modernuo/Projects/Server/Items/Containers.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

126 lines
3.3 KiB
C#

using Server.Accounting;
using Server.Network;
namespace Server.Items
{
public class BankBox : Container
{
public BankBox(Serial serial) : base(serial)
{
}
public BankBox(Mobile owner) : base(0xE7C)
{
Layer = Layer.Bank;
Movable = false;
Owner = owner;
}
public override int DefaultMaxWeight => 0;
public override bool IsVirtualItem => true;
public Mobile Owner { get; private set; }
public bool Opened { get; private set; }
public static bool SendDeleteOnClose { get; set; }
public void Open()
{
Opened = true;
if (Owner != null)
{
Owner.PrivateOverheadMessage(
MessageType.Regular,
0x3B2,
true,
$"Bank container has {TotalItems} items, {TotalWeight} stones",
Owner.NetState
);
Owner.NetState?.SendEquipUpdate(this);
DisplayTo(Owner);
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(Owner);
writer.Write(Opened);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
Owner = reader.ReadEntity<Mobile>();
Opened = reader.ReadBool();
if (Owner == null)
{
Delete();
}
break;
}
}
if (ItemID == 0xE41)
{
ItemID = 0xE7C;
}
}
public void Close()
{
Opened = false;
if (SendDeleteOnClose)
{
Owner?.NetState.SendRemoveEntity(Serial);
}
}
public override void OnSingleClick(Mobile from)
{
}
public override void OnDoubleClick(Mobile from)
{
}
public override DeathMoveResult OnParentDeath(Mobile parent) => DeathMoveResult.RemainEquipped;
public override bool IsAccessibleTo(Mobile check) =>
(check == Owner && Opened || check.AccessLevel >= AccessLevel.GameMaster) && base.IsAccessibleTo(check);
public override bool OnDragDrop(Mobile from, Item dropped) =>
(from == Owner && Opened || from.AccessLevel >= AccessLevel.GameMaster) && base.OnDragDrop(from, dropped);
public override bool OnDragDropInto(Mobile from, Item item, Point3D p) =>
(from == Owner && Opened || from.AccessLevel >= AccessLevel.GameMaster) &&
base.OnDragDropInto(from, item, p);
public override int GetTotal(TotalType type)
{
if (AccountGold.Enabled && Owner?.Account != null && type == TotalType.Gold)
{
return Owner.Account.TotalGold;
}
return base.GetTotal(type);
}
}
}