mxoemu/Reality/Source/Threading/Queue.h
2010-02-16 12:08:42 +00:00

152 lines
2.8 KiB
C++

// *************************************************************************************************
// --------------------------------------
// Copyright (C) 2006-2010 Rajko Stojadinovic
//
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
// *************************************************************************************************
#ifndef MXOSIM_QUEUE_H
#define MXOSIM_QUEUE_H
#include "Condition.h"
#include "NativeMutex.h"
template<class T>
class FQueue
{
public:
inline FQueue() : cond(&lock) {first=last=NULL;size=0;}
volatile unsigned int size;
uint32 get_size()
{
uint32 ret;
cond.BeginSynchronized();
ret = size;
cond.EndSynchronized();
return ret;
}
void push(T item)
{
h*p=new h;
p->value=item;
p->pNext=NULL;
//lock.Acquire();
cond.BeginSynchronized();
if(last)//have some items
{
last->pNext=p;
last=p;
size++;
}
else//first item
{
last=first=p;
size=1;
cond.Signal();
}
//lock.Release();
cond.EndSynchronized();
}
T pop_nowait()
{
//lock.Acquire();
cond.BeginSynchronized();
if(size==0)
{
cond.EndSynchronized();
return NULL;
}
h*tmp=first;
if(tmp == NULL)
{
cond.EndSynchronized();
return NULL;
}
if(--size)//more than 1 item
{
first=(h*)first->pNext;
}
else//last item
{
first=last=NULL;
}
//lock.Release();
cond.EndSynchronized();
T returnVal = tmp->value;
delete tmp;
return returnVal;
}
T pop()
{
//lock.Acquire();
cond.BeginSynchronized();
if(size==0)
cond.Wait();
h*tmp=first;
if(tmp == NULL)
{
cond.EndSynchronized();
return NULL;
}
if(--size)//more than 1 item
{
first=(h*)first->pNext;
}
else//last item
{
first=last=NULL;
}
//lock.Release();
cond.EndSynchronized();
T returnVal = tmp->value;
delete tmp;
return returnVal;
}
inline Condition& GetCond() { return cond; }
private:
struct h
{
T value;
void *pNext;
};
h*first;
h*last;
NativeMutex lock;
Condition cond;
};
#endif