mxoemu/Proxy/SequencedPacket.h
2009-08-12 19:55:32 +00:00

104 lines
No EOL
2.9 KiB
C++

// *************************************************************************************************
// --------------------------------------
// Copyright (C) 2006-2010 Rajko Stojadinovic
//
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
// *************************************************************************************************
#include "Util.h"
#include "ByteBuffer.h"
class SequencedPacket : public ByteBuffer
{
public:
SequencedPacket()
{
setSequences(0,0);
setPlayerSetupState(0);
this->clear();
}
SequencedPacket(uint16 _localSeq,uint16 _remoteSeq,uint8 pss)
{
setSequences(_localSeq,_remoteSeq);
setPlayerSetupState(pss);
this->clear();
}
SequencedPacket(uint16 _localSeq,uint16 _remoteSeq,uint8 pss,const string &headerless)
{
setSequences(_localSeq,_remoteSeq);
setPlayerSetupState(pss);
this->clear();
this->append((const byte*)headerless.data(),headerless.size());
}
SequencedPacket(uint16 _localSeq,uint16 _remoteSeq,uint8 pss,const ByteBuffer &headerless)
{
setSequences(_localSeq,_remoteSeq);
setPlayerSetupState(pss);
this->clear();
this->append((const byte*)headerless.contents(),headerless.size());
}
SequencedPacket(ByteBuffer withHeader);
SequencedPacket(const string &withHeader);
~SequencedPacket()
{
}
void setSequences(uint16 _localSeq,uint16 _remoteSeq)
{
this->localSeq = _localSeq;
this->remoteSeq = _remoteSeq;
}
void setPlayerSetupState(byte pss)
{
playerSetupState = pss;
}
void setData(const string &headerless)
{
this->clear();
this->append((const byte*)headerless.data(),headerless.size());
}
void setData(const ByteBuffer &headerless)
{
this->clear();
this->append((const byte*)headerless.contents(),headerless.size());
}
unsigned short getRemoteSeq()
{
return remoteSeq;
}
unsigned short getLocalSeq()
{
return localSeq;
}
byte getPSS()
{
return playerSetupState;
}
ByteBuffer getData()
{
ByteBuffer zeReturn;
zeReturn.append((const byte*)this->contents(),this->size());
zeReturn.rpos(0);
return zeReturn;
}
ByteBuffer getDataWithHeader();
private:
uint16 localSeq;
uint16 remoteSeq;
uint8 playerSetupState;
};