// ClientToGlobalServer.cpp /*********************************************** * /////////////////////////////////////// * * // CLIENT TO GLOBAL SERVER OPCODES // * * /////////////////////////////////////// * ***********************************************/ #include "Net7.h" #include "Connection.h" #include "Opcodes.h" #include "ServerManager.h" #include "PacketStructures.h" #include "PlayerClass.h" #include "PacketMethods.h" void Connection::GlobalError(int Error) { static char _ErrorMsg[][200] = { {"Error: You have been temporarily banned."}, {"Sorry, that name has already been taken. Please try again."}, {"Sorry, your name can only contain the letters a-z. No spaces or other special characters are allowed. Please try again."}, {"Sorry, this name is too short. It must contain at least 3 characters. Please try again."}, {"Sorry, this name needs enough vowels (a,e,i,o,u & y) to be pronouncable. Please try again."}, {"Sorry, there are too many repeating characters in this name. Please try again."}, {"Sorry, this name contains a reserved or illegal word. Please try again."}, {"Error: Ticket Validation Failed."}, {"Error: Authentication Server (AUTHD) is unavailable. Try again in a few minutes."}, {"Error: You have not compleated registration."}, {"Sorry, that ship name is not allowed. Please try again"}, {"Sorry, Net7 experienced an internal error. Please submit a bug report"}, }; //TODO: Recode this to use new packet builder methods char Buffer[1024]; char *p = Buffer; *((int *) p) = strlen(_ErrorMsg[Error]); p+= 4; *((int *) p) = ntohl(Error+7); p+= 4; memcpy(p, _ErrorMsg[Error], strlen(_ErrorMsg[Error])); p+=strlen(_ErrorMsg[Error]); SendResponse(ENB_OPCODE_0075_GLOBAL_ERROR, (unsigned char *) &Buffer, (p - Buffer)); LogDebug("GlobalError: %s\n", _ErrorMsg[Error]); } void Connection::ProcessGlobalServerOpcode(short opcode, short bytes) { switch (opcode) { case ENB_OPCODE_0000_VERSION_REQUEST : HandleVersionRequest(); break; case ENB_OPCODE_0035_MASTER_JOIN : // TODO: figure out why the client sometimes sends a Master Join // packet to the Global Server. The Master Join packet should only // go to the Master Server. Perhaps we should dump this oddball to // a data file so we can study it. //LogMessage("GlobalServer received MasterJoin packet from client\n"); break; case ENB_OPCODE_006D_GLOBAL_CONNECT : HandleGlobalConnect(); break; case ENB_OPCODE_006E_GLOBAL_TICKET_REQUEST : HandleGlobalTicketRequest(); break; case ENB_OPCODE_0071_GLOBAL_DELETE_CHARACTER : HandleDeleteCharacter(); break; case ENB_OPCODE_0072_GLOBAL_CREATE_CHARACTER : HandleCreateCharacter(); break; default: LogMessage("ProcessGlobalServerOpcode -- UNRECOGNIZED OPCODE 0x%04x\n", opcode); break; } } void Connection::HandleVersionRequest() { VersionRequest * request = (VersionRequest *) m_RecvBuffer; long major = ntohl(request->Major); long minor = ntohl(request->Minor); if (major == 42 && minor == 0) { // Version is good SendVersionResponse(0); } else if (major < 42) { // The client version is old, need to apply the patch SendVersionResponse(1); } else { // The client version is newer than this server. SendVersionResponse(2); } } void Connection::SendVersionResponse(long status) { SendResponse(ENB_OPCODE_0001_VERSION_RESPONSE, (unsigned char *) &status, sizeof(status)); } //This gets invoked when a user logs into the account AFTER being validated void Connection::HandleGlobalConnect() { char *ticket = (char *) &m_RecvBuffer[4]; //This is a pointer assign since GetUsernameFromTicket() uses the string manager m_AccountUsername = g_ServerMgr->m_AccountMgr->GetUsernameFromTicket(ticket); if (!m_AccountUsername) { LogDebug("HandleGlobalConnect() - Invalid Username\n"); GlobalError(G_ERROR_NET7_INTERNAL); return; } long account_id = g_AccountMgr->GetAccountID(m_AccountUsername); long account_status = g_AccountMgr->GetAccountStatus(m_AccountUsername); if (account_id == -1) { LogDebug("HandleGlobalConnect() - Invalid AccountID\n"); GlobalError(G_ERROR_NET7_INTERNAL); return; } if (account_status == -1) // Banned { LogDebug("HandleGlobalConnect() - Banned Account\n"); GlobalError(G_ERROR_BANNED_ACCOUNT); return; } if (account_status == -2) // Complete Registration { LogDebug("HandleGlobalConnect() - Inactive Account\n"); GlobalError(G_ERROR_INACTIVE_ACCOUNT); return; } SendAvatarList(g_AccountMgr->GetAccountID(m_AccountUsername)); } void Connection::HandleDeleteCharacter() { long character_slot = ntohl(*(long *) m_RecvBuffer); long avatar_id = g_AccountMgr->GetAvatarID(m_AccountUsername, character_slot); LogMessage("Delete character %d\n", avatar_id); g_AccountMgr->DeleteCharacter(avatar_id); SendAvatarList(ACCOUNT_ID(avatar_id)); } void Connection::HandleCreateCharacter() { GlobalCreateCharacter *create= (GlobalCreateCharacter *) m_RecvBuffer; m_AccountUsername = g_StringMgr->GetStr(create->account_username); long ret_val = g_AccountMgr->CreateCharacter(create); if (ret_val != -1) { GlobalError(ret_val); return; } LogDebug("New charachter `%s` created\n", create->avatar.avatar_first_name); SendAvatarList(g_AccountMgr->GetAccountID(m_AccountUsername)); } //This sends the client the avatar list after: Logging in, deleting character, creating character void Connection::SendAvatarList(long account_id) { GlobalAvatarList avatar_list; g_AccountMgr->BuildAvatarList(&avatar_list, account_id); SendResponse(ENB_OPCODE_0070_GLOBAL_AVATAR_LIST, (unsigned char *) &avatar_list, sizeof(GlobalAvatarList)); } //Occurs when the player selects a charachter void Connection::HandleGlobalTicketRequest() { // The player selected a character long char_slot = ntohl(*(long *) m_RecvBuffer); long avatar_id = g_AccountMgr->GetAvatarID(m_AccountUsername, char_slot); if (avatar_id == -1) { LogMessage("GlobalTicketRequest() Error obtaining global character slot id\n"); return; } LogDebug("Received GlobalTicketRequest packet -- User: `%s`, Slot: %d\n", m_AccountUsername, char_slot); //Now finally we can allocate a player slot, since the player is logging into the game Player *player = g_ServerMgr->m_GlobMemMgr->GetPlayerNode(m_AccountUsername); if (player) { g_PlayerMgr->SetupPlayer(player, m_IPaddr); player->SetCharacterID(avatar_id); player->SetCharacterSlot(char_slot); player->SetAccountUsername(m_AccountUsername); LogMessage("Allocated %s a playerID of 0x%08x [%d]\n", m_AccountUsername, player->GameID(), player->CharacterID()); //Read the charachter database g_AccountMgr->ReadDatabase(player->Database(), avatar_id); player->SetName(player->Database()->avatar.avatar_first_name); ProcessGlobalTicket(player); //LogMessage("PlayerID: %d[%s] status is: %c\n", slot_id, g_ServerMgr->m_AccountMgr->GetAccountUsername(slot_id), g_ServerMgr->m_AccountMgr->GetAccountStatus(slot_id)); } else { LogMessage("** Critical Error: Can't get AvatarID [%d]! **\n", avatar_id); SendGlobalTicket(player->GameID(), 0, 1002, false); //galaxy full } } //TODO: Recode this void Connection::SendGlobalTicket(long avatar_id, long sector_id, long level, bool issue) { GlobalTicket ticket; memset(&ticket, 0, sizeof(ticket)); unsigned char *ptr_ticket = (unsigned char *)&ticket; int index = 0; // 1000 = 'Error: AvatarSelectionTask-User not authorized' // 'Error: You have not been authorized to play this character.' // 1002 = 'Error: AvatarSelectionTask-Shard is full' // 'Error: This galaxy is full, please select another character.' if (issue) { AddDataFlip4(ptr_ticket, 0, index); } else { AddDataFlip4(ptr_ticket, level, index); } index = 20; AddDataFlip4(ptr_ticket, avatar_id, index); AddDataFlip4(ptr_ticket, sector_id, index); index = 32; AddData(ptr_ticket, level, index); index = 48; AddDataS(ptr_ticket, "MY_Avatar_Ticket", index); SendResponse(ENB_OPCODE_006F_GLOBAL_TICKET, (unsigned char *) &ticket, sizeof(ticket)); } //TODO: Recode this void Connection::ProcessGlobalTicket(Player *player) { long sector_id = ntohl(player->Database()->info.sector_id); if (1) { LogDebug("trying to connect to %d\n",sector_id); SectorManager * mgr = g_ServerMgr->GetSectorManager(sector_id); if (!mgr) { // Oops, Sector Server is offline // Dump the player into the Net-7 SOL station for now sector_id = 10711; mgr = g_ServerMgr->GetSectorManager(sector_id); if (!mgr) { LogMessage("Fatal error: Sector Servers are unreachable\n"); return; } player->Database()->info.sector_id = ntohl(sector_id); } SendGlobalTicket(player->GameID(), sector_id, g_AccountMgr->GetAccountStatus(player->AccountUsername()), true); //LogMessage("Sending GlobalTicket packet, SectorID = %d\n", m_SectorID); } else { LogDebug("Unable to load character database for AvatarID %d\n", player->GameID()); } }