mudlet/src/RenderCommandQueue.cpp
Vadim Peretokin b6738dd8c2
infrastructure: Apply clang-format to all CPP files (#8804)
#### Brief overview of PR changes/additions
Ran clang-format on all 134 CPP files in src/ using the project's
.clang-format config

#### Motivation for adding to Mudlet
Ensures consistent code formatting across the codebase.

#### Other info (issues closed, discussion etc)
None

**Test case:** Build the project and verify it compiles successfully.
2026-01-19 18:10:44 +01:00

123 lines
4.4 KiB
C++

/***************************************************************************
* Copyright (C) 2025 by Vadim Peretokin - vadim.peretokin@mudlet.org *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "RenderCommandQueue.h"
#include <QDebug>
#include <cstring>
RenderCommandQueue::RenderCommandQueue() {}
RenderCommandQueue::~RenderCommandQueue()
{
cleanup();
}
void RenderCommandQueue::initialize()
{
if (mInitialized) {
return;
}
initializeOpenGLFunctions();
mInitialized = true;
}
void RenderCommandQueue::cleanup()
{
clear();
mInitialized = false;
}
void RenderCommandQueue::addCommand(std::unique_ptr<RenderCommand> command)
{
if (command) {
mCommands.push_back(std::move(command));
}
}
void RenderCommandQueue::executeAll(QOpenGLShaderProgram* shader,
GeometryManager* geometryManager,
ResourceManager* resourceManager,
QOpenGLVertexArrayObject& vao,
QOpenGLBuffer& vertexBuffer,
QOpenGLBuffer& colorBuffer,
QOpenGLBuffer& normalBuffer,
QOpenGLBuffer& indexBuffer,
QOpenGLBuffer& texCoordBuffer)
{
if (!mInitialized) {
qWarning() << "RenderCommandQueue: Not initialized";
return;
}
if (!shader) {
qWarning() << "RenderCommandQueue: No shader program provided";
return;
}
if (!geometryManager) {
qWarning() << "RenderCommandQueue: No geometry manager provided";
return;
}
if (!resourceManager) {
qWarning() << "RenderCommandQueue: No resource manager provided";
return;
}
for (const auto& command : mCommands) {
if (command) {
command->execute(this, shader, geometryManager, resourceManager, vao, vertexBuffer, colorBuffer, normalBuffer, indexBuffer, texCoordBuffer);
// Update statistics
mTotalCommandsExecuted++;
const char* commandName = command->getCommandName();
if (strcmp(commandName, "RenderCube") == 0) {
mCubeCommandsExecuted++;
} else if (strcmp(commandName, "RenderLines") == 0) {
mLineCommandsExecuted++;
} else if (strcmp(commandName, "RenderTriangles") == 0) {
mTriangleCommandsExecuted++;
} else if (strcmp(commandName, "GLState") == 0) {
mStateCommandsExecuted++;
}
}
}
// Clear the queue after execution
clear();
}
void RenderCommandQueue::clear()
{
mCommands.clear();
}
size_t RenderCommandQueue::getCommandCount() const
{
return mCommands.size();
}
void RenderCommandQueue::printStatistics() const
{
qDebug() << "RenderCommandQueue Statistics:";
qDebug() << " Total commands executed:" << mTotalCommandsExecuted;
qDebug() << " Cube commands:" << mCubeCommandsExecuted;
qDebug() << " Line commands:" << mLineCommandsExecuted;
qDebug() << " Triangle commands:" << mTriangleCommandsExecuted;
qDebug() << " State commands:" << mStateCommandsExecuted;
}