modernuo/Projects/Server/Network/PacketUtilities.cs
Kamron Batman 651cffa872
fix: Cleans up mobile status packets (#835)
* Removes Span2D for mobile moving. Instead uses pure math and simplifies the calculation.
* Cleans up the extended mobile status packet.
2022-02-27 03:10:35 -08:00

68 lines
2.6 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: PacketUtilities.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Buffers;
using System.IO;
using System.Runtime.CompilerServices;
namespace Server.Network
{
public static class PacketUtilities
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void WritePacketLength(this ref CircularBufferWriter writer)
{
var length = writer.Position;
writer.Seek(1, SeekOrigin.Begin);
writer.Write((ushort)length);
writer.Seek(length, SeekOrigin.Begin);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void WritePacketLength(this ref SpanWriter writer)
{
writer.Seek(1, SeekOrigin.Begin);
writer.Write((ushort)writer.BytesWritten);
writer.Seek(0, SeekOrigin.End);
}
// If LOCAL INIT is off, then stack/heap allocations have garbage data
// Initializes the first byte (Packet ID) so it can be used as a flag.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Span<byte> InitializePacket(this Span<byte> buffer)
{
#if NO_LOCAL_INIT
if (buffer != null)
{
buffer[0] = 0;
}
#endif
return buffer;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Span<byte> InitializePackets(this Span<byte> buffer, int width)
{
#if NO_LOCAL_INIT
for (var i = 0; i < buffer.Length; i += width)
{
buffer[i] = 0;
}
#endif
return buffer;
}
}
}