mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
116 lines
4.4 KiB
C#
116 lines
4.4 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: Point2D.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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namespace Server
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{
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[Parsable]
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public struct Point2D
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: IPoint2D, IComparable<Point2D>, IComparable<IPoint2D>, IEquatable<object>, IEquatable<Point2D>,
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IEquatable<IPoint2D>
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{
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internal int m_X;
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internal int m_Y;
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public static readonly Point2D Zero = new(0, 0);
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[CommandProperty(AccessLevel.Counselor)]
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public int X
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{
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get => m_X;
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set => m_X = value;
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}
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[CommandProperty(AccessLevel.Counselor)]
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public int Y
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{
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get => m_Y;
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set => m_Y = value;
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}
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public Point2D(int x, int y)
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{
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m_X = x;
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m_Y = y;
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}
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public Point2D(Point2D p) : this(p.X, p.Y)
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{
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}
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public override string ToString() => $"({m_X}, {m_Y})";
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public static Point2D Parse(string value)
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{
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var start = value.IndexOfOrdinal('(');
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var end = value.IndexOf(',', start + 1);
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Utility.ToInt32(value.AsSpan(start + 1, end - (start + 1)).Trim(), out var x);
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start = end;
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end = value.IndexOf(')', start + 1);
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Utility.ToInt32(value.AsSpan(start + 1, end - (start + 1)).Trim(), out var y);
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return new Point2D(x, y);
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}
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public bool Equals(Point2D other) => m_X == other.m_X && m_Y == other.m_Y;
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public bool Equals(IPoint2D other) =>
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m_X == other?.X && m_Y == other.Y;
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public override bool Equals(object obj) => obj is Point2D other && Equals(other);
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public override int GetHashCode() => HashCode.Combine(m_X, m_Y);
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public static bool operator ==(Point2D l, Point2D r) => l.m_X == r.m_X && l.m_Y == r.m_Y;
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public static bool operator !=(Point2D l, Point2D r) => l.m_X != r.m_X || l.m_Y != r.m_Y;
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public static bool operator ==(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X == r.X && l.m_Y == r.Y;
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public static bool operator !=(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && (l.m_X != r.X || l.m_Y != r.Y);
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public static bool operator >(Point2D l, Point2D r) => l.m_X > r.m_X && l.m_Y > r.m_Y;
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public static bool operator >(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X > r.X && l.m_Y > r.Y;
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public static bool operator <(Point2D l, Point2D r) => l.m_X < r.m_X && l.m_Y < r.m_Y;
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public static bool operator <(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X < r.X && l.m_Y < r.Y;
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public static bool operator >=(Point2D l, Point2D r) => l.m_X >= r.m_X && l.m_Y >= r.m_Y;
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public static bool operator >=(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X >= r.X && l.m_Y >= r.Y;
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public static bool operator <=(Point2D l, Point2D r) => l.m_X <= r.m_X && l.m_Y <= r.m_Y;
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public static bool operator <=(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X <= r.X && l.m_Y <= r.Y;
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public int CompareTo(Point2D other)
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{
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var xComparison = m_X.CompareTo(other.m_X);
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return xComparison != 0 ? xComparison : m_Y.CompareTo(other.m_Y);
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}
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public int CompareTo(IPoint2D other)
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{
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var xComparison = m_X.CompareTo(other.X);
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return xComparison != 0 ? xComparison : m_Y.CompareTo(other.Y);
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}
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}
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}
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