mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
162 lines
5.6 KiB
C#
162 lines
5.6 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: Point3D.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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namespace Server
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{
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[Parsable]
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public struct Point3D
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: IPoint3D, IComparable<Point3D>, IComparable<IPoint3D>, IEquatable<object>, IEquatable<Point3D>,
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IEquatable<IPoint3D>
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{
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internal int m_X;
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internal int m_Y;
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internal int m_Z;
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public static readonly Point3D Zero = new Point3D(0, 0, 0);
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[CommandProperty(AccessLevel.Counselor)]
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public int X
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{
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get => m_X;
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set => m_X = value;
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}
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[CommandProperty(AccessLevel.Counselor)]
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public int Y
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{
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get => m_Y;
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set => m_Y = value;
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}
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[CommandProperty(AccessLevel.Counselor)]
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public int Z
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{
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get => m_Z;
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set => m_Z = value;
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}
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public Point3D(IPoint3D p) : this(p.X, p.Y, p.Z)
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{
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}
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public Point3D(IPoint2D p, int z) : this(p.X, p.Y, z)
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{
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}
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public Point3D(int x, int y, int z)
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{
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m_X = x;
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m_Y = y;
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m_Z = z;
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}
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public override string ToString() => $"({m_X}, {m_Y}, {m_Z})";
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public bool Equals(Point3D other) => m_X == other.m_X && m_Y == other.m_Y && m_Z == other.m_Z;
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public bool Equals(IPoint3D other) =>
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!ReferenceEquals(other, null) && m_X == other.X && m_Y == other.Y && m_Z == other.Z;
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public override bool Equals(object obj) => obj is Point3D other && Equals(other);
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public override int GetHashCode() => HashCode.Combine(m_X, m_Y, m_Z);
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public static Point3D Parse(string value)
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{
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var start = value.IndexOf('(');
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var end = value.IndexOf(',', start + 1);
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Utility.ToInt32(value.Substring(start + 1, end - (start + 1)).Trim(), out var x);
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start = end;
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end = value.IndexOf(',', start + 1);
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Utility.ToInt32(value.Substring(start + 1, end - (start + 1)).Trim(), out var y);
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start = end;
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end = value.IndexOf(')', start + 1);
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Utility.ToInt32(value.Substring(start + 1, end - (start + 1)).Trim(), out var z);
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return new Point3D(x, y, z);
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}
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public static bool operator ==(Point3D l, Point3D r) => l.m_X == r.m_X && l.m_Y == r.m_Y && l.m_Z == r.m_Z;
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public static bool operator ==(Point3D l, IPoint3D r) =>
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!ReferenceEquals(r, null) && l.m_X == r.X && l.m_Y == r.Y && l.m_Z == r.Z;
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public static bool operator !=(Point3D l, Point3D r) => l.m_X != r.m_X || l.m_Y != r.m_Y || l.m_Z != r.m_Z;
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public static bool operator !=(Point3D l, IPoint3D r) =>
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!ReferenceEquals(r, null) && (l.m_X != r.X || l.m_Y != r.Y || l.m_Z != r.Z);
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public static bool operator >(Point3D l, Point3D r) => l.m_X > r.m_X && l.m_Y > r.m_Y && l.m_Z > r.m_Z;
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public static bool operator >(Point3D l, IPoint3D r) =>
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!ReferenceEquals(r, null) && l.m_X > r.X && l.m_Y > r.Y && l.m_Z > r.Z;
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public static bool operator <(Point3D l, Point3D r) => l.m_X < r.m_X && l.m_Y < r.m_Y && l.m_Z > r.m_Z;
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public static bool operator <(Point3D l, IPoint3D r) =>
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!ReferenceEquals(r, null) && l.m_X < r.X && l.m_Y < r.Y && l.m_Z > r.Z;
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public static bool operator >=(Point3D l, Point3D r) => l.m_X >= r.m_X && l.m_Y >= r.m_Y && l.m_Z > r.m_Z;
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public static bool operator >=(Point3D l, IPoint3D r) =>
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!ReferenceEquals(r, null) && l.m_X >= r.X && l.m_Y >= r.Y && l.m_Z > r.Z;
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public static bool operator <=(Point3D l, Point3D r) => l.m_X <= r.m_X && l.m_Y <= r.m_Y && l.m_Z > r.m_Z;
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public static bool operator <=(Point3D l, IPoint3D r) =>
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!ReferenceEquals(r, null) && l.m_X <= r.X && l.m_Y <= r.Y && l.m_Z > r.Z;
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public int CompareTo(Point3D other)
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{
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var xComparison = m_X.CompareTo(other.m_X);
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if (xComparison != 0)
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{
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return xComparison;
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}
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var yComparison = m_Y.CompareTo(other.m_Y);
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if (yComparison != 0)
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{
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return yComparison;
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}
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return m_Z.CompareTo(other.m_Z);
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}
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public int CompareTo(IPoint3D other)
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{
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var xComparison = m_X.CompareTo(other.X);
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if (xComparison != 0)
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{
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return xComparison;
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}
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var yComparison = m_Y.CompareTo(other.Y);
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if (yComparison != 0)
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{
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return yComparison;
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}
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return m_Z.CompareTo(other.Z);
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}
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}
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}
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