mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
Adds an optimized formatter for localization. Example:
```cs
string localizationText = Localization.Format(1050039, "enu", $"{m_Amount}\t{LabelNumber:#}");
```
Fixes #1044
70 lines
2.5 KiB
C#
70 lines
2.5 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: PooledArraySpanFormattable.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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#nullable enable
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using System;
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namespace Server.Buffers;
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public struct PooledArraySpanFormattable : ISpanFormattable, IDisposable
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{
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private char[] _arrayToReturnToPool;
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private int _pos;
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private string _value;
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public PooledArraySpanFormattable(char[] arrayToReturnToPool, int length)
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{
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_arrayToReturnToPool = arrayToReturnToPool;
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_pos = length;
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_value = null;
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}
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public ReadOnlySpan<char> Chars => _arrayToReturnToPool.AsSpan(.._pos);
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public static implicit operator string(PooledArraySpanFormattable f) => f.ToString();
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public string ToString(string? format = null, IFormatProvider formatProvider = null)
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{
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_value ??= new string(_arrayToReturnToPool.AsSpan(0, _pos));
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STArrayPool<char>.Shared.Return(_arrayToReturnToPool);
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_arrayToReturnToPool = null;
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return _value;
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}
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public bool TryFormat(
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Span<char> destination, out int charsWritten, ReadOnlySpan<char> format = default,
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IFormatProvider provider = null
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)
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{
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if (destination.Length < _pos)
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{
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charsWritten = 0;
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return false;
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}
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_arrayToReturnToPool.AsSpan(0, _pos).CopyTo(destination);
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charsWritten = _pos;
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return true;
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}
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public void Dispose()
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{
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STArrayPool<char>.Shared.Return(_arrayToReturnToPool);
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_arrayToReturnToPool = null;
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this = default; // Defensive clear
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}
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}
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