modernuo/Projects/Server/TileData.cs
2026-03-05 19:36:54 -08:00

384 lines
11 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2026 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: TileData.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.IO;
using System.Runtime.CompilerServices;
using System.Text;
namespace Server;
public struct LandData
{
public string Name { get; set; }
public TileFlag Flags { get; set; }
public LandData(string name, TileFlag flags)
{
Name = name;
Flags = flags;
}
}
[PropertyObject]
public struct ItemData
{
private byte _weight;
private byte _quality;
private ushort _animation;
private byte _quantity;
private byte _value;
private byte _height;
public ItemData(string name, TileFlag flags, int weight, int quality, int animation, int quantity, int value, int height)
{
Name = name;
Flags = flags;
_weight = (byte)weight;
_quality = (byte)quality;
_animation = (ushort)animation;
_quantity = (byte)quantity;
_value = (byte)value;
_height = (byte)height;
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public string Name { get; set; }
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public TileFlag Flags { get; set; }
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public int Weight
{
get => _weight;
set => _weight = (byte)value;
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public int Quality
{
get => _quality;
set => _quality = (byte)value;
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public int Animation
{
get => _animation;
set => _animation = (ushort)value;
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public int Quantity
{
get => _quantity;
set => _quantity = (byte)value;
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public int Value
{
get => _value;
set => _value = (byte)value;
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public int Height
{
get => _height;
set => _height = (byte)value;
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public int CalcHeight => Bridge ? _height / 2 : _height;
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public bool Door
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => this[TileFlag.Door];
set => this[TileFlag.Door] = value;
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public bool Background
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => this[TileFlag.Background];
set => this[TileFlag.Background] = value;
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public bool Bridge
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => this[TileFlag.Bridge];
set => this[TileFlag.Bridge] = value;
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public bool Wall
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => this[TileFlag.Wall];
set => this[TileFlag.Wall] = value;
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public bool Window
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => this[TileFlag.Window];
set => this[TileFlag.Window] = value;
}
public bool ImpassableSurface
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => this[TileFlag.Impassable | TileFlag.Surface];
set => this[TileFlag.Impassable | TileFlag.Surface] = value;
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public bool Impassable
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => this[TileFlag.Impassable];
set => this[TileFlag.Impassable] = value;
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public bool Surface
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => this[TileFlag.Surface];
set => this[TileFlag.Surface] = value;
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public bool Roof
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => this[TileFlag.Roof];
set => this[TileFlag.Roof] = value;
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public bool LightSource
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => this[TileFlag.LightSource];
set => this[TileFlag.LightSource] = value;
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public bool Wet
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => this[TileFlag.Wet];
set => this[TileFlag.Wet] = value;
}
public bool this[TileFlag flag]
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => (Flags & flag) != 0;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
if (value)
{
Flags |= flag;
}
else
{
Flags &= ~flag;
}
}
}
}
[Flags]
public enum TileFlag : ulong
{
None = 0x00000000,
Background = 0x00000001,
Weapon = 0x00000002,
Transparent = 0x00000004,
Translucent = 0x00000008,
Wall = 0x00000010,
Damaging = 0x00000020,
Impassable = 0x00000040,
Wet = 0x00000080,
Unknown1 = 0x00000100,
Surface = 0x00000200,
Bridge = 0x00000400,
Generic = 0x00000800,
Window = 0x00001000,
NoShoot = 0x00002000,
ArticleA = 0x00004000,
ArticleAn = 0x00008000,
Internal = 0x00010000,
Foliage = 0x00020000,
PartialHue = 0x00040000,
Unknown2 = 0x00080000,
Map = 0x00100000,
Container = 0x00200000,
Wearable = 0x00400000,
LightSource = 0x00800000,
Animation = 0x01000000,
NoDiagonal = 0x02000000,
Unknown3 = 0x04000000,
Armor = 0x08000000,
Roof = 0x10000000,
Door = 0x20000000,
StairBack = 0x40000000,
StairRight = 0x80000000,
HS33 = 0x0000000100000000,
HS34 = 0x0000000200000000,
HS35 = 0x0000000400000000,
HS36 = 0x0000000800000000,
HS37 = 0x0000001000000000,
HS38 = 0x0000002000000000,
HS39 = 0x0000004000000000,
HS40 = 0x0000008000000000,
HS41 = 0x0000010000000000,
HS42 = 0x0000020000000000,
HS43 = 0x0000040000000000,
HS44 = 0x0000080000000000,
HS45 = 0x0000100000000000,
HS46 = 0x0000200000000000,
HS47 = 0x0000400000000000,
HS48 = 0x0000800000000000,
HS49 = 0x0001000000000000,
HS50 = 0x0002000000000000,
HS51 = 0x0004000000000000,
HS52 = 0x0008000000000000,
HS53 = 0x0010000000000000,
HS54 = 0x0020000000000000,
HS55 = 0x0040000000000000,
HS56 = 0x0080000000000000,
HS57 = 0x0100000000000000,
HS58 = 0x0200000000000000,
HS59 = 0x0400000000000000,
HS60 = 0x0800000000000000,
HS61 = 0x1000000000000000,
HS62 = 0x2000000000000000,
HS63 = 0x4000000000000000,
HS64 = 0x8000000000000000
}
public static class TileData
{
public static LandData[] LandTable { get; } = new LandData[0x4000];
public static ItemData[] ItemTable { get; } = new ItemData[0x10000];
public static int MaxLandValue { get; private set; }
public static int MaxItemValue { get; private set; }
static TileData()
{
if (Core.IsRunningFromXUnit)
{
return;
}
Load();
}
internal static unsafe void Load()
{
var filePath = Core.FindDataFile("tiledata.mul");
using var fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read);
using var bin = new BinaryReader(fs);
bool is64BitFlags;
const int landLength = 0x4000;
int itemLength;
if (fs.Length >= 3188736) // 7.0.9.0
{
is64BitFlags = true;
itemLength = 0x10000;
}
else if (fs.Length >= 1644544) // 7.0.0.0
{
is64BitFlags = false;
itemLength = 0x8000;
}
else
{
is64BitFlags = false;
itemLength = 0x4000;
}
Span<byte> buffer = stackalloc byte[20];
for (var i = 0; i < landLength; i++)
{
if (is64BitFlags ? i == 1 || i > 0 && (i & 0x1F) == 0 : (i & 0x1F) == 0)
{
bin.ReadInt32(); // header
}
var flags = (TileFlag)(is64BitFlags ? bin.ReadUInt64() : bin.ReadUInt32());
bin.ReadInt16(); // skip 2 bytes -- textureID
bin.Read(buffer);
var terminator = buffer.IndexOfTerminator(1);
var name = Encoding.ASCII.GetString(buffer[..(terminator < 0 ? buffer.Length : terminator)]);
LandTable[i] = new LandData(name.Intern(), flags);
}
for (var i = 0; i < itemLength; i++)
{
if ((i & 0x1F) == 0)
{
bin.ReadInt32(); // header
}
var flags = (TileFlag)(is64BitFlags ? bin.ReadUInt64() : bin.ReadUInt32());
int weight = bin.ReadByte();
int quality = bin.ReadByte();
int animation = bin.ReadUInt16();
bin.ReadByte();
int quantity = bin.ReadByte();
bin.ReadInt32();
bin.ReadByte();
int value = bin.ReadByte();
int height = bin.ReadByte();
bin.Read(buffer);
var terminator = buffer.IndexOfTerminator(1);
var name = Encoding.ASCII.GetString(buffer[..(terminator < 0 ? buffer.Length : terminator)]);
ItemTable[i] = new ItemData(
name.Intern(),
flags,
weight,
quality,
animation,
quantity,
value,
height
);
}
MaxLandValue = LandTable.Length - 1;
MaxItemValue = ItemTable.Length - 1;
}
}