mirror of
https://github.com/therealKyp/Earth-and-Beyond-server
synced 2026-08-13 22:23:03 -04:00
147 lines
4 KiB
C++
147 lines
4 KiB
C++
// Net7.h
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#ifndef _NET_7_H_INCLUDED_
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#define _NET_7_H_INCLUDED_
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#define VERSION "1.46"
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#define VERSION_N 146
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#define SSL_IN_NET7PROXY
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#include <memory.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <string.h>
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#include <time.h>
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#include <math.h>
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#include <ctype.h>
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#include <crtdbg.h>
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#pragma warning(disable:4996)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#endif
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#include <windows.h>
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#include <winsock2.h>
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#include <objbase.h>
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#include <process.h>
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#include <malloc.h>
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#define SERVER_LOGS_PATH "..\\logs\\"
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#define SERVER_HTML_PATH "..\\html\\"
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#define SERVER_DATABASE_PATH "..\\database\\"
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#define SERVER_USER_PATH "..\\database\\Users\\"
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#define CONFIG_FILE "Net7Config.cfg"
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#pragma pack(1)
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#define ATTRIB_PACKED
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typedef unsigned __int64 u64;
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typedef signed __int64 s64;
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typedef unsigned __int32 u32;
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typedef signed __int32 s32;
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typedef unsigned short u16;
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typedef signed short s16;
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typedef unsigned char u8;
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typedef signed char s8;
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// This should be incremented as needed to prevent obsolete Sector Servers
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// from connecting to the Master Server.
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#define SECTOR_SERVER_MAJOR_VERSION 0
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#define SECTOR_SERVER_MINOR_VERSION 2
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// Three server types are supported by the TcpListener and Connection classes
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#define CONNECTION_TYPE_CLIENT_TO_GLOBAL_SERVER 1
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#define CONNECTION_TYPE_CLIENT_TO_MASTER_SERVER 2
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#define CONNECTION_TYPE_CLIENT_TO_SECTOR_SERVER 3
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#define CONNECTION_TYPE_MASTER_SERVER_TO_SECTOR_SERVER 4
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#define CONNECTION_TYPE_SECTOR_SERVER_TO_SECTOR_SERVER 5
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#define CONNECTION_TYPE_PROXY_TO_SECTOR_SERVER 6
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#define CONNECTION_TYPE_SECTOR_SERVER_TO_PROXY 9
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#define CONNECTION_TYPE_GLOBAL_PROXY_TO_SERVER 10
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#define CLIENT_TYPE_FIXED_PORT 1
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#define CLIENT_TYPE_MULTI_PORT 2
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#define MAX_BUFFER 9000
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#define SSL_PORT 443 // handles authentication (0x01BB)
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extern unsigned short ssl_port;
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#define GLOBAL_SERVER_PORT 3805 // handles multiple galaxies
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#define MASTER_SERVER_PORT 3801 // handles a single galaxy
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#define SECTOR_SERVER_PORT 3500 // handles a single sector
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#define MVAS_LOGIN_PORT 3806
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#define UDP_GLOBAL_SERVER_PORT 3807
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#define UDP_MASTER_SERVER_PORT 3808
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#define PROXY_SERVER_PORT 3809
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#define PROXY_GLOBAL_PORT 3810
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#define RACE_TERRAN 0
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#define RACE_JENQUAI 1
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#define RACE_PROGEN 2
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#define PROFESSION_WARRIOR 0
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#define PROFESSION_TRADER 1
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#define PROFESSION_EXPLORER 2
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extern char g_LogFilename[MAX_PATH];
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extern char g_InternalIP[MAX_PATH];
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extern char g_DomainName[MAX_PATH];
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extern char g_MySQL_User[MAX_PATH];
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extern char g_MySQL_Pass[MAX_PATH];
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extern char g_MySQL_Host[MAX_PATH];
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extern int g_DASE;
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extern char g_Galaxy_Name[MAX_PATH];
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extern long g_AddrStore;
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void LockMessageQueue();
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void UnlockMessageQueue();
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void LogMessage(char *format, ...);
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void LogDebug(char *format, ...);
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void LogChatMsg(char *format, ...);
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void DumpBuffer(unsigned char *buffer, int length);
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void DumpBufferToFile(unsigned char *buffer, int length, char *filename, bool rawData);
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bool engine_open_process(char * processwindowtitle);
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bool engine_read_process(LPVOID lpBaseAddress, LPVOID lpBuffer, DWORD nSize);
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bool GetProcessHandle();
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bool StartENBClient();
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void PatchClient();
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bool ClientStillRunning();
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void WaitForEngineReady();
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bool ShutdownClient();
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void WaitForLogin();
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unsigned long GetNet7TickCount();
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class GMemoryHandler;
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class ServerManager;
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class PlayerManager;
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class StringManager;
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class ItemBaseManager;
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class AccountManager;
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extern ServerManager * g_ServerMgr;
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extern GMemoryHandler * g_GlobMemMgr;
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extern PlayerManager * g_PlayerMgr;
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extern ItemBaseManager * g_ItemBaseMgr;
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extern AccountManager * g_AccountMgr;
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extern bool g_LoggedIn;
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extern bool g_Debug;
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extern bool g_ServerShutdown;
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extern bool g_LocalCert;
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static inline void check_memory ()
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{
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#ifdef WIN32
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_ASSERTE (_CrtCheckMemory ());
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#endif
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}
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#endif // _NET_7_H_INCLUDED_
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