mirror of
https://github.com/rajkosto/mxoemu
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97 lines
2.6 KiB
C++
97 lines
2.6 KiB
C++
// *************************************************************************************************
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// --------------------------------------
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// Copyright (C) 2006-2010 Rajko Stojadinovic
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//
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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//
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// *************************************************************************************************
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#ifndef MXOSIM_GAMECLIENT_H
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#define MXOSIM_GAMECLIENT_H
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#include "Crypto.h"
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#include "SequencedPacket.h"
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#include "Sockets.h"
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class GameClient
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{
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private:
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// Valid Client + Anti-Flood bool
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bool Valid_Client;
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bool Handled_Session;
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// Master Sock handle, client's address structure, last received packet
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SOCKET *_sock;
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struct sockaddr_in _address;
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uint32 _last_activity;
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//Number of packets received
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uint32 numPackets;
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// Sequences
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uint8 PlayerSetupState;
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uint16 server_sequence;
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uint16 client_sequence;
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// Client tick count
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uint32 tick;
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//Player name lol
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string name;
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CryptoPP::CBC_Mode<CryptoPP::Twofish>::Decryption *TFDecrypt;
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CryptoPP::CBC_Mode<CryptoPP::Twofish>::Encryption *TFEncrypt;
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public:
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GameClient(sockaddr_in address, SOCKET *sock);
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~GameClient();
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inline uint32 LastActive() { return _last_activity; }
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inline bool IsValid() { return Valid_Client; }
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char *Address() { return inet_ntoa(_address.sin_addr); }
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void HandlePacket(char *pData, uint16 Length);
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SequencedPacket Decrypt(char *pData, uint16 nLength);
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void Send(const ByteBuffer &contents);
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private:
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typedef enum
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{
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SET_HATS,
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SET_FACES,
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SET_GLASSES,
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SET_HAIRS,
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SET_SHIRTS,
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SET_FACIALDETAILS,
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SET_LEGGINGS,
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SET_SHIRTCOLORS,
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SET_PANTSCOLORS,
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SET_COATS,
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SET_PANTS,
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SET_SHOES,
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SET_GLOVES,
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SET_COATCOLORS,
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SET_HAIRCOLORS,
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SET_SKINTONES,
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SET_TATTOOS,
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SET_FACIALDETAILCOLORS
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}WhatToSet;
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void SpawnTroop(int rows, int columns,WhatToSet typeToSet);
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};
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#endif
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