modernuo/Projects/Server/Targeting/Target.cs
2025-12-27 16:47:28 -08:00

286 lines
7.3 KiB
C#

using System;
using Server.Network;
namespace Server.Targeting;
public abstract class Target
{
private static int m_NextTargetID;
private Timer m_TimeoutTimer;
protected Target(int range, bool allowGround, TargetFlags flags)
{
TargetID = ++m_NextTargetID;
Range = range;
AllowGround = allowGround;
Flags = flags;
CheckLOS = true;
}
public long TimeoutTime { get; private set; }
public bool CheckLOS { get; set; }
public bool DisallowMultis { get; set; }
public bool AllowNonlocal { get; set; }
public int TargetID { get; }
public int Range { get; set; }
public bool AllowGround { get; set; }
public TargetFlags Flags { get; set; }
public static void Cancel(Mobile m)
{
m.NetState.SendCancelTarget();
m.Target?.Cancel(m, TargetCancelType.Canceled);
}
public void BeginTimeout(Mobile from, long delay)
{
TimeoutTime = Core.TickCount + delay;
m_TimeoutTimer?.Stop();
m_TimeoutTimer = new TimeoutTimer(this, from, TimeSpan.FromMilliseconds(delay));
m_TimeoutTimer.Start();
}
public void CancelTimeout()
{
m_TimeoutTimer?.Stop();
m_TimeoutTimer = null;
}
public void Timeout(Mobile m)
{
m.NetState.SendCancelTarget();
CancelTimeout();
m.ClearTarget();
OnTargetCancel(m, TargetCancelType.Timeout);
OnTargetFinish(m);
}
public virtual void SendTargetTo(NetState ns) => ns.SendTargetReq(this);
public void Cancel(Mobile from, TargetCancelType type)
{
CancelTimeout();
from.ClearTarget();
OnTargetCancel(from, type);
OnTargetFinish(from);
}
protected virtual bool CanTarget(Mobile from, LandTarget landTarget, ref Point3D loc, ref Map map)
{
if (!AllowGround)
{
// We should actually never get here. If we do, it's probably a misbehaving client/macro.
return false;
}
loc = landTarget.Location;
map = from.Map;
return true;
}
protected virtual bool CanTarget(Mobile from, StaticTarget staticTarget, ref Point3D loc, ref Map map)
{
loc = staticTarget.Location;
map = from.Map;
return true;
}
protected virtual bool CanTarget(Mobile from, Item item, ref Point3D loc, ref Map map)
{
if (item.Deleted)
{
OnTargetDeleted(from, item);
return false;
}
if (!item.CanTarget)
{
OnTargetUntargetable(from, item);
return false;
}
if (!AllowNonlocal && item.RootParent is Mobile && item.RootParent != from &&
from.AccessLevel == AccessLevel.Player)
{
OnNonlocalTarget(from, item);
return false;
}
loc = item.GetWorldLocation();
map = item.Map;
return true;
}
protected virtual bool CanTarget(Mobile from, Mobile mobile, ref Point3D loc, ref Map map)
{
if (mobile.Deleted)
{
OnTargetDeleted(from, mobile);
return false;
}
if (!mobile.CanTarget)
{
OnTargetUntargetable(from, mobile);
return false;
}
loc = mobile.Location;
map = mobile.Map;
return true;
}
public void Invoke(Mobile from, object targeted)
{
CancelTimeout();
from.ClearTarget();
if (from.Deleted)
{
OnTargetCancel(from, TargetCancelType.Canceled);
OnTargetFinish(from);
return;
}
Point3D loc = default;
Map map = null;
Item item = null;
Mobile mobile = null;
var isValidTargetType = true;
var valid = targeted switch
{
LandTarget landTarget => CanTarget(from, landTarget, ref loc, ref map),
StaticTarget staticTarget => CanTarget(from, staticTarget, ref loc, ref map),
Item i => CanTarget(from, item = i, ref loc, ref map),
Mobile m => CanTarget(from, mobile = m, ref loc, ref map),
_ => isValidTargetType = false
};
if (!valid)
{
if (!isValidTargetType)
{
OnTargetUntargetable(from, targeted);
}
}
else if (map == null || map != from.Map || Range >= 0 && !from.InRange(loc, Range))
{
OnTargetOutOfRange(from, targeted);
}
else if (!from.CanSee(targeted))
{
OnCantSeeTarget(from, targeted);
}
else if (CheckLOS && !from.InLOS(targeted))
{
OnTargetOutOfLOS(from, targeted);
}
else if (item?.InSecureTrade == true)
{
OnTargetInSecureTrade(from, targeted);
}
else if (item?.IsAccessibleTo(from) == false)
{
OnTargetNotAccessible(from, targeted);
}
else if (item?.CheckTarget(from, this, targeted) == false)
{
OnTargetUntargetable(from, targeted);
}
else if (mobile?.CheckTarget(from, this, targeted) == false)
{
OnTargetUntargetable(from, mobile);
}
else if (from.Region.OnTarget(from, this, targeted))
{
OnTarget(from, targeted);
}
OnTargetFinish(from);
}
protected virtual void OnTarget(Mobile from, object targeted)
{
}
protected virtual void OnTargetNotAccessible(Mobile from, object targeted)
{
from.SendLocalizedMessage(500447); // That is not accessible.
}
protected virtual void OnTargetInSecureTrade(Mobile from, object targeted)
{
from.SendLocalizedMessage(500447); // That is not accessible.
}
protected virtual void OnNonlocalTarget(Mobile from, object targeted)
{
from.SendLocalizedMessage(500447); // That is not accessible.
}
protected virtual void OnCantSeeTarget(Mobile from, object targeted)
{
from.SendLocalizedMessage(500237); // Target can not be seen.
}
protected virtual void OnTargetOutOfLOS(Mobile from, object targeted)
{
from.SendLocalizedMessage(500237); // Target can not be seen.
}
protected virtual void OnTargetOutOfRange(Mobile from, object targeted)
{
from.SendLocalizedMessage(500446); // That is too far away.
}
protected virtual void OnTargetDeleted(Mobile from, object targeted)
{
}
protected virtual void OnTargetUntargetable(Mobile from, object targeted)
{
from.SendLocalizedMessage(500447); // That is not accessible.
}
protected virtual void OnTargetCancel(Mobile from, TargetCancelType cancelType)
{
}
protected virtual void OnTargetFinish(Mobile from)
{
}
private class TimeoutTimer : Timer
{
private readonly Mobile _mobile;
private readonly Target _target;
public TimeoutTimer(Target target, Mobile m, TimeSpan delay) : base(delay)
{
_target = target;
_mobile = m;
}
protected override void OnTick()
{
if (_mobile.Target == _target)
{
_target.Timeout(_mobile);
}
}
}
}