Commit graph

6 commits

Author SHA1 Message Date
Vadim Peretokin
827b32e875
Infrastructure: add Discord IPC server stub for end-to-end tests (#9475)
#### Brief overview of PR changes/additions

Adds `DiscordIpcServerStub`, a `QLocalServer` that speaks the
discord-rpc wire protocol: it performs the handshake, replies with a
`DISPATCH`/`READY` carrying a configurable username, and records
`SET_ACTIVITY` frames for assertions (with Windows named-pipe support).
This lets tests reach genuine Discord states headlessly with no Discord
client running. Two new end-to-end cases exercise real-IPC read-only
gating and `SET_ACTIVITY` payload capture.

#### Motivation for adding to Mudlet

Groundwork for later Discord Lua-API spec coverage: tests can now drive
the real discord-rpc handshake end-to-end without a live Discord client.

#### Other info (issues closed, discussion etc)

Stacked on #9472 (`fix-discord-permission-gating`); merge after that
base gating PR.

Tested by hand. Squash-merge with:
```
Assisted-by: Claude:claude-fable-5
Signed-off-by: Vadim Peretokin <vadim.peretokin@mudlet.org>
```
2026-07-27 20:40:16 +02:00
Vadim Peretokin
dc2e639132
Fix: apply Discord API permission gating consistently (#9472)
#### Brief overview of PR changes/additions

Since the original 2018 Discord commit, 14 of the 22 Lua Discord
functions carried inverted permission gating from copy-paste. Four
getters required WRITE access and failed with a self-contradictory "API
is read-only" error, nine setters only checked READ so scripts could
mutate presence in read-only mode, and `resetDiscordData` had no gate at
all. Getters now check read access; setters and `resetDiscordData` check
write access. The permission *meanings* are unchanged and the GMCP
server path is unaffected.

#### Motivation for adding to Mudlet

Gating is now consistent: read-only scripts can no longer mutate Discord
presence, and legitimate getters no longer fail with a contradictory
error.

#### Other info (issues closed, discussion etc)

Tests: a source-scan contract test in `DiscordTest` enforcing the full
22-function gating matrix (it fails against the pre-fix source), plus 5
Lua-level functional cases in `TDiscordModeTest` with the bundled
discord-rpc actually loaded.

Tested by hand. Squash-merge with:
```
Assisted-by: Claude:claude-fable-5
Signed-off-by: Vadim Peretokin <vadim.peretokin@mudlet.org>
```


https://github.com/user-attachments/assets/99850189-f483-43e5-b46f-1823df8699dc
2026-07-26 10:13:28 +02:00
Vadim Peretokin
cb402cc3e6
infrastructure: use std::chrono literals for time durations (#9493)
#### Brief overview of PR changes/additions

Convert raw millisecond integer literals at time-duration call sites to
`std::chrono` literals, and add `#include <chrono>` to each touched
translation unit. Examples:

- `QTimer::singleShot(0, ...)` → `QTimer::singleShot(0ms, ...)`
- `mpTimerReplay->setInterval(1000)` → `setInterval(1s)`
- `mPendingTimer.start(60000)` → `start(1min)`
- `QObject::startTimer(50)` → `startTimer(50ms)`
- `QTest::qWait(100)` → `QTest::qWait(100ms)`
- `QThread::msleep(10)` → `QThread::sleep(10ms)`

This is a semantics-preserving refactor - every duration is kept exactly
equal to before (e.g. `1000` ms becomes `1s`, `60000` ms becomes
`1min`). No behavioural change.

#### Motivation for adding to Mudlet

Chrono literals make time durations self-documenting and type-safe. `1s`
/ `100ms` read unambiguously where a bare `1000` / `100` forces the
reader to remember each API's unit, and the compiler now rejects unit
mismatches. Only genuine duration arguments were converted - loop
counts, scroll-line counts, sizes, ports and the like were deliberately
left as plain integers.

All targeted APIs provide `std::chrono` overloads in the minimum
supported Qt (6.8.2): `QTimer::singleShot`/`start`/`setInterval` (5.8),
`QObject::startTimer` (5.9), `QThread::sleep(std::chrono::nanoseconds)`
(6.6) and `QTest::qWait(std::chrono::milliseconds)` (6.7).

#### Other info (issues closed, discussion etc)

Test case: the full application builds cleanly and the entire functional
`ctest` suite passes. The only failing test is the known, pre-existing
`PasswordMigrationTest` LSan exit-leak (GTK3/fontconfig noise), which is
unrelated to this change.

Assisted-by: Claude:claude-opus-4-8
2026-07-25 20:24:31 +02:00
Vadim Peretokin
094022f47c
infrastructure: test suites no longer clash when run at the same time (#9483)
#### Brief overview of PR changes/additions
- TelnetServerStub now binds an OS-assigned (ephemeral) port; its log
reports the actual bound port
- All 11 functional tests that hardcoded listen ports (three shared port
4000, two pairs shared 4003/4004) now read the real port back via
serverPort()

#### Motivation for adding to Mudlet
Concurrent test runs (parallel CI jobs, multiple checkouts on one
machine) collided on the fixed ports, causing flaky bind failures and
tests connecting to the wrong run's server.

#### Other info (issues closed, discussion etc)
Follows the pattern GMCPCharLoginTest already used. Verified by running
two copies of TelnetTextDisplayedTest simultaneously - both passed on
distinct ports (37503/42303), impossible before.

**Test case:** Run the functional suite twice in parallel (two build
dirs or ctest -j2 repeated); no "address already in use" failures.

Assisted-by: Claude:claude-opus-4-8
2026-07-20 09:01:51 +02:00
Stephen Lyons
113218930f
Infrastructure: Swap out QtConcurrent module header for sub-module ones (#9246)
#### Brief overview of PR changes/additions
The Qt documentation for `QtConcurrent` points out:
> If you include the `<QtConcurrent>` header, the entire Qt Concurrent
module with the entire Qt Core module will be included, which may
increase compilation times and binary sizes. To use individual functions
from the QtConcurrent namespace, you can include more specific headers.
>
> The table below lists the functions in the QtConcurrent namespace and
their corresponding headers:

|Function|Header|
|--------|------|
|`QtConcurrent::run()`|`<QtConcurrentRun>`|
|`QtConcurrent::task()`| `<QtConcurrentTask>`|

|`QtConcurrent::filter()`,<br>`QtConcurrent::filtered()`,<br>`QtConcurrent::filteredReduced()`|`<QtConcurrentFilter>`|
|`QtConcurrent::map()`,<br>`QtConcurrent::mapped()`,<br>`QtConcurrent::mappedReduced()`|`<QtConcurrentMap>`|

#### Motivation for adding to Mudlet
To speed up the build a little by removing stuff that isn't needed.

#### Other info (issues closed, discussion etc)
In doing this I happened to start cleaning up a couple of header files
`T2DMap.h` and then `mudlet.h`, I then got into converting some
`#include`s into forward declarations in a "include-what-you-use" move.
This then rippled through into a (more than 10!) number of files but
should "improve" things.

Note that the ordering of `#include` in many files seems to be rather
haphazard and is due for some serious overhaul - I suggest that we
should actually declare an "official" style for this project so that
everyone knows what it is.

**During the CI/CB process I discovered that Linux and then MacOS builds
were failing because the file referred to by the `#include
<QtConcurrentTask>` header file was missing, yet was present on my local
PC when I was using the Qt framework from the On-line installer.
Initially I suspected a Debian (and then Devuan - as the packaged
version on my own machine also had this defect AND Ubuntu) package
problem; however it now seems to be an upstream Qt issue as the various
Qt versions & OS combinations suggest that Qt themselves fixed it for Qt
6.10:**
| OS     | QtVersion             | Missing header |
|--------|-----------------------|----------------|
| Windows| 6.11.0 package        |       No       |
| Devuan | 6.8.2 package         |      Yes       |
| Devuan | 6.10.0 online install |       No       |
| Ubuntu | 6.9.0 package         |      Yes       |
| Debian | 6.8.2 package         |      Yes       |
| MacOS  | 6.9.0 package         |      Yes       |

**To fix this I reverted to an `#include <qtconcurrenttask.h>` for Linux
and MacOS builds - although it would probably have been better to make
it conditional on the Qt Version instead...**

*I have reported this upstream to Debian - see:
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=1135197*

---------

Signed-off-by: Stephen Lyons <slysven@virginmedia.com>
2026-04-29 13:35:29 +01:00
Morquin
3036e1f3d7
improve: Give players full control over Discord Rich Presence (#9116)
## Summary

Players had no clear way to control what Discord shows about their
Mudlet activity. The old checkbox in the connection pane only gated
server GMCP data but didn't prevent Discord from showing "Playing
Mudlet", and the privacy controls were confusing. This PR replaces all
of that with three straightforward modes via radio buttons in Profile
Preferences > Chat:

- **Show full game details (if supported)** - full game integration with
server-provided presence (default)
- **Show Mudlet only** - only shows "playing Mudlet", game server is not
told about Discord
- **Disabled** - Discord shows nothing about Mudlet

Players pick the mode that matches their comfort level, and the existing
privacy checkboxes (hide detail, hide state, etc.) remain available in
Game details mode for finer control.

### What changed

- **Three-mode radio buttons** in Profile Preferences > Chat with a
two-column layout (modes on the left, privacy controls on the right),
replacing the old connection-pane checkbox
- **Server-origin tracking** so privacy checkboxes only gate data sent
by the game server - Lua API calls always pass through (only Disabled
mode blocks Lua entirely)
- **Mid-session mode switching** via dynamic GMCP negotiation
(Core.Supports.Add/Remove + External.Discord.Hello/Get)
- **Deferred RPC init** - Discord RPC now starts when a profile loads,
not on app launch
- **Username restriction improvements** - takes effect immediately,
case-insensitive (Discord usernames are lowercase-only since 2023),
shuts down RPC when mismatched
- **Shows logged-in Discord user** in preferences next to the
restriction field, with a tooltip explaining the desktop app requirement
when not connected
- **Presence fix** - empty string fields now send nullptr so Discord
hides them instead of showing blanks
- **Memory leak fix** - presence allocations are now freed in the
destructor regardless of RPC state

### Cleanup

- Removed obsolete discriminator field
(`mRequiredDiscordUserDiscriminator`) - Discord removed discriminators
in 2023
- Removed dead code (`getDiscordUserDetails()`, never called)
- Restored `Discord_ClearPresence` function pointer for potential future
use
- Use proper `Host::DiscordOptionFlags` types instead of raw `int`
(thanks @SlySven)

### Known quirks

- The "Hide timer" checkbox correctly omits timestamps from presence
data, but Discord's client starts its own activity timer for any
presence without a timestamp - this is Discord client behavior outside
our control.
- The "Hide large icon" setting clears the image key, but some Discord
clients fall back to the application's default icon instead of hiding it
entirely.

### Test plan

- [ ] Open Profile Preferences > Chat tab
- [ ] Switch between the three radio button modes and verify Discord
presence updates accordingly
- [ ] In Game details mode, toggle privacy checkboxes and verify fields
are hidden/shown
- [ ] Use Lua API (e.g. `setDiscordDetail("test")`) in Mudlet only mode
- should work. Try in Disabled mode - should fail with error
- [ ] Set a username restriction and verify presence clears immediately
if mismatched
- [ ] Run unit tests: `cd build && ./test/DiscordTest`
- [ ] Run functional tests: `cd build && ctest -R TDiscordModeTest -V`

Closes #6967. Supersedes #7438.

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-authored-by: SlySven <slysven@virginmedia.com>
2026-04-08 13:33:09 +02:00