mirror of
https://github.com/rajkosto/mxoemu
synced 2026-08-14 02:26:05 -04:00
573 lines
No EOL
18 KiB
C++
573 lines
No EOL
18 KiB
C++
// ***************************************************************************
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//
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// Reality - The Matrix Online Server Emulator
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// Copyright (C) 2006-2010 Rajko Stojadinovic
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// http://mxoemu.info
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//
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// ---------------------------------------------------------------------------
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// ---------------------------------------------------------------------------
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//
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// ***************************************************************************
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#include "Common.h"
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#include "PlayerObject.h"
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#include "RsiData.h"
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#include "Database/Database.h"
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#include "GameServer.h"
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#include "MessageTypes.h"
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#include "Log.h"
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#include "GameClient.h"
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#include "Timer.h"
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#include <boost/algorithm/string.hpp>
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PlayerObject::PlayerObject( GameClient &parent,uint64 charUID ) :m_parent(parent),m_characterUID(charUID),m_spawnedInWorld(false)
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{
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loadFromDB(true);
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m_goId=0;
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INFO_LOG(format("Player object for %1% constructed") % m_handle);
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testCount=0;
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m_lastStore = getTime();
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m_storeCntr = 0;
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m_currAnimation=0;
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m_currMood=0;
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m_emoteCounter=0;
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m_jackoutRequested=false;
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setOnlineStatus(true);
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}
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void PlayerObject::loadFromDB( bool updatePos )
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{
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//grab data from characters table
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{
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format sql = format("SELECT `handle`, `firstName`, `lastName`, `background`,\
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`x`, `y`, `z`, `rot`, \
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`healthC`, `healthM`, `innerStrC`, `innerStrM`,\
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`level`, `profession`, `alignment`, `pvpflag`, `exp`, `cash`, `district`, `adminFlags`\
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FROM `characters` WHERE `charId` = '%1%' LIMIT 1") % m_characterUID;
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scoped_ptr<QueryResult> result(sDatabase.Query(sql));
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if (!result)
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throw CharacterNotFound();
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Field *field = result->Fetch();
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if (field[0].GetString() != NULL)
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m_handle = field[0].GetString();
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else
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throw CharacterNotFound();
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if (field[1].GetString() != NULL)
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m_firstName = field[1].GetString();
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else
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m_firstName = "NOFIRST";
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if (field[2].GetString() != NULL)
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m_lastName = field[2].GetString();
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else
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m_lastName = "NOLAST";
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if (field[3].GetString() != NULL)
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m_background = field[3].GetString();
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else
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m_background = "";
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if (updatePos)
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{
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m_pos.ChangeCoords( field[4].GetDouble(),
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field[5].GetDouble(),
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field[6].GetDouble());
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m_pos.rot = field[7].GetDouble();
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m_savedPos = m_pos;
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}
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m_healthC = field[8].GetUInt16();
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m_healthM = field[9].GetUInt16();
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m_innerStrC = field[10].GetUInt16();
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m_innerStrM = field[11].GetUInt16();
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m_lvl = field[12].GetUInt8();
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m_prof = field[13].GetUInt32();
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m_alignment = field[14].GetUInt8();
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m_pvpflag = field[15].GetBool();
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m_exp = field[16].GetUInt64();
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m_cash = field[17].GetUInt64();
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m_district = field[18].GetUInt8();
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m_isAdmin = field[19].GetBool();
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}
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//grab data from rsi table
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{
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scoped_ptr<QueryResult> result(sDatabase.Query(format("SELECT `sex`, `body`, `hat`, `face`, `shirt`,\
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`coat`, `pants`, `shoes`, `gloves`, `glasses`,\
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`hair`, `facialdetail`, `shirtcolor`, `pantscolor`,\
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`coatcolor`, `shoecolor`, `glassescolor`, `haircolor`,\
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`skintone`, `tattoo`, `facialdetailcolor`, `leggings` FROM `rsivalues` WHERE `charId` = '%1%' LIMIT 1") % m_characterUID) );
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if (result == NULL)
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{
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INFO_LOG(format("SpawnRSI(%1%): Character's RSI doesn't exist") % m_handle );
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m_rsi.reset(new RsiDataMale);
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const byte defaultRsiValues[] = {0x00,0x0C,0x71,0x48,0x18,0x0C,0xE2,0x00,0x23,0x00,0xB0,0x00,0x40,0x00,0x00};
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m_rsi->FromBytes(defaultRsiValues,sizeof(defaultRsiValues));
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}
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else
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{
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Field *field = result->Fetch();
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uint8 sex = field[0].GetUInt8();
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if (sex == 0) //male
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m_rsi.reset(new RsiDataMale);
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else
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m_rsi.reset(new RsiDataFemale);
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RsiData &playerRef = *m_rsi;
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if (sex == 0) //male
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playerRef["Sex"]=0;
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else
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playerRef["Sex"]=1;
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playerRef["Body"] = field[1].GetUInt8();
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playerRef["Hat"] = field[2].GetUInt8();
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playerRef["Face"] = field[3].GetUInt8();
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playerRef["Shirt"] = field[4].GetUInt8();
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playerRef["Coat"] = field[5].GetUInt8();
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playerRef["Pants"] = field[6].GetUInt8();
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playerRef["Shoes"] = field[7].GetUInt8();
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playerRef["Gloves"] = field[8].GetUInt8();
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playerRef["Glasses"] = field[9].GetUInt8();
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playerRef["Hair"] = field[10].GetUInt8();
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playerRef["FacialDetail"]= field[11].GetUInt8();
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playerRef["ShirtColor"] = field[12].GetUInt8();
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playerRef["PantsColor"] = field[13].GetUInt8();
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playerRef["CoatColor"] = field[14].GetUInt8();
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playerRef["ShoeColor"] = field[15].GetUInt8();
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playerRef["GlassesColor"]= field[16].GetUInt8();
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playerRef["HairColor"] = field[17].GetUInt8();
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playerRef["SkinTone"] = field[18].GetUInt8();
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playerRef["Tattoo"] = field[19].GetUInt8();
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playerRef["FacialDetailColor"] = field[20].GetUInt8();
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if (sex != 0)
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playerRef["Leggings"] = field[21].GetUInt8();
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}
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}
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}
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void PlayerObject::initGoId(uint32 theGoId)
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{
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m_goId = theGoId;
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INFO_LOG(format("Player name %1% has goid %2%") % m_handle % m_goId);
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m_parent.QueueCommand(make_shared<SystemChatMsg>((format("Your Object Id is %1%")%m_goId).str()));
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sGame.AnnounceCommand(&m_parent,make_shared<SystemChatMsg>((format("Player %1% connected with object id %2%")%m_handle%m_goId).str()));
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}
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PlayerObject::~PlayerObject()
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{
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if (m_spawnedInWorld == true)
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{
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//commit position changes
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saveDataToDB();
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setOnlineStatus(false);
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INFO_LOG(format("Player object for %1%:%2% deconstructing") % m_handle % m_goId);
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sGame.AnnounceStateUpdate(&m_parent,make_shared<DeletePlayerMsg>(m_goId));
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sGame.AnnounceCommand(&m_parent,make_shared<SystemChatMsg>((format("Player %1% with object id %2% disconnected")%m_handle%m_goId).str()));
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m_spawnedInWorld=false;
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}
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}
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uint8 PlayerObject::getRsiData( byte* outputBuf, size_t maxBufLen ) const
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{
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if (m_rsi == NULL)
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return 0;
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return m_rsi->ToBytes(outputBuf,maxBufLen);
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}
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void PlayerObject::checkAndStore()
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{
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if (getTime() - m_lastStore > 10) //every 10 seconds
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{
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saveDataToDB();
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m_lastStore = getTime();
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}
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}
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void PlayerObject::saveDataToDB()
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{
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if (m_savedPos == m_pos)
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return setOnlineStatus(true);
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bool storeSuccess = sDatabase.Execute(format("UPDATE `characters` SET `x` = '%1%', `y` = '%2%', `z` = '%3%', `rot` = '%4%', `lastOnline` = NOW() WHERE `charId` = '%5%'")
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% m_pos.x
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% m_pos.y
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% m_pos.z
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% m_pos.rot
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% m_characterUID );
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if (!storeSuccess)
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WARNING_LOG(format("%1%:%2% failed to save data to database") % m_handle % m_goId );
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else
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{
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m_savedPos = m_pos;
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if (m_storeCntr >= 10)
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{
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m_parent.QueueCommand(make_shared<SystemChatMsg>( (format("Character data for %1% has been written to the database.") % m_handle).str() ));
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m_storeCntr=0;
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}
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m_storeCntr++;
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}
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}
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void PlayerObject::setOnlineStatus( bool isOnline )
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{
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sDatabase.Execute(format("UPDATE `characters` SET `lastOnline` = NOW(), `isOnline` = '%1%' WHERE `charId` = '%2%'")
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% int(isOnline)
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% m_characterUID );
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}
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void PlayerObject::InitializeWorld()
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{
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m_lastTestedCommand = 1;
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//m_district = 18;
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if (m_district > 17) m_district = 0;
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m_parent.QueueCommand(make_shared<LoadWorldCmd>((LoadWorldCmd::mxoLocation)m_district,"Massive"));
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m_parent.QueueCommand(make_shared<SetExperienceCmd>(m_exp));
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m_parent.QueueCommand(make_shared<SetInformationCmd>(m_cash));
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/* m_parent.QueueCommand(make_shared<HexGenericMsg>("80b24e0008000802"));
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m_parent.QueueCommand(make_shared<HexGenericMsg>("80b2520005000802"));
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m_parent.QueueCommand(make_shared<HexGenericMsg>("80b2540008000802"));
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m_parent.QueueCommand(make_shared<HexGenericMsg>("80b24f0008000802"));
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m_parent.QueueCommand(make_shared<HexGenericMsg>("80b251000b000802"));
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m_parent.QueueCommand(make_shared<HexGenericMsg>("80b2110001000802"));
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m_parent.QueueCommand(make_shared<HexGenericMsg>("80bc4503110000020000001100010000000000000000"));
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m_parent.QueueCommand(make_shared<HexGenericMsg>("80bc450002000002000000cc00000000000000000000"));
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m_parent.QueueCommand(make_shared<HexGenericMsg>("80bc1500030000f70300000802000000000000000000"));
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m_parent.QueueCommand(make_shared<HexGenericMsg>("80bc1500040000f70300000702ecffffff0000000000"));
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m_parent.QueueCommand(make_shared<HexGenericMsg>("80bc1500050000f70300005004000000000000000000"));
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m_parent.QueueCommand(make_shared<HexGenericMsg>("80bc1500060000f7030000f403000000000000000000"));
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m_parent.QueueCommand(make_shared<HexGenericMsg>("80bc1500070000f70300005104f6ffffff0000000000"));
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m_parent.QueueCommand(make_shared<HexGenericMsg>("80bc1500080000f703000052040f0000000000000000"));
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m_parent.QueueCommand(make_shared<HexGenericMsg>("47000004010000000000000000000000000000001a0006000000010000000001010000000000800000000000000000"));
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m_parent.QueueCommand(make_shared<HexGenericMsg>("2e0700000000000000000000005900002e00000000000000000000000000000000000000"));
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m_parent.QueueCommand(make_shared<HexGenericMsg>("80865220060000000000000000000000000000000000000000210000000000230000000000"));*/
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//m_parent.QueueCommand(make_shared<EventURLCmd>("http://mxoemu.info/forum/index.php"));
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m_parent.QueueCommand(make_shared<SystemChatMsg>("{c:FF0000}W{/c}{c:DD0000}e{/c}{c:EE0000}l{/c}{c:CC0000}c{/c}{c:BB0000}o{/c}{c:AA0000}m{/c}{c:990000}e{/c} {c:880000}B{/c}{c:770000}a{/c}{c:660000}c{/c}{c:550000}k{/c}{c:440000}.{/c}{c:330000}.{/c}{c:220000}.{/c}"));
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}
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void PlayerObject::UpdateAppearance()
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{
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loadFromDB(false);
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sGame.AnnounceStateUpdate(NULL,make_shared<PlayerAppearanceMsg>(m_goId));
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}
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void PlayerObject::SpawnSelf()
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{
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if (m_spawnedInWorld == false)
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{
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sGame.AnnounceStateUpdate(NULL,make_shared<PlayerSpawnMsg>(m_goId));
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m_spawnedInWorld=true;
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}
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}
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void PlayerObject::PopulateWorld()
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{
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//we need to get all other world entities and populate our client with it
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vector<uint32> allWorldObjects = sObjMgr.getAllGOIds();
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for (vector<uint32>::iterator it=allWorldObjects.begin();it!=allWorldObjects.end();++it)
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{
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PlayerObject *theOtherObject = NULL;
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try
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{
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theOtherObject = sObjMgr.getGOPtr(*it);;
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}
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catch (ObjectMgr::ObjectNotAvailable)
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{
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continue;
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}
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//we self spawned already, so no
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if (theOtherObject!=this)
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{
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vector<msgBaseClassPtr> objectsPackets = theOtherObject->getCurrentStatePackets();
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for (vector<msgBaseClassPtr>::iterator it2=objectsPackets.begin();it2!=objectsPackets.end();++it2)
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{
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m_parent.QueueState(*it2);
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}
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}
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}
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//open doors that are opened
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vector<msgBaseClassPtr> openedDoorPackets = sObjMgr.GetAllOpenDoors(&m_parent);
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for (vector<msgBaseClassPtr>::iterator it=openedDoorPackets.begin();it!=openedDoorPackets.end();++it)
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{
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m_parent.QueueState(*it);
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}
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}
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void PlayerObject::HandleStateUpdate( ByteBuffer &srcData )
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{
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/* testCount++;
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m_parent.QueueCommand(make_shared<SystemChatMsg>( (format("CMD %1%")%testCount).str() ));*/
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uint8 zeroThree;
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if (srcData.remaining() < sizeof(zeroThree))
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return;
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srcData >> zeroThree;
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if (zeroThree != 3)
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return;
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uint16 viewIdToUpdate;
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if (srcData.remaining() < sizeof(viewIdToUpdate))
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return;
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srcData >> viewIdToUpdate;
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if (viewIdToUpdate != sObjMgr.getViewForGO(&m_parent,m_goId))
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{
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WARNING_LOG(format("Client %1% Player %2%:%3% trying to update someone else's object view %4%") % m_parent.Address() % m_handle % m_goId % viewIdToUpdate);
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return;
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}
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size_t restOfDataPos = srcData.rpos();
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uint8 shouldBeOne;
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if (srcData.remaining() < sizeof(shouldBeOne))
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return;
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srcData >> shouldBeOne;
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if (shouldBeOne != 1)
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{
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WARNING_LOG(format("Client %1% Player %2%:%3% 03 doesn't have number 1 after viewId, packet: %4%") % m_parent.Address() % m_handle % m_goId % Bin2Hex(srcData));
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return;
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}
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uint8 updateType;
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if (srcData.remaining() < sizeof(updateType))
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return;
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srcData >> updateType;
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bool validUpdate=false;
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switch (updateType)
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{
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//change angle
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case 0x04:
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{
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uint8 theRotByte;
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if (srcData.remaining() < sizeof(theRotByte))
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return;
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srcData >> theRotByte;
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m_pos.setMxoRot(theRotByte);
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validUpdate=true;
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break;
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}
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//change angle with extra param
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case 0x06:
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{
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uint8 theAnimation;
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if (srcData.remaining() < sizeof(theAnimation))
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return;
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srcData >> theAnimation;
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//we will just ignore the animation for now
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uint8 theRotByte;
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if (srcData.remaining() < sizeof(theRotByte))
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return;
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srcData >> theRotByte;
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m_pos.setMxoRot(theRotByte);
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validUpdate=true;
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break;
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}
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//update xyz
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case 0x08:
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{
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validUpdate = m_pos.fromFloatBuf(srcData);
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break;
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}
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//update xyz, extra byte before xyz
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case 0x0A:
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case 0x0C:
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{
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uint8 extraByte;
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if (srcData.remaining() < sizeof(extraByte))
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return;
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srcData >> extraByte;
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validUpdate = m_pos.fromFloatBuf(srcData);
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break;
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}
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//update xyz, extra 2 bytes before xyz
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case 0x0E:
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{
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uint8 extraByte1,extraByte2;
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if (srcData.remaining() < sizeof(uint8)*2)
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return;
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srcData >> extraByte1;
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srcData >> extraByte2;
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validUpdate = m_pos.fromFloatBuf(srcData);
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break;
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}
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//sometimes happens, no info inside
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case 0x02:
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{
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validUpdate = true;
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break;
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}
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}
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if (validUpdate)
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{
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//propagate state to all other players
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srcData.rpos(restOfDataPos);
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ByteBuffer theStateData;
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theStateData.append(&srcData.contents()[srcData.rpos()],srcData.remaining());
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//m_parent.QueueState(make_shared<StateUpdateMsg>(m_goId,theStateData));
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sGame.AnnounceStateUpdate(&m_parent,make_shared<StateUpdateMsg>(m_goId,theStateData),true);
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}
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else
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{
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srcData.rpos(0);
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DEBUG_LOG(format("(%1%) %2%:%3% 03 data: %4%") % m_parent.Address() % m_handle % m_goId % Bin2Hex(srcData) );
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}
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}
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#include <boost/algorithm/string.hpp>
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using boost::iequals;
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void PlayerObject::HandleCommand( ByteBuffer &srcCmd )
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{
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// DEBUG_LOG(format(" HandleCommand: %1%")% Bin2Hex(srcCmd) );
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//set up handler ptrs
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if (!m_RPCbyte.size())
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{
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m_RPCbyte[0x33] = &PlayerObject::RPC_HandleStopAnimation;
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m_RPCbyte[0x34] = &PlayerObject::RPC_HandleStartAnimtion;
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m_RPCbyte[0x35] = &PlayerObject::RPC_HandleChangeMood;
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m_RPCbyte[0x30] = &PlayerObject::RPC_HandlePerformEmote;
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}
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if (!m_RPCshort.size())
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{
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m_RPCshort[0x2810] = &PlayerObject::RPC_HandleChat;
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m_RPCshort[0x2907] = &PlayerObject::RPC_HandleWhisper;
|
|
m_RPCshort[0x80c7] = &PlayerObject::RPC_HandleDynamicObjInteraction;
|
|
m_RPCshort[0x80c8] = &PlayerObject::RPC_HandleStaticObjInteraction;
|
|
m_RPCshort[0x80c2] = &PlayerObject::RPC_HandleJump;
|
|
m_RPCshort[0x80c9] = &PlayerObject::RPC_HandleRegionLoadedNotification;
|
|
m_RPCshort[0x8108] = &PlayerObject::RPC_HandleReadyForWorldChange;
|
|
m_RPCshort[0x8152] = &PlayerObject::RPC_HandleWho;
|
|
m_RPCshort[0x8154] = &PlayerObject::RPC_HandleWhereAmI;
|
|
m_RPCshort[0x8192] = &PlayerObject::RPC_HandleGetPlayerDetails;
|
|
m_RPCshort[0x8194] = &PlayerObject::RPC_HandleGetBackground;
|
|
m_RPCshort[0x8196] = &PlayerObject::RPC_HandleSetBackground;
|
|
m_RPCshort[0x818e] = &PlayerObject::RPC_HandleHardlineTeleport;
|
|
m_RPCshort[0x8151] = &PlayerObject::RPC_HandleObjectSelected;
|
|
m_RPCshort[0x80fc] = &PlayerObject::RPC_HandleJackoutRequest;
|
|
m_RPCshort[0x80fe] = &PlayerObject::RPC_HandleJackoutFinished;
|
|
}
|
|
|
|
uint8 firstByte = srcCmd.read<uint8>();
|
|
|
|
try
|
|
{
|
|
if (m_RPCbyte.count(firstByte))
|
|
{
|
|
CALL_METHOD_PTR(this,m_RPCbyte[firstByte])(srcCmd);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (srcCmd.remaining())
|
|
{
|
|
uint8 secondByte = srcCmd.read<uint8>();
|
|
uint16 shortCommand = (uint16(firstByte) << 8) | (secondByte & 0xFF);
|
|
if (m_RPCshort.count(shortCommand))
|
|
{
|
|
CALL_METHOD_PTR(this,m_RPCshort[shortCommand])(srcCmd);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch ( ByteBuffer::out_of_range )
|
|
{
|
|
srcCmd.rpos(0);
|
|
DEBUG_LOG(format("(%1%) Out of range error processing RPC data: %2%") % m_parent.Address() % Bin2Hex(srcCmd) );
|
|
return;
|
|
}
|
|
|
|
srcCmd.rpos(0);
|
|
DEBUG_LOG(format("(%1%) unhandled RPC data: %2%") % m_parent.Address() % Bin2Hex(srcCmd) );
|
|
}
|
|
|
|
bool PlayerObject::setBackground(string newBackground)
|
|
{
|
|
m_background = newBackground;
|
|
|
|
return sDatabase.Execute(format("UPDATE `characters` SET `background` = '%1%' WHERE `charId` = '%2%'")
|
|
% sDatabase.EscapeString(this->getBackground())
|
|
% m_characterUID );
|
|
}
|
|
|
|
vector<msgBaseClassPtr> PlayerObject::getCurrentStatePackets()
|
|
{
|
|
vector<msgBaseClassPtr> tempVect;
|
|
tempVect.push_back(make_shared<PlayerSpawnMsg>(m_goId));
|
|
if (m_currAnimation != 0 || m_currMood != 0)
|
|
{
|
|
tempVect.push_back(make_shared<AnimationStateMsg>(m_goId));
|
|
}
|
|
return tempVect;
|
|
}
|
|
|
|
void PlayerObject::GoAhead(double distanceToGo)
|
|
{
|
|
//double angle = this->getPosition().getMxoRot();
|
|
//string debugMsg = (format("X:%1% Y:%2% Z:%3% Rotation:%4% Angle:%5%") % this->getPosition().x % this->getPosition().y % this->getPosition().z % this->getPosition().rot % angle).str();
|
|
//this->getClient().QueueCommand(make_shared<WhisperMsg>("TW",debugMsg));
|
|
|
|
LocationVector newLoc = this->getPosition();
|
|
|
|
double xInc = 0;
|
|
double zInc = 0;
|
|
|
|
double sAngle = sin(newLoc.rot);
|
|
xInc = distanceToGo * sAngle;
|
|
zInc = sqrt(distanceToGo * distanceToGo - xInc * xInc);
|
|
xInc *= 100;
|
|
zInc *= 100;
|
|
newLoc.x -= xInc;
|
|
if (abs(newLoc.rot) > M_PI/2)
|
|
{
|
|
newLoc.z += zInc;
|
|
}
|
|
else
|
|
{
|
|
newLoc.z -= zInc;
|
|
}
|
|
this->setPosition(newLoc);
|
|
sGame.AnnounceStateUpdate(NULL,make_shared<PositionStateMsg>(m_goId),true);
|
|
}
|
|
|
|
void PlayerObject::Update()
|
|
{
|
|
checkAndStore();
|
|
if (m_jackoutRequested && getTime() - m_jackoutRequestedTime >= 10) // 10 seconds for jackout
|
|
{
|
|
m_parent.QueueCommand(make_shared<HexGenericMsg>("80fd000000000000"));
|
|
m_parent.FlushQueue();
|
|
m_jackoutRequested=false;
|
|
//hack, should see why client doesnt send jackout complete msg, instead of invalidating here
|
|
m_parent.Invalidate();
|
|
}
|
|
} |