mxoemu/Dependencies10/Sockets/StreamSocket.cpp
2010-08-28 06:30:32 +02:00

173 lines
3.1 KiB
C++

/**
** \file StreamSocket.cpp
** \date 2008-12-20
** \author grymse@alhem.net
**/
/*
Copyright (C) 2008-2010 Anders Hedstrom
This library is made available under the terms of the GNU GPL, with
the additional exemption that compiling, linking, and/or using OpenSSL
is allowed.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "StreamSocket.h"
#include "ISocketHandler.h"
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
StreamSocket::StreamSocket(ISocketHandler& h) : Socket(h)
,m_bConnecting(false)
,m_connect_timeout(5)
,m_flush_before_close(true)
,m_connection_retry(0)
,m_retries(0)
,m_line_protocol(false)
,m_shutdown(0)
{
}
StreamSocket::~StreamSocket()
{
}
void StreamSocket::SetConnecting(bool x)
{
if (x != m_bConnecting)
{
m_bConnecting = x;
if (x)
{
SetTimeout( GetConnectTimeout() );
}
else
{
SetTimeout( 0 );
}
}
}
bool StreamSocket::Connecting()
{
return m_bConnecting;
}
bool StreamSocket::Ready()
{
if (GetSocket() != INVALID_SOCKET && !Connecting() && !CloseAndDelete())
return true;
return false;
}
void StreamSocket::SetConnectTimeout(int x)
{
m_connect_timeout = x;
}
int StreamSocket::GetConnectTimeout()
{
return m_connect_timeout;
}
void StreamSocket::SetFlushBeforeClose(bool x)
{
m_flush_before_close = x;
}
bool StreamSocket::GetFlushBeforeClose()
{
return m_flush_before_close;
}
int StreamSocket::GetConnectionRetry()
{
return m_connection_retry;
}
void StreamSocket::SetConnectionRetry(int x)
{
m_connection_retry = x;
}
int StreamSocket::GetConnectionRetries()
{
return m_retries;
}
void StreamSocket::IncreaseConnectionRetries()
{
m_retries++;
}
void StreamSocket::ResetConnectionRetries()
{
m_retries = 0;
}
void StreamSocket::SetLineProtocol(bool x)
{
m_line_protocol = x;
}
bool StreamSocket::LineProtocol()
{
return m_line_protocol;
}
void StreamSocket::SetShutdown(int x)
{
m_shutdown = x;
}
int StreamSocket::GetShutdown()
{
return m_shutdown;
}
#ifdef SOCKETS_NAMESPACE
} // namespace SOCKETS_NAMESPACE {
#endif