modernuo/Projects/Server/Timer/Timer.Pool.cs
2026-03-05 19:36:54 -08:00

117 lines
3.7 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2026 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Timer.Pool.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Threading.Tasks;
namespace Server;
public partial class Timer
{
private static int _maxPoolCapacity;
private static int _poolCapacity;
private static int _poolCount;
private static DelayCallTimer _poolHead;
private static bool _isRefilling;
public static void CheckTimerPool()
{
if (_poolCount > 0 || _isRefilling)
{
return;
}
var amountToGrow = _poolCapacity * 2;
var amountToRefill = Math.Min(_maxPoolCapacity, amountToGrow);
var maximumHit = amountToGrow > amountToRefill ? " Maximum pool size has been reached." : "";
var warningMessage = $"Refilling timer pool with {{AmountRefill}}.{maximumHit}";
logger.Warning(warningMessage, amountToRefill);
RefillPoolAsync(amountToRefill);
}
public static void ConfigureTimerPool()
{
_poolCapacity = ServerConfiguration.GetOrUpdateSetting("timer.initialPoolCapacity", 1024);
_maxPoolCapacity = ServerConfiguration.GetOrUpdateSetting("timer.maxPoolCapacity", _poolCapacity * 16);
RefillPool(_poolCapacity, out var head, out var tail);
ReturnToPool(_poolCapacity, head, tail);
}
private static void ReturnToPool(int amount, DelayCallTimer head, DelayCallTimer tail)
{
tail.Attach(_poolHead);
_poolHead = head;
_poolCount += amount;
}
private static DelayCallTimer GetFromPool()
{
if (_poolHead == null)
{
return null;
}
var timer = _poolHead;
_poolHead = _poolHead._nextTimer as DelayCallTimer;
timer.Detach();
_poolCount--;
return timer;
}
internal static void RefillPool(int amount, out DelayCallTimer head, out DelayCallTimer tail)
{
#if DEBUG_TIMERS
logger.Information("Filling pool with {Amount} timers.", amount);
#endif
head = null;
tail = null;
for (var i = 0; i < amount; i++)
{
var timer = new DelayCallTimer(TimeSpan.Zero, TimeSpan.Zero, 0, null);
timer.Attach(head);
if (i == 0)
{
tail = timer;
}
head = timer;
}
}
internal static async void RefillPoolAsync(int amountToRefill)
{
_isRefilling = true;
var (headTimer, tailTimer) = await Task.Run(
() =>
{
RefillPool(amountToRefill, out var head, out var tail);
return (head, tail);
},
Core.ClosingTokenSource.Token
);
ReturnToPool(amountToRefill, headTimer, tailTimer);
_poolCapacity = amountToRefill;
_isRefilling = false;
}
}