mxoemu/Reality/Source/PlayerObject.cpp
2010-02-17 09:42:01 +00:00

431 lines
No EOL
14 KiB
C++

// *************************************************************************************************
// --------------------------------------
// Copyright (C) 2006-2010 Rajko Stojadinovic
//
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
// *************************************************************************************************
#include "Common.h"
#include "PlayerObject.h"
#include "RsiData.h"
#include "Database/Database.h"
#include "GameServer.h"
#include "MessageTypes.h"
#include "Log.h"
#include "GameClient.h"
#include "Timer.h"
PlayerObject::PlayerObject( GameClient &parent,uint64 charUID ) :m_parent(parent),m_characterUID(charUID),m_spawnedInWorld(false)
{
//grab data from characters table
{
scoped_ptr<QueryResult> result(sDatabase.Query(format("SELECT `handle`,\
`firstName`, `lastName`, `background`,\
`x`, `y`, `z`, `rot`, \
`healthC`, `healthM`, `innerStrC`, `innerStrM`,\
`level`, `profession`, `alignment`, `pvpflag`, `exp`, `cash`, `district`\
FROM `characters` WHERE `charId` = '%1%' LIMIT 1") % m_characterUID) );
if (result == NULL)
{
throw CharacterNotFound();
}
Field *field = result->Fetch();
m_handle = field[0].GetString();
m_firstName = field[1].GetString();
m_lastName = field[2].GetString();
m_background = field[3].GetString();
m_pos.ChangeCoords( field[4].GetDouble(),
field[5].GetDouble(),
field[6].GetDouble());
m_pos.rot = field[7].GetDouble();
m_savedPos = m_pos;
m_healthC = field[8].GetUInt16();
m_healthM = field[9].GetUInt16();
m_innerStrC = field[10].GetUInt16();
m_innerStrM = field[11].GetUInt16();
m_lvl = field[12].GetUInt8();
m_prof = field[13].GetUInt8();
m_alignment = field[14].GetUInt8();
m_pvpflag = field[15].GetBool();
m_exp = field[16].GetUInt64();
m_cash = field[17].GetUInt64();
m_district = field[18].GetUInt8();
}
//grab data from rsi table
{
scoped_ptr<QueryResult> result(sDatabase.Query(format("SELECT `sex`, `body`, `hat`, `face`, `shirt`,\
`coat`, `pants`, `shoes`, `gloves`, `glasses`,\
`hair`, `facialdetail`, `shirtcolor`, `pantscolor`,\
`coatcolor`, `shoecolor`, `glassescolor`, `haircolor`,\
`skintone`, `tattoo`, `facialdetailcolor`, `leggings` FROM `rsivalues` WHERE `charId` = '%1%' LIMIT 1") % m_characterUID) );
if (result == NULL)
{
INFO_LOG(format("SpawnRSI(%1%): Character's RSI doesn't exist") % m_handle );
m_rsi.reset(new RsiDataMale);
const byte defaultRsiValues[] = {0x00,0x0C,0x71,0x48,0x18,0x0C,0xE2,0x00,0x23,0x00,0xB0,0x00,0x40,0x00,0x00};
m_rsi->FromBytes(defaultRsiValues,sizeof(defaultRsiValues));
}
else
{
Field *field = result->Fetch();
uint8 sex = field[0].GetUInt8();
if (sex == 0) //male
m_rsi.reset(new RsiDataMale);
else
m_rsi.reset(new RsiDataFemale);
RsiData &playerRef = *m_rsi;
if (sex == 0) //male
playerRef["Sex"]=0;
else
playerRef["Sex"]=1;
playerRef["Body"] = field[1].GetUInt8();
playerRef["Hat"] = field[2].GetUInt8();
playerRef["Face"] = field[3].GetUInt8();
playerRef["Shirt"] = field[4].GetUInt8();
playerRef["Coat"] = field[5].GetUInt8();
playerRef["Pants"] = field[6].GetUInt8();
playerRef["Shoes"] = field[7].GetUInt8();
playerRef["Gloves"] = field[8].GetUInt8();
playerRef["Glasses"] = field[9].GetUInt8();
playerRef["Hair"] = field[10].GetUInt8();
playerRef["FacialDetail"]= field[11].GetUInt8();
playerRef["ShirtColor"] = field[12].GetUInt8();
playerRef["PantsColor"] = field[13].GetUInt8();
playerRef["CoatColor"] = field[14].GetUInt8();
playerRef["ShoeColor"] = field[15].GetUInt8();
playerRef["GlassesColor"]= field[16].GetUInt8();
playerRef["HairColor"] = field[17].GetUInt8();
playerRef["SkinTone"] = field[18].GetUInt8();
playerRef["Tattoo"] = field[19].GetUInt8();
playerRef["FacialDetailColor"] = field[20].GetUInt8();
if (sex != 0)
playerRef["Leggings"] = field[21].GetUInt8();
}
}
m_goId=0;
INFO_LOG(format("Player object for %1% constructed") % m_handle);
testCount=0;
m_lastStore = getTime();
}
void PlayerObject::initGoId(uint32 theGoId)
{
m_goId = theGoId;
INFO_LOG(format("Player name %1% has goid %2%") % m_handle % m_goId);
}
PlayerObject::~PlayerObject()
{
if (m_spawnedInWorld == true)
{
INFO_LOG(format("Player object for %1%:%2% deconstructing") % m_handle % m_goId);
sGame.AnnounceStateUpdate(&m_parent,make_shared<DeletePlayerMsg>(m_goId));
m_spawnedInWorld=false;
//commit position changes
saveDataToDB();
}
}
uint8 PlayerObject::getRsiData( byte* outputBuf,uint32 maxBufLen ) const
{
if (m_rsi == NULL)
return 0;
return m_rsi->ToBytes(outputBuf,maxBufLen);
}
void PlayerObject::checkAndStore()
{
if (getTime() - m_lastStore > 60) //every 60 seconds
{
saveDataToDB();
m_lastStore = getTime();
}
}
void PlayerObject::saveDataToDB()
{
if (m_savedPos == m_pos)
return;
bool storeSuccess = sDatabase.Execute(format("UPDATE `characters` SET `x` = '%1%', `y` = '%2%', `z` = '%3%', `rot` = '%4%' WHERE `charId` = '%5%'")
% m_pos.x
% m_pos.y
% m_pos.z
% m_pos.rot
% m_characterUID );
if (!storeSuccess)
WARNING_LOG(format("%1%:%2% failed to save data to database") % m_handle % m_goId );
else
{
m_savedPos = m_pos;
m_parent.QueueCommand(make_shared<SystemChatMsg>( (format("Character data for %1% has been written to the database.") % m_handle).str() ));
}
}
void PlayerObject::InitializeWorld()
{
m_parent.QueueCommand(make_shared<LoadWorldCmd>((LoadWorldCmd::mxoLocation)m_district,"SatiSky"));
m_parent.QueueCommand(make_shared<SetExperienceCmd>(m_exp));
m_parent.QueueCommand(make_shared<SetInformationCmd>(m_cash));
m_parent.QueueCommand(make_shared<HexGenericMsg>("80b24e0008000802"));
m_parent.QueueCommand(make_shared<HexGenericMsg>("80b2520005000802"));
m_parent.QueueCommand(make_shared<HexGenericMsg>("80b2540008000802"));
m_parent.QueueCommand(make_shared<HexGenericMsg>("80b24f0008000802"));
m_parent.QueueCommand(make_shared<HexGenericMsg>("80b251000b000802"));
m_parent.QueueCommand(make_shared<HexGenericMsg>("80b2110001000802"));
m_parent.QueueCommand(make_shared<HexGenericMsg>("80bc4503110000020000001100010000000000000000"));
m_parent.QueueCommand(make_shared<HexGenericMsg>("80bc450002000002000000cc00000000000000000000"));
m_parent.QueueCommand(make_shared<HexGenericMsg>("80bc1500030000f70300000802000000000000000000"));
m_parent.QueueCommand(make_shared<HexGenericMsg>("80bc1500040000f70300000702ecffffff0000000000"));
m_parent.QueueCommand(make_shared<HexGenericMsg>("80bc1500050000f70300005004000000000000000000"));
m_parent.QueueCommand(make_shared<HexGenericMsg>("80bc1500060000f7030000f403000000000000000000"));
m_parent.QueueCommand(make_shared<HexGenericMsg>("80bc1500070000f70300005104f6ffffff0000000000"));
m_parent.QueueCommand(make_shared<HexGenericMsg>("80bc1500080000f703000052040f0000000000000000"));
m_parent.QueueCommand(make_shared<HexGenericMsg>("47000004010000000000000000000000000000001a0006000000010000000001010000000000800000000000000000"));
m_parent.QueueCommand(make_shared<HexGenericMsg>("2e0700000000000000000000005900002e00000000000000000000000000000000000000"));
m_parent.QueueCommand(make_shared<HexGenericMsg>("80865220060000000000000000000000000000000000000000210000000000230000000000"));
m_parent.QueueCommand(make_shared<EventURLCmd>("http://mxoemu.info/forum/index.php"));
m_parent.QueueCommand(make_shared<SystemChatMsg>("COME ON CHECK THIS OUT"));
}
void PlayerObject::SpawnSelf()
{
if (m_spawnedInWorld == false)
{
//first object spawn in world the client likes to control, so we have to self spawn first
m_parent.QueueState(make_shared<PlayerSpawnMsg>(m_goId));
//announce our presence to others
sGame.AnnounceStateUpdate(&m_parent,make_shared<PlayerSpawnMsg>(m_goId));
m_spawnedInWorld=true;
}
}
void PlayerObject::PopulateWorld()
{
//we need to get all other world entities and populate our client with it
vector<uint32> allWorldObjects = sObjMgr.getAllGOIds();
for (vector<uint32>::iterator it=allWorldObjects.begin();it!=allWorldObjects.end();++it)
{
PlayerObject *theOtherObject = NULL;
try
{
theOtherObject = sObjMgr.getGOPtr(*it);;
}
catch (ObjectMgr::ObjectNotAvailable)
{
continue;
}
//we self spawned already, so no
if (theOtherObject!=this)
{
vector<msgBaseClassPtr> objectsPackets = theOtherObject->getCurrentStatePackets();
for (vector<msgBaseClassPtr>::iterator it2=objectsPackets.begin();it2!=objectsPackets.end();++it2)
{
m_parent.QueueState(*it2);
}
}
}
}
void PlayerObject::HandleStateUpdate( ByteBuffer &srcData )
{
checkAndStore();
uint8 zeroThree;
if (srcData.remaining() < sizeof(zeroThree))
return;
srcData >> zeroThree;
if (zeroThree != 3)
return;
uint16 viewIdToUpdate;
if (srcData.remaining() < sizeof(viewIdToUpdate))
return;
srcData >> viewIdToUpdate;
if (viewIdToUpdate != sObjMgr.getViewForGO(&m_parent,m_goId))
{
WARNING_LOG(format("Client %1% Player %2%:%3% trying to update someone else's object view %4%") % m_parent.Address() % m_handle % m_goId % viewIdToUpdate);
return;
}
size_t restOfDataPos = srcData.rpos();
uint8 shouldBeOne;
if (srcData.remaining() < sizeof(shouldBeOne))
return;
srcData >> shouldBeOne;
if (shouldBeOne != 1)
{
WARNING_LOG(format("Client %1% Player %2%:%3% 03 doesn't have number 1 after viewId") % m_parent.Address() % m_handle % m_goId);
return;
}
uint8 updateType;
if (srcData.remaining() < sizeof(updateType))
return;
srcData >> updateType;
bool validUpdate=false;
switch (updateType)
{
//change angle
case 0x04:
{
uint8 theRotByte;
if (srcData.remaining() < sizeof(theRotByte))
return;
srcData >> theRotByte;
m_pos.setMxoRot(theRotByte);
validUpdate=true;
break;
}
//change angle with extra param
case 0x06:
{
uint8 theAnimation;
if (srcData.remaining() < sizeof(theAnimation))
return;
srcData >> theAnimation;
//we will just ignore the animation for now
uint8 theRotByte;
if (srcData.remaining() < sizeof(theRotByte))
return;
srcData >> theRotByte;
m_pos.setMxoRot(theRotByte);
validUpdate=true;
break;
}
//update xyz
case 0x08:
{
validUpdate = m_pos.fromFloatBuf(srcData);
break;
}
//update xyz, extra byte before xyz
case 0x0A:
case 0x0C:
{
uint8 extraByte;
if (srcData.remaining() < sizeof(extraByte))
return;
srcData >> extraByte;
validUpdate = m_pos.fromFloatBuf(srcData);
break;
}
//update xyz, extra 2 bytes before xyz
case 0x0E:
{
uint8 extraByte1,extraByte2;
if (srcData.remaining() < sizeof(uint8)*2)
return;
srcData >> extraByte1;
srcData >> extraByte2;
validUpdate = m_pos.fromFloatBuf(srcData);
break;
}
//sometimes happens, no info inside
case 0x02:
{
validUpdate = true;
break;
}
}
if (validUpdate)
{
//propagate state to all other players
srcData.rpos(restOfDataPos);
ByteBuffer theStateData;
theStateData.append(&srcData.contents()[srcData.rpos()],srcData.remaining());
sGame.AnnounceStateUpdate(&m_parent,make_shared<StateUpdateMsg>(m_goId,theStateData),true);
}
else
{
srcData.rpos(0);
DEBUG_LOG(format("(%1%) %2%:%3% 03 data: %4%") % m_parent.Address() % m_handle % m_goId % Bin2Hex(srcData) );
}
}
void PlayerObject::HandleCommand( ByteBuffer &srcCmd )
{
checkAndStore();
uint8 firstByte;
if (srcCmd.remaining() < sizeof(firstByte) )
return;
srcCmd >> firstByte;
if (firstByte == 0x28)
{
uint8 secondByte;
if (srcCmd.remaining() < sizeof(secondByte))
return;
srcCmd >> secondByte;
if (secondByte == 0x10)
{
uint16 stringLenPos;
if (srcCmd.remaining() < sizeof(stringLenPos))
return;
srcCmd >> stringLenPos;
stringLenPos=swap16(stringLenPos);
if (stringLenPos != 8)
{
WARNING_LOG(format("(%1) Chat packet stringLenPos not 8 but %2%, packet %3%") % m_parent.Address() % stringLenPos % Bin2Hex(srcCmd));
return;
}
if (srcCmd.size() < stringLenPos)
return;
srcCmd.rpos(stringLenPos);
uint16 messageLen;
if (srcCmd.remaining() < sizeof(messageLen))
return;
srcCmd >> messageLen;
if (srcCmd.remaining() < messageLen)
return;
vector<byte> messageBuf(messageLen);
srcCmd.read(&messageBuf[0],messageBuf.size());
string theMessage((const char*)&messageBuf[0],messageBuf.size()-1);
INFO_LOG(format("%1% says %2%") % m_handle % theMessage);
m_parent.QueueCommand(make_shared<SystemChatMsg>((format("You said %1%") % theMessage).str()));
sGame.AnnounceCommand(&m_parent,make_shared<PlayerChatMsg>(m_handle,theMessage));
return;
}
}
srcCmd.rpos(0);
DEBUG_LOG(format("(%1%) unknown 04 command: %2%") % m_parent.Address() % Bin2Hex(srcCmd) );
}
vector<msgBaseClassPtr> PlayerObject::getCurrentStatePackets()
{
vector<msgBaseClassPtr> tempVect;
tempVect.push_back(make_shared<PlayerSpawnMsg>(m_goId));
return tempVect;
}