/*************************************************************************** * Copyright (C) 2025 by Vadim Peretokin - vadim.peretokin@mudlet.org * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "RenderCommandQueue.h" #include "pre_guard.h" #include #include #include "post_guard.h" RenderCommandQueue::RenderCommandQueue() { } RenderCommandQueue::~RenderCommandQueue() { cleanup(); } void RenderCommandQueue::initialize() { if (mInitialized) { return; } initializeOpenGLFunctions(); mInitialized = true; } void RenderCommandQueue::cleanup() { clear(); mInitialized = false; } void RenderCommandQueue::addCommand(std::unique_ptr command) { if (command) { mCommands.push_back(std::move(command)); } } void RenderCommandQueue::executeAll(QOpenGLShaderProgram* shader, GeometryManager* geometryManager, ResourceManager* resourceManager, QOpenGLVertexArrayObject& vao, QOpenGLBuffer& vertexBuffer, QOpenGLBuffer& colorBuffer, QOpenGLBuffer& normalBuffer, QOpenGLBuffer& indexBuffer) { if (!mInitialized) { qWarning() << "RenderCommandQueue: Not initialized"; return; } if (!shader) { qWarning() << "RenderCommandQueue: No shader program provided"; return; } if (!geometryManager) { qWarning() << "RenderCommandQueue: No geometry manager provided"; return; } if (!resourceManager) { qWarning() << "RenderCommandQueue: No resource manager provided"; return; } for (const auto& command : mCommands) { if (command) { command->execute(this, shader, geometryManager, resourceManager, vao, vertexBuffer, colorBuffer, normalBuffer, indexBuffer); // Update statistics mTotalCommandsExecuted++; const char* commandName = command->getCommandName(); if (strcmp(commandName, "RenderCube") == 0) { mCubeCommandsExecuted++; } else if (strcmp(commandName, "RenderLines") == 0) { mLineCommandsExecuted++; } else if (strcmp(commandName, "RenderTriangles") == 0) { mTriangleCommandsExecuted++; } else if (strcmp(commandName, "GLState") == 0) { mStateCommandsExecuted++; } } } // Clear the queue after execution clear(); } void RenderCommandQueue::clear() { mCommands.clear(); } size_t RenderCommandQueue::getCommandCount() const { return mCommands.size(); } void RenderCommandQueue::printStatistics() const { qDebug() << "RenderCommandQueue Statistics:"; qDebug() << " Total commands executed:" << mTotalCommandsExecuted; qDebug() << " Cube commands:" << mCubeCommandsExecuted; qDebug() << " Line commands:" << mLineCommandsExecuted; qDebug() << " Triangle commands:" << mTriangleCommandsExecuted; qDebug() << " State commands:" << mStateCommandsExecuted; }