modernuo/Projects/Server/TileList.cs
2020-09-12 15:31:21 -07:00

74 lines
1.7 KiB
C#

using System;
namespace Server
{
public class TileList
{
private static readonly StaticTile[] m_EmptyTiles = Array.Empty<StaticTile>();
private StaticTile[] m_Tiles;
public TileList()
{
m_Tiles = new StaticTile[8];
Count = 0;
}
public int Count { get; private set; }
public void AddRange(StaticTile[] tiles)
{
if (Count + tiles.Length > m_Tiles.Length)
{
var old = m_Tiles;
m_Tiles = new StaticTile[(Count + tiles.Length) * 2];
for (var i = 0; i < old.Length; ++i)
{
m_Tiles[i] = old[i];
}
}
for (var i = 0; i < tiles.Length; ++i)
{
m_Tiles[Count++] = tiles[i];
}
}
public void Add(ushort id, sbyte z)
{
if (Count + 1 > m_Tiles.Length)
{
var old = m_Tiles;
m_Tiles = new StaticTile[old.Length * 2];
for (var i = 0; i < old.Length; ++i)
{
m_Tiles[i] = old[i];
}
}
m_Tiles[Count].m_ID = id;
m_Tiles[Count].m_Z = z;
++Count;
}
public StaticTile[] ToArray()
{
if (Count == 0)
{
return m_EmptyTiles;
}
var tiles = new StaticTile[Count];
for (var i = 0; i < Count; ++i)
{
tiles[i] = m_Tiles[i];
}
Count = 0;
return tiles;
}
}
}