mxoemu/Dependencies10/Sockets/SocketThread.cpp
2010-08-28 06:30:32 +02:00

43 lines
785 B
C++

#include "SocketThread.h"
#ifdef ENABLE_DETACH
#include "Utility.h"
SocketThread::SocketThread(Socket *p)
:Thread(false)
,m_socket(p)
{
// Creator will release
}
SocketThread::~SocketThread()
{
if (IsRunning())
{
SetRelease(true);
SetRunning(false);
m_h.Release();
Utility::Sleep(5);
}
}
void SocketThread::Run()
{
m_h.SetSlave();
m_h.Add(m_socket);
m_socket -> SetSlaveHandler(&m_h);
m_socket -> OnDetached();
m_h.EnableRelease();
while (m_h.GetCount() && IsRunning())
{
m_h.Select(0, 500000);
}
// m_socket now deleted oops
// yeah oops m_socket delete its socket thread, that means this
// so Socket will no longer delete its socket thread, instead we do this:
SetDeleteOnExit();
}
#endif // ENABLE_DETACH