mirror of
https://github.com/sven-n/MuMain
synced 2026-08-15 20:32:27 -04:00
144 lines
No EOL
5.8 KiB
C#
144 lines
No EOL
5.8 KiB
C#
// <copyright file="ConnectionManager.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.Client.Library;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net.Sockets;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.Extensions.Logging.Abstractions;
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using MUnique.OpenMU.Network;
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using MUnique.OpenMU.Network.SimpleModulus;
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using MUnique.OpenMU.Network.Xor;
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using Pipelines.Sockets.Unofficial;
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/// <summary>
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/// Class which manages the connections which are created through the game client.
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/// To identify each connection, we use handles (a simple number).
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/// </summary>
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public unsafe partial class ConnectionManager
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{
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/// <summary>
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/// The currently active connections, with their handle as key.
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/// </summary>
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private static readonly Dictionary<int, ConnectionWrapper> Connections = new();
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/// <summary>
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/// The currently used maximum handle number.
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/// </summary>
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private static int _maxHandle;
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/// <summary>
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/// Connects the specified host and port.
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/// </summary>
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/// <param name="hostPtr">The pointer to a string which contains the host (ip or hostname).</param>
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/// <param name="port">The port.</param>
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/// <param name="isEncrypted">
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/// A flag, if the connection is supposed to be encrypted.
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/// This is usually <c>1</c> for connections to the game server, but <c>0</c> for connections to the connect server.
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/// </param>
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/// <param name="onPacketReceived">The pointer to an unmanaged method which is called when a new packet got received.
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/// Parameters: handle, size, pointer to the data.</param>
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/// <param name="onDisconnected">The pointer to an unmanaged method which is called when the connection got disconnected.
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/// Parameter: handle.</param>
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/// <returns>
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/// The handle of the created connection. If negative, the connection couldn't be established.
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/// </returns>
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[UnmanagedCallersOnly(EntryPoint = "ConnectionManager_Connect")]
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public static int Connect(IntPtr hostPtr, int port, byte isEncrypted, delegate* unmanaged<int, int, byte*, void> onPacketReceived, delegate* unmanaged<int, void> onDisconnected)
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{
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try
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{
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var host = Marshal.PtrToStringAuto(hostPtr) ?? throw new ArgumentNullException(nameof(hostPtr));
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return ConnectInner(host, port, isEncrypted == 1, onPacketReceived, onDisconnected);
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}
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catch (Exception ex)
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{
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Debug.WriteLine($"Error establishing connection: {ex}");
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return -1;
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}
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}
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/// <summary>
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/// Sends a packet over the connection of the specified handle.
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/// </summary>
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/// <param name="handle">The handle of the connection.</param>
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/// <param name="data">The pointer to the packet data.</param>
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/// <param name="count">The count of bytes which should be sent.</param>
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[UnmanagedCallersOnly(EntryPoint = "ConnectionManager_Send")]
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public static void Send(int handle, byte* data, int count)
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{
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if (Connections.TryGetValue(handle, out var connection))
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{
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try
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{
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var bytes = new Span<byte>(data, count);
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bytes.SetPacketSize();
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connection.Send(bytes);
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Debug.WriteLine("Sent {0} bytes with handle {1}", count, handle);
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}
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catch (Exception ex)
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{
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Debug.WriteLine($"Error sending {0} bytes with handle {1}: {2}", count, handle, ex);
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}
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}
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else
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{
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Debug.WriteLine("Connection with handle {0} not found.", handle);
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}
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}
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/// <summary>
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/// Begins receiving data for the connection of the specified handle.
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/// </summary>
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/// <param name="connectionHandle">The handle of the connection.</param>
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[UnmanagedCallersOnly(EntryPoint = "ConnectionManager_BeginReceive")]
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public static void BeginReceive(int connectionHandle)
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{
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if (Connections.TryGetValue(connectionHandle, out var connection))
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{
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connection.BeginReceive();
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}
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}
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/// <summary>
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/// Disconnects the connection of the specified handle.
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/// </summary>
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/// <param name="connectionHandle">The handle of the connection.</param>
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[UnmanagedCallersOnly(EntryPoint = "ConnectionManager_Disconnect")]
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public static void Disconnect(int connectionHandle)
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{
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if (Connections.TryGetValue(connectionHandle, out var connection))
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{
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connection.DisconnectAndDispose();
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}
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}
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private static int ConnectInner(string host, int port, bool isEncrypted, delegate* unmanaged<int, int, byte*, void> onPacketReceived, delegate* unmanaged<int, void> onDisconnected)
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{
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var tcpClient = new TcpClient(host, port);
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var socketConnection = SocketConnection.Create(tcpClient.Client);
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var encryptor = isEncrypted ? new PipelinedXor32Encryptor(new PipelinedSimpleModulusEncryptor(socketConnection.Output, PipelinedSimpleModulusEncryptor.DefaultClientKey).Writer) : null;
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var decryptor = isEncrypted ? new PipelinedSimpleModulusDecryptor(socketConnection.Input, PipelinedSimpleModulusDecryptor.DefaultClientKey) : null;
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var connection = new Connection(socketConnection, decryptor, encryptor, new NullLogger<Connection>());
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var handle = Interlocked.Increment(ref _maxHandle);
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var wrapper = new ConnectionWrapper(handle, connection, onPacketReceived, onDisconnected);
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Connections.Add(handle, wrapper);
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connection.Disconnected += () =>
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{
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Connections.Remove(handle);
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return ValueTask.CompletedTask;
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};
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return handle;
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}
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} |