mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
- [X] Removes several `ToList()` uses with `PooledRefQueue` - [X] Adds a `PeekRandom` to PooledRefQueue - [X] Updates EV/BS so they dispel each other in a more efficient manner. - [X] Fixes Firebomb so it works like a normal firefield. - [X] Fixes field spells so they aren't unnecessarily using a Point3D ref more than necessary. - [X] Removes extra allocation in campfire by using reverse loop. - [X] Removes other LINQ calls that aren't needed.
30 lines
1.5 KiB
C#
30 lines
1.5 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: RandomSources.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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namespace Server.Random
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{
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public static class RandomSources
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{
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private static IRandomSource _source;
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private static IRandomSource _secureSource;
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public static IRandomSource Source => _source ??= new Xoshiro256PlusPlus();
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public static IRandomSource SecureSource => _secureSource ??= new SecureRandom();
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public static void SetRng(IRandomSource newSource) => _source = newSource;
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public static void SetSecureRng(IRandomSource newSource) => _secureSource = newSource;
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}
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}
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