mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
240 lines
6.5 KiB
C#
240 lines
6.5 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2026 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: Timer.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Diagnostics;
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using Server.Logging;
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namespace Server;
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public partial class Timer
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{
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protected internal static readonly ILogger logger = LogFactory.GetLogger(typeof(Timer));
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public static void Configure()
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{
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ConfigureTimerPool();
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}
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// We need to know what ring/slot we are in so we can be removed if we are "head" of the link list.
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private int _ring;
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private int _slot;
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private long _remaining;
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private Timer _nextTimer;
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private Timer _prevTimer;
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private TimeSpan _delay;
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private TimeSpan _interval;
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public Timer(TimeSpan delay) => Init(delay, TimeSpan.Zero, 1);
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public Timer(TimeSpan interval, int count) => Init(interval, interval, count);
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public Timer(TimeSpan delay, TimeSpan interval, int count = 0) => Init(delay, interval, count);
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protected void Init(TimeSpan delay, TimeSpan interval, int count)
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{
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Delay = delay;
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Next = DateTime.MinValue;
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Interval = interval;
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Count = count;
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Running = false;
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Index = 0;
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_nextTimer = null;
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_prevTimer = null;
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_ring = -1;
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_slot = -1;
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}
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protected int Version { get; set; } // Used to determine if a timer was altered and we should abandon it.
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public DateTime Next { get; private set; }
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public TimeSpan Delay
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{
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get => _delay;
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set => _delay = TimeSpan.FromMilliseconds(RoundTicksToNextPowerOfTwo((long)value.TotalMilliseconds));
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}
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public TimeSpan Interval
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{
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get => _interval;
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set => _interval = TimeSpan.FromMilliseconds(RoundTicksToNextPowerOfTwo((long)value.TotalMilliseconds));
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}
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public int Index { get; private set; }
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public int Count { get; private set; }
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public int RemainingCount => Count == 0 ? int.MaxValue : Count - Index;
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public bool Running { get; private set; }
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public override string ToString() => GetType().FullName;
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public Timer Start()
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{
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if (World.WorldState is WorldState.Saving)
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{
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logger.Error(
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$"Attempted to start timer {{Timer}} ({{HashCode}}) while world is {{State}}{Environment.NewLine}{{StackTrace}}",
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GetType(),
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GetHashCode(),
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World.WorldState,
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new StackTrace()
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);
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}
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#if THREADGUARD
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if (Thread.CurrentThread != Core.Thread)
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{
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logger.Error(
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$"Attempted to start timer {{Timer}} ({{HashCode}}) from an invalid thread!{Environment.NewLine}{{StackTrace}}",
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GetType(),
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GetHashCode(),
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new StackTrace()
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);
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}
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#endif
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if (Running)
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{
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return this;
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}
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Index = 0;
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Running = true;
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AddTimer(this, (long)Delay.TotalMilliseconds);
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return this;
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}
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public void Stop()
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{
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if (World.WorldState is WorldState.Saving)
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{
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logger.Error(
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$"Attempted to stop timer {{Timer}} ({{HashCode}}) while world is {{State}}{Environment.NewLine}{{StackTrace}}",
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GetType(),
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GetHashCode(),
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World.WorldState,
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new StackTrace()
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);
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}
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#if THREADGUARD
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if (Thread.CurrentThread != Core.Thread)
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{
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logger.Error(
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$"Attempted to stop timer {{Timer}} ({{HashCode}}) from an invalid thread!{Environment.NewLine}{{StackTrace}}",
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GetType(),
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GetHashCode(),
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new StackTrace()
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);
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}
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#endif
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if (!Running)
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{
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return;
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}
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InternalStop();
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Detach();
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OnDetach();
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Version++;
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}
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private void InternalStop()
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{
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Running = false;
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// We are the head on the timer ring
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if (_rings[_ring][_slot] == this)
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{
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_rings[_ring][_slot] = _nextTimer;
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}
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// We are the head on the executing ring
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if (_executingRings[_ring] == this)
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{
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_executingRings[_ring] = _nextTimer;
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}
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}
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protected virtual void OnTick()
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{
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}
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private void Attach(Timer timer)
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{
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#if DEBUG_TIMERS
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if (_nextTimer != null)
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{
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logger.Error(
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"{Timer} ({HashCode}) attached with a next timer already set!",
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this,
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GetHashCode()
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);
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}
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#endif
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_nextTimer = timer;
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if (timer != null)
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{
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#if DEBUG_TIMERS
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if (timer._prevTimer != null)
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{
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logger.Error(
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"{Timer} ({HashCode}) attached from with a previous timer already set!",
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timer,
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timer.GetHashCode()
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);
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}
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#endif
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timer._prevTimer = this;
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}
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}
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private void Detach()
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{
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if (_prevTimer != null)
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{
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_prevTimer._nextTimer = _nextTimer;
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}
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if (_nextTimer != null)
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{
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_nextTimer._prevTimer = _prevTimer;
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}
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_nextTimer = null;
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_prevTimer = null;
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}
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internal virtual void OnDetach()
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{
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if (Running)
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{
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logger.Error(
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$"{{Timer}} detached while still running!{Environment.NewLine}{{StackTrace}}",
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this,
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new StackTrace()
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);
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return;
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}
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_ring = -1;
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_slot = -1;
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}
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}
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