mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
146 lines
5.1 KiB
C#
146 lines
5.1 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2026 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: MapLoader.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using Server.Json;
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using Server.Logging;
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namespace Server;
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public static class MapLoader
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{
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private static readonly ILogger logger = LogFactory.GetLogger(typeof(MapLoader));
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/* Here we configure all maps. Some notes:
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*
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* 1) The first 32 maps are reserved for core use.
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* 2) Map 127 is reserved for core use.
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* 3) Map 255 is reserved for core use.
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* 4) Changing or removing any predefined maps may cause server instability.
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*
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* Map definitions are modified in Data/Map Definitions/<expansion>.json:
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* - <index> : An unreserved unique index for this map
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* - <id> : An identification number used in client communications. For any visible maps, this value must be from 0-5
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* - <fileIndex> : A file identification number. For any visible maps, this value must be from 0-5
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* - <width>, <height> : Size of the map (in tiles)
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* - <season> : Season of the map. 0 = Spring, 1 = Summer, 2 = Fall, 3 = Winter, 4 = Desolation
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* - <name> : Reference name for the map, used in props gump, get/set commands, region loading, etc
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* - <rules> : Rules and restrictions associated with the map. See documentation for details
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*/
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[CallPriority(2)]
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public static void Configure()
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{
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var failures = new List<string>();
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var count = 0;
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var path = Path.Combine(Core.BaseDirectory, "Data/map-definitions.json");
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logger.Information("Loading Map Definitions");
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var stopwatch = Stopwatch.StartNew();
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var maps = JsonConfig.Deserialize<List<MapDefinition>>(path);
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if (maps == null)
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{
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throw new JsonException($"Failed to deserialize {path}.");
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}
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foreach (var def in maps)
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{
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try
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{
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RegisterMap(def);
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count++;
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}
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catch (Exception ex)
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{
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logger.Debug(ex, "Failed to load map definition {MapDefName} ({MapDefId})", def.Name, def.Id);
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failures.Add($"\tInvalid map definition {def.Name} ({def.Id})");
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}
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}
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stopwatch.Stop();
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if (failures.Count > 0)
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{
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logger.Warning(
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$"Loading map definitions {{Status}} ({{Count}} maps, {{FailureCount}} failures) ({{Duration:F2}} seconds){Environment.NewLine}{{Failures}}",
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"failed",
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count,
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failures.Count,
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stopwatch.Elapsed.TotalSeconds,
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failures
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);
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}
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else
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{
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logger.Information(
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"Loading map definitions {Status} ({Count} maps, {FailureCount} failures) ({Duration:F2} seconds)",
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"done",
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count,
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failures.Count,
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stopwatch.Elapsed.TotalSeconds
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);
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}
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}
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private static void RegisterMap(MapDefinition mapDefinition)
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{
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var newMap = new Map(
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mapDefinition.Id,
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mapDefinition.Index,
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mapDefinition.FileIndex,
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Math.Max(mapDefinition.Width, Map.SectorSize),
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Math.Max(mapDefinition.Height, Map.SectorSize),
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mapDefinition.Season,
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mapDefinition.Name,
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mapDefinition.Rules
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);
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Map.Maps[mapDefinition.Index] = newMap;
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Map.AllMaps.Add(newMap);
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}
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internal class MapDefinition
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{
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[JsonPropertyName("index")]
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public int Index { get; set; }
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[JsonPropertyName("id")]
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public int Id { get; set; }
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[JsonPropertyName("fileIndex")]
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public int FileIndex { get; set; }
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[JsonPropertyName("name")]
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public string Name { get; set; }
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[JsonPropertyName("width")]
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public int Width { get; set; }
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[JsonPropertyName("height")]
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public int Height { get; set; }
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[JsonPropertyName("season")]
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public int Season { get; set; }
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[JsonPropertyName("rules")]
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public MapRules Rules { get; set; }
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}
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}
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