamron Batman a8ca82738d
feat(pathfinding): JSONL recorder + public bake helpers (#2449)
## Summary

Adds two pieces of pathfinding tooling on top of PR #2448's lazy `.swb` infrastructure:

- **`PathfindRecorder`** — admin-toggled JSONL telemetry capture; one record per `BitmapAStarAlgorithm.Find` call. Output format matches the BDN harness corpus, so production traffic can be captured and replayed in benchmarks without an adapter.
- **Public bake helpers on `StepCache`** — `ComputeLiveTileDataHash`, `TryReadTileDataHashFromFile`, `BakeMap`, `ClearResidentChunks`. Lets the benchmark project (and any future bake utility) drive cache fill + persist without exposing internal types.

The companion BDN harness update lives in [ModernUO-Benchmarks#kb/pathfinding-pr4-bench](https://github.com/modernuo/ModernUO-Benchmarks/tree/kb/pathfinding-pr4-bench): porting `Benchmarks/PathfindInGame/` from the `kb/ai_pathfinding` branch to the API shipped in #2446–#2448.

## What's in this PR

### `PathfindRecorder` (`PathfindRecorder.cs`)
- Holds a single `StreamWriter` open while recording; its internal buffer absorbs per-record writes without per-call `File.AppendAllText`.
- Single `bool` check on the hot path; cheap when disabled.
- Disabling flushes + disposes; an IO failure during write also disables the recorder.
- Server config:
  - `pathfinding.recorder.enable` — bool, default `false`. Read on boot via `GetOrUpdateSetting`.
  - `pathfinding.recorder.path` — default `<basedir>/Data/Pathfinding/recordings/pathfinds.jsonl`.
- Hooked into `BitmapAStarAlgorithm.Find` — runs once per call, does nothing when disabled.
- Admin command: `[PathRecord [on|off|flush|status]` (default `status`).

### Public cache helpers
- `static ulong StepCache.ComputeLiveTileDataHash()` — wraps the file module's hash function for staleness checks.
- `static bool StepCache.TryReadTileDataHashFromFile(string, out ulong)` — peeks at a `.swb` file's hash field (20 bytes).
- `int StepCache.BakeMap(int, string)` — walks every chunk in the map, populates resident set, saves. Offline / fixture use; blocks for many seconds on a full-map walk.
- `void StepCache.ClearResidentChunks()` — drops chunks + zeros counters but keeps lazy readers open. Lets benchmark loops measure "first query after boot" cost across iterations without the lazy-reader reopen overhead.
2026-05-06 13:06:28 -07:00

607 lines
18 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2026 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: TileMatrix.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using Server.Logging;
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Hashing;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Server;
public class TileMatrix
{
public const int SectorShift = 3;
private static readonly ILogger logger = LogFactory.GetLogger(typeof(TileMatrix));
private static readonly List<TileMatrix> _instances = new();
private readonly StaticTile[][][][][] _staticTiles;
private readonly LandTile[][][] _landTiles;
private readonly LandTile[] _invalidLandBlock;
private readonly StaticTile[][][] _emptyStaticBlock;
private readonly UOPEntry[] _uopMapEntries;
private readonly int _fileIndex;
private readonly Map _map;
private readonly int[][] _staticPatches;
private readonly int[][] _landPatches;
private readonly List<TileMatrix> _fileShare = new();
public TileMatrixPatch Patch { get; }
public int BlockWidth { get; }
public int BlockHeight { get; }
public FileStream MapStream { get; }
public FileStream IndexStream { get; }
public FileStream DataStream { get; }
public BinaryReader IndexReader { get; }
/// <summary>
/// XxHash3 fingerprint over the bytes of the three on-disk files for this map
/// (mapX.mul / .uop, staidxX.mul, staticsX.mul). The .mul format has no built-in
/// CRC and CentredSharp / UOFiddler rewrite these files in place, so this is the
/// only way to detect "client patched / mapper saved" changes that invalidate
/// downstream caches keyed on map data. Computed once at construction; never
/// changes for the lifetime of the TileMatrix.
/// </summary>
public ulong MapFilesFingerprint { get; }
public static bool Pre6000ClientSupport { get; private set; }
public static void Configure()
{
// Set to true to support < 6.0.0 clients where map0.mul is both Felucca & Trammel
var isPre6000Trammel = UOClient.ServerClientVersion != null && UOClient.ServerClientVersion < ClientVersion.Version6000;
Pre6000ClientSupport = ServerConfiguration.GetSetting("maps.enablePre6000Trammel", isPre6000Trammel);
}
public TileMatrix(Map owner, int fileIndex, int mapID, int width, int height)
{
lock (_instances)
{
for (var i = 0; i < _instances.Count; ++i)
{
var tm = _instances[i];
if (tm._fileIndex == fileIndex)
{
lock (_fileShare)
{
lock (tm._fileShare)
{
tm._fileShare.Add(this);
_fileShare.Add(tm);
}
}
}
}
_instances.Add(this);
}
_fileIndex = fileIndex;
BlockWidth = width >> SectorShift;
BlockHeight = height >> SectorShift;
_map = owner;
if (fileIndex != 0x7F)
{
var mapFileIndex = Pre6000ClientSupport && mapID == 1 ? 0 : fileIndex;
var mapPath = Core.FindDataFile($"map{mapFileIndex}.mul", false);
if (mapPath != null)
{
MapStream = new FileStream(mapPath, FileMode.Open, FileAccess.Read, FileShare.Read);
}
else
{
mapPath = Core.FindDataFile($"map{mapFileIndex}LegacyMUL.uop", false);
if (mapPath != null)
{
MapStream = new FileStream(mapPath, FileMode.Open, FileAccess.Read, FileShare.Read);
var uopEntries = UOPFiles.ReadUOPIndexes(MapStream, ".dat", 0x14000, 5);
_uopMapEntries = GC.AllocateUninitializedArray<UOPEntry>(uopEntries.Count);
uopEntries.Values.CopyTo(_uopMapEntries, 0);
ConvertToMapEntries(MapStream);
}
else
{
logger.Warning("{File} was not found.", $"map{mapFileIndex}.mul");
}
}
var indexPath = Core.FindDataFile($"staidx{mapFileIndex}.mul", false);
if (indexPath != null)
{
IndexStream = new FileStream(indexPath, FileMode.Open, FileAccess.Read, FileShare.Read);
IndexReader = new BinaryReader(IndexStream);
}
else
{
logger.Warning("{File} was not found.", $"staidx{mapFileIndex}.mul");
}
var staticsPath = Core.FindDataFile($"statics{mapFileIndex}.mul", false);
if (staticsPath != null)
{
DataStream = new FileStream(staticsPath, FileMode.Open, FileAccess.Read, FileShare.Read);
}
else
{
logger.Warning("{File} was not found.", $"statics{fileIndex}.mul");
}
// Stream all three on-disk files through XxHash3 once. Saves + restores
// each stream's position so this is invisible to the rest of the constructor
// (UOP path has already read part of MapStream by now). Cost is ~5-10ms per
// map at boot — paid once, then MapFilesFingerprint is a constant.
MapFilesFingerprint = ComputeMapFilesFingerprint();
}
_emptyStaticBlock = new StaticTile[8][][];
for (var i = 0; i < 8; ++i)
{
_emptyStaticBlock[i] = new StaticTile[8][];
for (var j = 0; j < 8; ++j)
{
_emptyStaticBlock[i][j] = new StaticTile[0];
}
}
_invalidLandBlock = new LandTile[196];
_landTiles = new LandTile[BlockWidth][][];
_staticTiles = new StaticTile[BlockWidth][][][][];
_staticPatches = new int[BlockWidth][];
_landPatches = new int[BlockWidth][];
Patch = new TileMatrixPatch(this, fileIndex);
}
private ulong ComputeMapFilesFingerprint()
{
var hasher = HashUtility.CreateXxHash3();
AppendStreamFromStart(hasher, MapStream);
AppendStreamFromStart(hasher, IndexStream);
AppendStreamFromStart(hasher, DataStream);
return hasher.GetCurrentHashAsUInt64();
}
private static void AppendStreamFromStart(XxHash3 hasher, FileStream stream)
{
if (stream == null)
{
return;
}
var originalPosition = stream.Position;
stream.Position = 0;
hasher.Append(stream);
stream.Position = originalPosition;
}
public StaticTile[][][] EmptyStaticBlock => _emptyStaticBlock;
public void SetStaticBlock(int x, int y, StaticTile[][][] value)
{
if (x < 0 || y < 0 || x >= BlockWidth || y >= BlockHeight)
{
return;
}
_staticTiles[x] ??= new StaticTile[BlockHeight][][][];
_staticTiles[x][y] = value;
_staticPatches[x] ??= new int[(BlockHeight + 31) >> 5];
_staticPatches[x][y >> 5] |= 1 << (y & 0x1F);
}
public StaticTile[][][] GetStaticBlock(int x, int y)
{
if (x < 0 || y < 0 || x >= BlockWidth || y >= BlockHeight || DataStream == null || IndexStream == null)
{
return _emptyStaticBlock;
}
_staticTiles[x] ??= new StaticTile[BlockHeight][][][];
var tiles = _staticTiles[x][y];
if (tiles == null)
{
for (var i = 0; tiles == null && i < _fileShare.Count; ++i)
{
var shared = _fileShare[i];
lock (shared)
{
if (x < shared.BlockWidth && y < shared.BlockHeight)
{
var theirTiles = shared._staticTiles[x];
if (theirTiles != null)
{
tiles = theirTiles[y];
}
if (tiles != null)
{
var theirBits = shared._staticPatches[x];
if (theirBits != null && (theirBits[y >> 5] & (1 << (y & 0x1F))) != 0)
{
tiles = null;
}
}
}
}
}
tiles ??= ReadStaticBlock(x, y);
_staticTiles[x][y] = tiles;
}
return tiles;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Map.StaticTileEnumerable GetStaticTiles(int x, int y) => new(_map, new Point2D(x, y), includeMultis: false);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Map.StaticTileEnumerable GetStaticAndMultiTiles(int x, int y) => new(_map, new Point2D(x, y));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Map.StaticTileEnumerable GetMultiTiles(int x, int y) => new(_map, new Point2D(x, y), false);
public void SetLandBlock(int x, int y, LandTile[] value)
{
if (x < 0 || y < 0 || x >= BlockWidth || y >= BlockHeight)
{
return;
}
_landTiles[x] ??= new LandTile[BlockHeight][];
_landTiles[x][y] = value;
_landPatches[x] ??= new int[(BlockHeight + 31) >> 5];
_landPatches[x][y >> 5] |= 1 << (y & 0x1F);
}
public LandTile[] GetLandBlock(int x, int y)
{
if (x < 0 || y < 0 || x >= BlockWidth || y >= BlockHeight || MapStream == null)
{
return _invalidLandBlock;
}
_landTiles[x] ??= new LandTile[BlockHeight][];
var tiles = _landTiles[x][y];
if (tiles != null)
{
return tiles;
}
for (var i = 0; tiles == null && i < _fileShare.Count; ++i)
{
var shared = _fileShare[i];
if (x < shared.BlockWidth && y < shared.BlockHeight)
{
var theirTiles = shared._landTiles[x];
if (theirTiles != null)
{
tiles = theirTiles[y];
}
if (tiles != null)
{
var theirBits = shared._landPatches[x];
if (theirBits != null && (theirBits[y >> 5] & (1 << (y & 0x1F))) != 0)
{
tiles = null;
}
}
}
}
tiles ??= ReadLandBlock(x, y);
_landTiles[x][y] = tiles;
return tiles;
}
public LandTile GetLandTile(int x, int y)
{
var tiles = GetLandBlock(x >> SectorShift, y >> SectorShift);
return tiles[((y & 0x7) << 3) + (x & 0x7)];
}
private TileList[][] m_Lists;
private StaticTile[] m_TileBuffer = new StaticTile[128];
private unsafe StaticTile[][][] ReadStaticBlock(int x, int y)
{
try
{
IndexReader.BaseStream.Seek((x * BlockHeight + y) * 12, SeekOrigin.Begin);
var lookup = IndexReader.ReadInt32();
var length = IndexReader.ReadInt32();
if (lookup < 0 || length <= 0)
{
return _emptyStaticBlock;
}
var count = length / 7;
DataStream.Seek(lookup, SeekOrigin.Begin);
if (m_TileBuffer.Length < count)
{
m_TileBuffer = new StaticTile[count];
}
var staTiles = m_TileBuffer;
fixed (StaticTile* pTiles = staTiles)
{
_ = DataStream.Read(new Span<byte>(pTiles, length));
if (m_Lists == null)
{
m_Lists = new TileList[8][];
for (var i = 0; i < 8; ++i)
{
m_Lists[i] = new TileList[8];
for (var j = 0; j < 8; ++j)
{
m_Lists[i][j] = new TileList();
}
}
}
var lists = m_Lists;
StaticTile* pCur = pTiles, pEnd = pTiles + count;
while (pCur < pEnd)
{
lists[pCur->m_X & 0x7][pCur->m_Y & 0x7].Add(pCur);
pCur = pCur + 1;
}
var tiles = new StaticTile[8][][];
for (var i = 0; i < 8; ++i)
{
tiles[i] = new StaticTile[8][];
for (var j = 0; j < 8; ++j)
{
tiles[i][j] = lists[i][j].ToArray();
}
}
return tiles;
}
}
catch (EndOfStreamException ex)
{
if (Core.Now >= m_NextStaticWarning)
{
Console.WriteLine("Warning: Static EOS for {0} ({1}, {2})", _map, x, y);
m_NextStaticWarning = Core.Now + TimeSpan.FromMinutes(1.0);
}
return _emptyStaticBlock;
}
}
private DateTime m_NextStaticWarning;
private DateTime m_NextLandWarning;
public static void Force()
{
if (AssemblyHandler.Assemblies?.Length > 0)
{
return;
}
throw new Exception("No assemblies were loaded, therefore we cannot load TileMatrix.");
}
private unsafe LandTile[] ReadLandBlock(int x, int y)
{
try
{
long offset = (x * BlockHeight + y) * 196 + 4;
if (_uopMapEntries != null)
{
offset = FindOffset(offset);
}
MapStream.Seek(offset, SeekOrigin.Begin);
var tiles = new LandTile[64];
fixed (LandTile* pTiles = tiles)
{
_ = MapStream.Read(new Span<byte>(pTiles, 192));
}
return tiles;
}
catch (Exception ex)
{
if (Core.Now >= m_NextLandWarning)
{
Console.WriteLine("Warning: Land EOS for {0} ({1}, {2})", _map, x, y);
m_NextLandWarning = Core.Now + TimeSpan.FromMinutes(1.0);
}
return _invalidLandBlock;
}
}
public long FindOffset(long offset)
{
var total = 0;
for (var i = 0; i < _uopMapEntries.Length; ++i)
{
var entry = _uopMapEntries[i];
var newTotal = total + entry.Size;
if (offset < newTotal)
{
return entry.Offset + (offset - total);
}
total = newTotal;
}
return -1;
}
private void ConvertToMapEntries(FileStream stream)
{
// Sorting by offset to make seeking faster
Array.Sort(_uopMapEntries, (a, b) => a.Offset.CompareTo(b.Offset));
var reader = new BinaryReader(stream);
for (var i = 0; i < _uopMapEntries.Length; ++i)
{
var entry = _uopMapEntries[i];
stream.Seek(entry.Offset, SeekOrigin.Begin);
_uopMapEntries[i].Extra = reader.ReadInt32(); // order
}
Array.Sort(_uopMapEntries, (a, b) => a.Extra.CompareTo(b.Extra));
}
public void Dispose()
{
MapStream?.Close();
DataStream?.Close();
IndexReader?.Close();
}
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct LandTile
{
internal short m_ID;
internal sbyte m_Z;
public int ID => m_ID;
public int Z { get => m_Z; set => m_Z = (sbyte)value; }
public int Height => 0;
public bool Ignored => m_ID is 2 or 0x1DB or >= 0x1AE and <= 0x1B5;
public LandTile(short id, sbyte z)
{
m_ID = id;
m_Z = z;
}
public void Set(short id, sbyte z)
{
m_ID = id;
m_Z = z;
}
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct StaticTile
{
internal ushort m_ID;
internal byte m_X;
internal byte m_Y;
internal sbyte m_Z;
internal short m_Hue;
public int ID => m_ID;
public int X { get => m_X; set => m_X = (byte)value; }
public int Y { get => m_Y; set => m_Y = (byte)value; }
public int Z { get => m_Z; set => m_Z = (sbyte)value; }
public int Hue { get => m_Hue; set => m_Hue = (short)value; }
public int Height => TileData.ItemTable[m_ID & TileData.MaxItemValue].Height;
public StaticTile(ushort id, sbyte z)
{
m_ID = id;
m_Z = z;
m_X = 0;
m_Y = 0;
m_Hue = 0;
}
public StaticTile(ushort id, byte x, byte y, sbyte z, short hue)
{
m_ID = id;
m_X = x;
m_Y = y;
m_Z = z;
m_Hue = hue;
}
public void Set(ushort id, sbyte z)
{
m_ID = id;
m_Z = z;
}
public void Set(ushort id, byte x, byte y, sbyte z, short hue)
{
m_ID = id;
m_X = x;
m_Y = y;
m_Z = z;
m_Hue = hue;
}
}