net7/trunk/Net7/FactionDataSQL.h
2014-05-11 16:54:16 -04:00

58 lines
1.1 KiB
C++

// FactionDataSQL.h
#ifndef _FACTIONDATABASE_SQL_H_INCLUDED_
#define _FACTIONDATABASE_SQL_H_INCLUDED_
#pragma warning(disable:4786)
#include <map>
// forward references
class sql_connection_c;
struct FactionData;
typedef std::map<unsigned long, FactionData*> FactionList;
typedef std::map<unsigned long, float> FactionValues;
class Factions
{
// Constructor/Destructor
public:
Factions();
virtual ~Factions();
// Public Methods
public:
bool LoadFactions();
FactionData * GetFactionData(long faction_id);
void ReloadFactionData();
float GetFactionStanding(long faction_id, long faction_ref);
char * GetFactionName(long faction_id);
char * GetFactionPDAName(long faction_id);
long GetFactionCount();
bool GetPDA(long fection_id);
long GetFactionOrderFromID(long faction_id);
// Private Methods
private:
// Private Member Attributes
private:
FactionList m_factions;
long m_faction_count;
};
struct FactionData
{
char *m_name;
char *m_description;
char *m_PDA_text;
long m_faction_order;
bool m_player_PDA;
FactionValues m_value;
};
#endif // _FACTIONDATABASE_SQL_H_INCLUDED_